
The latest in the Digimon Story series is finally here! In this RPG, unravel a mystery that spans across the human world and the Digital World, collecting and raising a wide variety of Digimon to save the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 15.8Kreviews | 90% | #71 | $28.3M |
| $69.99 | 11.5Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1270 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a Digimon in this game that teleports you through a maze. To have him teleport you, you must spout a bland platitude at him, such as "love is always the answer". This Digimon cringes at these cliches so much he instinctively teleports when he hears them, taking you with him. It's a pretty funny bit! This Digimon would hate 80% of the story of Digimon Story Time Stranger. Time Stranger is a fascinating game. It reminds me of something like Soul Hackers 2 or Tokyo Mirage Sessions, except where those games constrained themselves to make a smaller, tighter game about a Tokyo district and the creature-filled alternate worlds that now overlap them, Time Stranger swings for the fences and almost tries to be the Namco version of Persona. It doesn't quite pull it off. Time Stranger tries to do far too much with whatever resources, teams, and/or time they were given. Locations are often sparse, NPCs are infrequent, and some character arcs are resolved off-screen once the game realizes it's running out of road. Even so, what Time Stranger does well, it does very well. The battles are fun, and raising, customizing, and digivolving your team is consistently rewarding. There are interesting characters throughout, even if the game can't always give them the focus they deserve, and the plot has enough surprises and strong moments to keep things engaging. You're just not likely to be wowed when the all-loving female character declares all conflict is bad because it leaves everyone with less than they started with. This review probably sounds more negative than I intend, so let me be clear: battling, training, and digivolving your team is the main reason to play this game, and it delivers on that front. The characters and scenario are more than enough to carry anyone who enjoys turn-based party-collecting JRPGs like Persona, Pokemon, Suikoden, or earlier Digimon games through to the end. Overall, Digimon Story Time Stranger is an ambitious game that doesn't always reach the heights it's aiming for, but I still really enjoyed my time with it and would be excited to see something built further on this base in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best JP #30, worst CN #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $41.99−40% |
| 1.3Kratings |
| 96% |
| — |
| not modelled |
| $41.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的粉丝向游戏,游玩体验比我想象中好,可能是我对数码宝贝有情怀加成,而且喜欢培养怪物这种养成模式 剧情挺一般的,ed挺好听的,主角没配音某些情节不够沉浸,万代吃相很难看,经典bgm都要内购,买终极版都没用,而且大决战前刷出几十个支线任务,来回通马桶式跑图,传送点也不够人性化,不过战斗和养成我挺满意的,战斗明敌,可以5倍速自动战斗,减轻了肝度。虽然我依然觉得肝(可能是我老了 全成就刚需二周目,难度最大的应该是究极难度通关,但是可以选低难度最后决战切最高难度一样可以拿成就,最后boss推荐 启示录兽维纳斯海天使,维纳斯学习伟大拥抱 ++ 数码情怀加成 + 优化的战斗体验与养成系统 + 怪物养成爱好者狂喜 - 平庸的剧情 - 通马桶的支线,跑图体验不佳 - 万代吃相难看,大量内购内容 适合数码宝贝粉丝和喜欢怪物养成类rpg的玩家,并不适合泛式jrpg玩家
As much as i like me a Digimon Game, every new entry has become more and more constricting. The maps are long hallways with 1 or 2 branching paths, the maximum evolution your digimon can reach is now hard-tied to your story progress and the story is as flat and predictable as a normal JRPG is these days. While there are great QoL features you can enable for grinding such as auto-battle and X times battle speed, the game doesn't really want you to overpower enemies and hard caps your digimon to your story progress. Difficulty is really no issue at all when you can just stand still for 5-10 seconds to fully heal your party anyways. The game has weird difficulty spikes with gimmicky boss fights sprinkled in between. Overall can't really recommend, even at 40% off.
花了原价买了这游戏之后,通关看到制作人员弹幕的时候想,这帮家伙是真能混时间啊比我还能混,就这样这游戏还能以这个价格发售,确实是凯子游戏了
점수 : 2/10 "대체 궁극체를 언제찍는거지?"라는 생각이 드는순간 이미 늦은 게임. 애미말린 랭크가 하는 엄청난 시스템 때문에 사이드퀘 3개도 아닌 1~2개라도 안깨면 궁극체 진화도 못하게 막아놨다. 심지어 1챕터만 지나도 밀린 사이드퀘 재수강도 못듣게 쳐막아놨다. 아노말리 시스템을 머리에 고안하신 분의 자식들도 엄마 심부름 1~2번 안했다가 일본정부에 의해 대학 진학도 못하게 막혔으면 좋겠습니다.
My first real dive into a Digimon game and I got to say I love it. Scratches many itches, many of which I didn’t even know I had. Runs great on Linux (PopOS). Go ahead, give it a whirl
[h1] It ain't much but it's an honest work [/h1] Це не найкраща jrpg. Не найгарніша гра. Не мастхев для всіх і кожного. Але це найкраща гра по дігімонах. Якщо той металевий запил при еволюції з аніме 1999 року, котрий називається Brave heart(доречі як бойова тема є в длс,), тьохкає у вашому сердечку прекрасними та безтурботними часами юності - це для вас, товариство. https://youtu.be/bjO_MIVLQcE?si=DKsD5izhAqt3SQTU [h2]В чому прикол[/h2] Гра дешевенька (при такій то блд ціні!) та досить нішева. Але вловила суть. Ви тут щоб аутирувати десятки годин, еволюціонуючи своїх вихованців. Пройти шлях від щойного вилупленого курчати до плюс ультра мегайоби. І шлях же нелінійний! З одного базового чінпокомона можна згортати по 3-5 рутах щоразу при еволюції (а їх НЕМАЛО). В ще ж є високорівневі фюзи двох дігімонів, котрі вимагають від них не тільки рівня, в й певного характеру Для цього треба качати рівні зв’язку, стати та талант улюбленця. Безбожно гріндити та абузити ворогів для максимізації експи (для цього є окрема длсшка, хартьфу тричі на таке). Зважаючи на кількість монстрів(біля П’ЯТИ СОТЕНЬ), процес вирощування саме того, улюбленого і стає основою гри. Досить міцною, хочу відмітити. https://steamcommunity.com/sharedfiles/filedetails/?id=3623954513 Так, у кожного дігімона всього кілька унікальних абілок (на ранніх стадіях взагалі одна). АЛЕ всі вони з унікальними анімаціями(окрім скілів які можна присвоїти амулетами). Крч, експериментувати тут весело. А якщо що, можна відкотити до попередніх форм еволюції. Це найс. Тому можна накинути ще годин 20 грінду на деці до мого загального часу. Підчас боїв скануються суперники і при заповненні шкали на 100% можна захантити собі нового піддослідного для альтернативних рутів прокачки чи фарму досвіду. І їздити на певних дігімонах можна по різному. Що андроїд, що лев чи ангел або ж поїзд! мають різні анімації. Маленькі прикольні деталі. [h2]В чому НЕ прикол, але це не настільки важливо[/h2] Графіка не вражає. Просто нормальна. Я б сказав достатня. Якогось унікального стилю тут немає. Але цього й не вимагається від гри по дігімонах. Щодо сюжету - він ліпший, ніж здається на перший погляд, але все ще виглядає як фантастичний фільм категорії В. Нічого проти не маю. З таймтревелом могли б погратися цікавіше. Це не найкраща jrpg. Не найгарніша гра. Не мастхев для всіх і кожного. Але це найкраща гра по дігімонах. Якщо той металевий запил при еволюції з аніме 1999 року, котрий називається Brave heart(доречі як бойова тема є в длс,), тьохкає у вашому сердечку прекрасними та безтурботними часами юності - це для вас, товариство. Де ще можна перетворити кота-гопника на не дуже одягнену хорні-ангелицю? Одним словом НАЙС. https://steamcommunity.com/sharedfiles/filedetails/?id=3627960495 [h2]P.S.5.PRO[/h2] Затягнув і чекав поки вийдуть всі три длс з новими дігімонами, але все ж закінчив сюжетку і поки з мене вистачить. Пішов би в НГ+, але будьмо справедливі - я лінивий і не ачівментхантер. Для людей настільки старих душею, як я - рекомендую сміливо, але на розпродажі.
除了非常喜欢数码宝贝这个IP的,其他人千万别买!!!
pokemon jamais terá um plot cheio de reviravoltas desses dito isso digimon segue sendo superior
能把支线全部通完做什么都会成功的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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