
Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 19 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 33.2Kreviews | 84% | — | $28.5M |
| $9.99−75% | 1.7Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will not leave a positive review for this game, as you can read about how great the game is from many others. I will say I love this game and give ALL credit and praise to Harebrained Schemes for this wonderful masterpiece. I will say I HATE Paradox and HATE that they ruined HBS. For those that would like to try this game, NOTE that your money does not go to support the original development team. It goes to the greedy predators that is Paradox. Paradox also gutted the OG team of HBS, due to their demand of HBS to work on another failed title and not focus on what HBS already "knocked out of the park" with their other great titles. I'm grateful that my purchase of this game and the DLC's went directly to HBS. DO NOT support Paradox. Ugh, I hate Paradox.
DO NOT BUY THIS GAME. You may be the biggest fan of this genre, this lore, this IP. I say do not buy it b/c PARADOX INTERACTIVE no longer supports it and there are still mission-breaking bugs -- SIX MFING YEARS LATER. There are not enough words in the English language to express my anger over something so simple yet P.I. still refuses to fix. This is what they think of their players.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian*languages with full audio support
| $39.99 |
| 725ratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been playing BattleTech and related properties like Mechwarrior, Mechassault etc. for a long time. And I have played a LOT of them, as well as quite a bit of the tabletop. This is on balance probably the 'best' battletech game there is right now in terms of accessibility, storytelling, and gameplay, in roughly that order. This is probably the best game to be introduced to the setting with for the following reasons: 1. The skill floor is low and the skill ceiling is high--just like it should be. XCOM: Enemy Unknown is considered the easy XCOM for babies who poop their diapers, and I had to save scum my way turn by turn to slog through it. I've beaten this game all the way through 5 or 6 times. That said, you can absolutely get yourself into all kinds of incredibly sticky situations that SEEM borderline insoluable: For example you can lose a priceless and irreplacable LosTech weapon or a whole mech, an elite pilot can disappear into a red mist from a gauss rifle headshot. The key is perseverance. This is one of the few games I'd recommend an ironman in--just to see what you can actually survive. One time I got my ♥♥♥♥ kicked in so hard I went from vets in heavy mechs to a bunch of noobs in light mechs, but I was still able to just barely scrape by and pay bills for a bit before we got back into proper fighting shape. 2. The storytelling is by far the best video game treatment BattleTech has gotten in ages. The only thing that even comes close, in *moments,* that I know of is Mechwarrior 2: Mercenaries, and that game is about as accessible as a handrail surrounded by a square mile of polished marble covered in grease. A lot of veterans like Mitch Gitelman and of course, Jordan Weisman himself (who also created the Shadowrun universe!) worked on this game's story, and a lot of the local planetary lore (and some jokes in the achievements) comes from an actual play run by the developers for a while. I've often joked there's more pathos in this game's introductory cutscene than all of Mechwarrior 5: Mercenaries, and I probably will again. 3. And that's all before you get into the mod scene, which can do all kinds of wild stuff. If you've run the base game and career a bunch and got left wanting more to play with, you might check out Roguetech, which adds THE ENTIRE INNER SPHERE and THOUSANDS OF MECHS. It also edits a lot of the base game to be a lot more challenging, so be ready to die a lot. This is a good pick if you're looking for a tactical or simulator game that's going to scratch a unique itch, someone new to tactics games that wants something forgiving but challenging enough to really teach you some ropes, just like giant robots doing giant robot things, or enjoy the BattleTech universe and wish the games took more interest in depicting its actual fiction.
AS a huge fan of X-Com and squad based combat games, I have tried to get into this game multiple times, and each time I have lost interest, almost entirely due to this games incredibly ass optimization. Constant fps drops no matter the system, memory leaks that make it perform worse over time and more. If this game was optimized it would be a strong recommend, but the performance was just too frustrating for me to continue. Please, just properly optimize the next Battletech game.
Many years and thousands of hours later this is still my top played game by a long shot. The vanilla game is fun, the campaign has a decent story and good narrative that carries beyond the game (the Arano Sourcebook) if you want, the DLC makes it better, and I wish there was more DLC or a sequel to fill in the bits that would take it from a solid 8/10 to an amazing 10/10. Maybe for the 10th Anniversary? That said, there are several Mods that fill in a lot of the 'wish they'd had time/budget for it' gaps. I'm a huge fan of the BattleTech Extended - Commander's Edition for all the added features, but I'd cherry pick from Hyades Rim (starts the narrative three years earlier) and RogueTech (as close to tabletop as anyone has gotten) if I could. BTA is popular with the more Clan oriented folks. So yes, if you want a 'big stompy robot game with decent story and lots of depth', then it's hard to go wrong with BattleTech.
[h1]BattleTech – Frustration Over Strategy[/h1] [h2]Story:[/h2] BattleTech’s narrative has an interesting premise and solid world-building rooted in the franchise’s lore. Political intrigue, mercenary life, and faction conflicts are all there. Unfortunately, the story is often buried under repetitive mission structure and long downtimes. When the gameplay loop becomes frustrating, the motivation to care about the story quickly fades. [h2]Game Mechanics:[/h2] This is where the game falls apart. BattleTech aims to be a tactical, methodical strategy game, but too often it feels unfair rather than challenging. RNG plays an overwhelming role in combat, to the point where high-percentage shots regularly miss with no meaningful mitigation. A 90-95% hit chance does not feel reliable, and the game offers very little transparency or protection against bad luck. Early-game difficulty is especially problematic. Missions punish experimentation, hide critical objectives behind poor communication, and expect near-perfect execution while giving the player undertrained pilots and fragile mechs. Losing pilots early -which takes significant time to recover from- often feels like a result of dice rolls rather than poor decision-making. Instead of encouraging smart tactics, the game frequently rewards excessive caution, mission restarts, or save scumming just to avoid irreversible losses. [h2]Pros and Cons[/h2] [h3]Pros:[/h3] +Deep mech customization and loadout design +Strong atmosphere and sound design +Faithful to the previous BattleTech universe +Becomes more enjoyable in mid-to-late game [h3]Cons:[/h3] -RNG-heavy combat that feels unfair -Poorly explained mission mechanics and objectives -Brutal early-game balance that discourages new players -Pilot deaths are overly punishing -Difficulty often comes from attrition, not strategy [h1]Conslusion[/h1] BattleTech is a game I want to love. The setting, the mechs, and the concept are all excellent. Unfortunately, the execution leans too heavily on unforgiving RNG and opaque mechanics, turning what should be tense tactical decisions into frustration management. With better communication, fairer early-game balance, and less punishing randomness, this could have been a great strategy game. As it stands, it’s a deeply flawed experience that only becomes fun after pushing through unnecessary pain. 4/10 Until next time. Take care, everyone.
Harebrained Schemes masterpiece is still the best turn based Battletech game available IMO in 2026.
I always wondered who are these people who play a game for 40+ hours and leave a bad review...and now I'm finally one of those people. I figured if I kept leveling up and grinding away, I could make my way through, but am convinced that the computer just cheats constantly, or hides the necessary stats for you to understand what's actually going on. So tired of getting picked off by a constant rain of missiles on my guys, and even though I'm rocking 4 assault mechs, I can't do the same. I can't pick the enemy off.. though they have no problem doing that to me. They couldn't make the AI challenging enough, so they cut corners and cheated. Don't bother with this game if you want to maintain your sanity. For the record, I've played Mechwarior 2, 3 and 4... though this is my first Battletech game. Probably the 2nd most frustrating thing about the game is all the damn math you have to do. You're constantly doing calculations like "Ok, i have 4x15 LRMs at 60% to hit, 6x10 LRMs at 60% hit, M Laser 25 dmg at 80% to hit. Is that better or worse than a single melee attack at 95 dmg and 85% to hit? Seriously, you have to constantly do these mental gymnastics to figure out which is the "better" move, only to find out that... oh wait, the enemy had some special buff or w/e and your punch doesn't land twice in a row. And then another thing is you can have 3 mechs launch a full barrage at another mech's right leg at point blank, and *STILL* not blow the damn thing off. so ridiculous and beyond frustrating. 80 hours, made it to the last or 2nd to last mission. Now i'm close to the end and it's telling me that for the *first time ever* I need 8 pilots to get through the next mission (having spent 80 hours maxxing out my 6 pilots' stats). Not gonna spend 20 hours maxxing out a couple more rookies. I'm rage quitting now.
One of the best games on Steam, it is a travesty there will never be a sequel because Paradox sucks so much and won't let HBS make it.
The vanilla game is good to begin with, but it is the mods that make this game shine, BattleTech Advanced (Universe/3062) is the best of them, The tragedy is we won't get a sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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