
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die? All it takes is a bite..
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns within the Knox Event Exclusion Zone our survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming. Continued survival relies on cunning, luck, and the ability to evade a relentless horde...
Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
Online multiplayer survival with persistent player-run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Get spotted? Fire a gun? You’re in trouble…
Absolutely vast, and growing, map that’s loosely based on real world Kentucky. A huge area in which you explore, loot and set up your fortress.
Vehicles with full physics, and deep and realistic gameplay mechanics.
Tools and items can be used to craft weapons, barricade and cook. Build zombie-proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, fishing, carpentry, cooking, trapping, character customisation, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
Atmospheric dynamic music that matches your Knox Event adventure.
Imaginative Challenge scenarios, on top of our regular Outbreak, Rising, Apocalypse and nightmarish Extinction modes.
Local split-screen co-op.
Full, open and powerful Lua modding support.
Xbox Controller Gamepad support on Windows. (Other gamepads can be set up manually)
The return of Kate and Baldspot, the initial story-driven stars of the Project Zomboid tech demo.
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion/overhaul of the countryside, towns and city that have been ravaged by the Knox Event
More items, crafting recipes, weapons and gameplay systems.
Steam Achievements support.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 481.9Kreviews | 94% | #90 | $300.6M |
| $24.99 | 783ratings | 82% | #199 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've been following Project Zomboid since the very beginning, but after over 10 years in Early Access, I can no longer recommend or support this game. The developers have had more than enough time to deliver a complete, compelling experience, yet the game still feels like an unfinished skeleton held together almost entirely by the modding community. The base game has grown stale. Without mods, there's simply not enough meaningful content, depth, or fresh gameplay to keep it interesting long-term. The modders are the ones actually delivering what The Indie Stone promised years ago. Big modders have been punished or straight up banned for reasons that have not been made transparent. These are the very people who have carried the game on their backs for years, creating essential quality-of-life fixes, new systems, maps, mechanics, and massive overhauls that the official updates failed to provide. Watching the team alienate their most dedicated supporters has been incredibly disappointing. At this point, I can no longer support them. The modding scene is what made this game special, and the devs seem intent on killing the golden goose. If you're only playing vanilla, you're getting a shallow, dated survival experience that's been stuck in development hell. If you're relying on mods... good luck hoping they don't get targeted next. Not Recommended. Save your money and just play something that's actually finished.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CN #36, worst CA #97 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 326.86/day in the week to Sep 1 → 367/day in the week after.
Of the 12 markets with a position on both sides, 12 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Hungarian, Norwegian, Polish, Portuguese - Portugal, Russian +12 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a former employee of The Indie Stone who worked on the game for 5 years, it appears this company is in the midst of a major restructuring. Several senior members of the team who have been present for years, and contributed major aspects to the game's current design, have been let go in quick succession, under the purview of a small group of recently-hired developers from the AAA industry that were brought on. I believe the purpose of this restructuring is to make the company leaner and more attractive as an investment to a potential buyer. There appears to be a major scaling back of planned game features, following the dismissal last year of a senior developer responsible for setting up several major systems for the game that lend it its current look and feel. Unfortunately it appears Project Zomboid is undergoing a transformation that may end up stripping away most of what gave it it's unique appeal. If you are a fan of this game, please be prepared to lower your expectations. The company's previous artisinal approach towards the game's design is being abandoned in pursuit of a marketable Minimum Viable Product.
lived through the toughest of times, killed thousands of zombies, made towns safe again. lost it all in a car crash. 10/10 experience
sitting in my lovely base in bunny lingerie. while looking at my photo of two men kissing. maybe the zombie apocalypse isn't so bad
in my first play, i fell off a 2nd story window out of desperation for my life, limped into a house and got eaten alive, downloaded 900 mods on my 2nd play and became wolverine, then i downloaded too much and my game crashed, so i turned back to vanilla, pushed a zombie on the ground, got ontop of it and started doing pushups ontop to assert dominance. 10/10 W game
ITs a fun game and the mods make it even better. WIsh i had friends to play with.
remember watching walking dead years ago and thinking to yourself, what would i do in that situation? well this is it. and its sick
This game was released in 2013, and it still feels empty. You're telling me there are still no NPCs after 12 years, with over 15 millions copies sold?
This game is good. It is fun, addictive, it's everything a survival game should be. However I can NOT in good faith recommend it. The last big update, build 41 was fully released in 2021 December 20. Before that, Build 40 released Dec 2018. It is now 2026 and Build 42 is only on the unstable branch. For a game that has reached such success, there is no excuse for such long periods of time without any actual updates to the game, not unstable updates, but ACTUAL updates. The ONLY source of content after playing for a while is the workshop. Until actual updates are released, I cannot recommend anyone buys it.
"This is How You Died." (No, Seriously, You Will) Recommended | Playtime: 12 minutes in this life, 400 hours total Welcome to Project Zomboid, the only game where your ultimate cause of death will be "I opened a bathroom door" or "I tried to eat a bowl of soup while mildly depressed." If you are a new player looking at this game thinking, "Oh cool, a fun little zombie survival game where I can build a base and smash some heads," turn back now. Or rather, brace yourself. This game doesn’t have a learning curve; it has a learning cliff, and it is covered in broken glass and zombies wearing high-visibility jackets. The New Player Experience (A Timeline): Hour 1: "Wow, the atmosphere is great! I found a frying pan and a cool jacket. I'm doing amazing." Hour 2: Steps on a broken window pane. "Why is my health bar dropping?" Bleeds to death in a suburban kitchen while trying to figure out how to rip up a bedsheet. Hour 3: "Okay, figured out bandages. Now I'm thirsty." Drinks from a river. "Why am I sick?" Dies. Hour 4: Opens a bedroom door. Seven zombies spill out like a clown car. Panic ensues. Why You Shouldn't Give Up Here is the most important piece of advice for beginners: Dying is literally the point of the game. The opening text literally tells you, "This is how you died." You aren't playing a story about a hero who cures the virus; you are playing a story about an average Joe who managed to survive for 4 days before accidentally burning his house down because he left a microwave running with a fork inside. Every time you die, you learn something critical: Don't fight more than two zombies at once. Always look behind you. Sneaking is your best friend. Seriously, check the bathroom doors. The Verdict It is brutal. It is frustrating. You will lose characters you spent 20 hours keeping alive because you misplaced a click or got too greedy for a can of beans. But when you finally clear out a police station, wire up a working car, and build a fortress in an isolated farmhouse? There is no gaming high quite like it. Rating: 10/10. I am currently terrified of cucumbers because I don't know if they're fresh or rotten. Don't give up. Grab a crowbar and get back out there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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