
Tails of Iron is an epic RPG Adventure with punishingly brutal combat. As Redgi, heir to the throne, you must embark on a perilous quest to reclaim your Kingdom. Explore a deceivingly charming world. Assemble a band of brave companions. Banish the merciless Frog clan!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 27 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 15.1Kreviews | 88% | — | $6.1M |
| $24.99 | 8.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 990 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A bloody fairy tale that could have been short and dapper, but was dragged down by repetition[/h1] [hr][/hr] [h2]★ 7/10 — The art is excellent, the combat has ideas, but the progression is getting more and more tired[/h2] [b]⊕ BEST FOR:[/b] Dark fairy tales with animal themes, medieval hand-painted art, observing moves and grasping the timing of counterattacks, and detailed sound effects. [b]⊖ NOT FOR:[/b] Flexible controls, reliable hit detection, varied combat, in-depth builds, free exploration, or players who are tired of running the map repeatedly. [b]▣ Critical Benchmarks:[/b] Metacritic PC 81/100 · OpenCritic 83/100 · Destructoid 7.5/10. [hr][/hr] [h2]◆ Opening[/h2] What attracted me most about Tails of Iron was the art: the rat wears armor and holds a sword. The medieval animal kingdom is like a hand-painted fairy tale, but it is not shy of blood when fighting. It is a linear 2D action RPG with the characteristics of Soulslike combat, emphasizing observation, timing, and risk of making moves. There is no stamina bar, and growth is relatively simple. The connected map and a small amount of equipment gating bring some Metroidvania elements, but the overall is still driven by the mission, which is not suitable for looking forward to free exploration. It was originally enough to be a short and dapper excellent game, but it kept lengthening the progression. The later I go, the more I feel that the initial enthusiasm is repeated and dissipated. [h2]◆ Strengths[/h2] [b]⊕ The appearance of a hand-painted fairy tale, a cruel and detailed animal world[/b] Thick lines, medieval costumes, anthropomorphic animals and layered scenes are all very recognizable. The bloody, predatory, and insect content may be quite uncomfortable if it is expressed in realistic pictures, but the cartoon hand-painted relieves the discomfort and makes this set of dark fairy tales more acceptable. The scene will change with the reconstruction, and the residents will also have their own activities. The menu, the appearance of equipment, and the display of the armory are carefully done. The characters mainly communicate through illustrations, movements and animal noises, and the story is strung together by Doug Cockle's hoarse narration. The music is not prominent, but the sound effects are very fine: there are differences in footsteps, weapon collisions, and ambient sounds. The music in the distance becomes lighter and more muffled. I even noticed that the sound will become muffled after wearing a mask. [b]⊕ The combat is not complicated, and there is still a sense of accomplishment after being familiar with the moves[/b] The color prompt only tells the player the approximate way to deal with it, and the real treatment still depends on the action, distance and timing. Gradually become familiar with the enemy's moves, seize the opportunity to parry and counterattack, and have fought the originally tricky battles. Melee, ranged attacks, and consumables provide basically complete combat methods. The moves of a single mob are not complicated, but the combination of different enemies can create some on-the-spot changes. [b]⊕ The equipment has appearance differences, and it is friendly to collect after completing the main story[/b] Weapons differ in speed, range, and damage, while armor has to weigh weight, defense, and resistance; growth mainly depends on equipment and meals that increase max health. The appearance and display of equipment are fun to collect, but the build depth is limited. After the main story is completed, the area map will directly mark the missing treasure chests, so there is no need to look for them room by room when collecting them. [h2]◆ Weaknesses[/h2] [b]⊖ This quest and fast travel design makes people go the old way repeatedly[/b] The gold coin threshold for the reconstruction of the castle has turned some "side quests" into chores that must actually be completed. The quests are opened in batches, and it is difficult to clear the way in advance; fast travel can only reach a fixed location, and the last section of the road still has to be walked by yourself. Exploring in advance may not reduce duplication. Follow-up quests will still send players back to the old area and face respawned enemies and breakable objects again. Especially in the later stage, in order to advance a small plot, it is often necessary to run back and forth between maps that have been traveled many times. There is a similar problem with death retries. Although there are many benches, some of them still have to rush back after the defeat of the battle, and there is no convenient quick restart. [b]⊖ Although there are a lot of bosses, there are not so many real new moves[/b] The number of enemies and bosses seems to be considerable, but the actual movesets and the response logic obviously overlap. Changing the appearance, speed, delay, or combination method cannot maintain freshness all the time. It's still fun to learn moves in the early stage, and facing similar attacks in the later stage is more and more like redoing old questions. Coupled with frequent map runs, the freshness of combat and exploration continues to decline. [b]⊖ Because the protagonist is bulky, the Hitboxes are difficult to convince people[/b] Some players may like the heaviness of making moves that cannot be easily cancelled, but I find it quite torturous. The protagonist's movements are bulky, but the enemy is often more flexible, and group battles can easily change from "seeing moves" to being tired of coping. Narrow arenas, restricted camera, and enemy body collision further compress the dodge space. Avoiding one blow may immediately hit another blow, and may be beaten immediately after an execution animation. The Hitboxes are especially bad. I have repeatedly encountered situations where it seems that I have avoided it, but I am still judged to have been hit. The red attack is especially obvious. The flying enemy is hanging in the air, and there seems to be a gap below, and the ground movement will still be blocked by the collision box. The game requires players to accurately judge the distance, but does not always provide the same reliable visual feedback. The rhythm of operation can vary from person to person, but this kind of hit detection problem makes it difficult for me to convince myself of my failure. [b]⊖ Due to the continuous overflow of resources, the long-term cycle lacks meaning[/b] Iron, monster parts, and supplies quickly accumulated more and more, but the places that were worth consuming were very limited. Adequate supplies do encourage players to use poison, ammunition, and healing, but the long-term resource cycle has not been established as a result. When the materials are already overflowing, enemies and breakable objects continue to respawn and drop resources, and rewards for picking up, exploring, and farming monsters gradually lose their meaning. Although the equipment is good-looking, most of the replacement is still adjusting the stats within a limited framework, and it is difficult to really change the way of fighting. The linear progression and limited builds also made me lack the motivation to replay a full second playthrough. The free expansions and extra difficulty modes increase the content, but do not solve these basic problems. [h2]◆ Conclusion[/h2] It could have condensed these advantages into a short and dapper adventure, but it used a lot of repeated map runs and similar battles to continuously lengthen the progression, and finally killed this favor. Players who like animal dark fairy tales and can adapt to heavy combat can still find fun in them; if you value flexible controls, reliable hit detection and compact progression, its problems are difficult to ignore. [hr][/hr] [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push![/url] Your support is my greatest motivation!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $24.99 |
| 1.5Kratings |
| 92% |
| — |
| not modelled |
| $4.99−80% | 148ratings | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
100% Completion The game itself is really good. It has a charming style and a decent story. I genuinely enjoyed my time with it. The music is also very pleasant and fits the atmosphere perfectly. However, there are a few things that left me confused. The game offers three difficulty levels. Following the recommendations, I've completed it on a medium difficulty and then replayed it on ''Bloody Whiskers''. The game seems to aim for a Dark Souls-like approach with mechanics such as equipment weight and dodging. And honestly, I have mixed feelings about that. On one hand, it’s unusual and interesting for this type of game. On the other hand, it often feels like some of these mechanics are either broken or not working properly. For example, I didn’t really notice or feel any meaningful difference in armor weight or equipment load. The same goes for light vs. heavy attacks - the impact and damage difference felt unclear or insignificant. Another thing that annoyed me was the boss “mini-phases.” When you reduce a boss to about half health, they suddenly retreat or fly away, and at that moment you literally can’t do anything to them. It feels frustrating, especially when it seems like you could have dealt an extra 20% damage during that window. Overall, the game is enjoyable, but some gameplay mechanics could definitely use more polish. Buying 2nd part for sure
[b] Que jogaço! [/b] Tails of Iron foi uma das melhores surpresas que já joguei. A direção de arte é simplesmente incrível, com cenários desenhados à mão que parecem verdadeiras pinturas. A atmosfera medieval sombria é muito bem feita e a narração do Doug Cockle (a voz do Geralt) deixa tudo ainda mais épico. O combate é viciante e exige habilidade de verdade. Nada de apertar botão sem pensar: tem que acertar o timing dos parries, esquivas e bloqueios. Cada luta é desafiadora e muito satisfatória. Os bosses são um show à parte, batalhas épicas que testam sua paciência e habilidade. A sensação de derrotar cada um deles é boa demais. Se tivesse que apontar um defeito, diria que alguns trechos podem ficar um pouco repetitivos. Fora isso, é um indie sensacional. Se você curte Soulslike 2D, chefes marcantes e uma direção de arte absurda, pode jogar sem medo. Recomendo demais!
[h1]Tails of Iron — сказка о крысах, которая оказалась гораздо мрачнее, чем кажется[/h1] Когда впервые смотришь на эту сказку, кажется, что перед тобой очередная милая инди-игра про животных. Маленькие крысы, нарисованный вручную мир, сказочная атмосфера. Но проходит совсем немного времени, и ты понимаешь, что ошибался. Это жестокая, кровавая и удивительно захватывающая история о войне, мести и борьбе за выживание. Здесь нет счастливых песенок и добрых приключений. Есть только сталь, кровь и королевство, которое пытаются стереть с лица земли. [h2]Сюжет — как в сказке[/h2] Мы играем за [b]Реджи[/b] — молодого крысюка и наследника Крысиного Королевства [spoiler](Я сразу вспомнил мультик "приключения Десперо")[/spoiler]. Его жизнь меняется в один момент. Во время празднования коронации на королевство обрушивается армия лягушек. Замок захвачен, многие жители убиты, а семья Реджи практически уничтожена. Лишившись дома и армии, молодой принц оказывается один перед лицом катастрофы. С этого момента начинается путешествие по разрушенному королевству, где нужно собирать союзников, возвращать утраченные земли и готовиться к войне с врагом, который не собирается останавливаться. Это простая история на бумаге, но благодаря подаче она ощущается как настоящая средневековая легенда. [h2]Окружение и атмосфера[/h2] Мир заслуживает отдельной похвалы. Разработчики создали настоящее крысиное королевство, где обычные Каждая локация имеет собственный характер. Болота, захваченные лягушками. Подземные шахты, наполненные опасностями. Грязные деревни и величественные крепости. Но больше всего впечатляет атмосфера постоянной опасности. Визуально игра напоминает ожившую иллюстрацию из старой книги сказок. Только сказки этой книги явно предназначены не для детей. [h2]Геймплей[/h2] На первый взгляд бои выглядят простыми, но очень быстро игра показывает характер. Каждый противник требует собственного подхода. Одни атакуют стремительно и не дают передышки. Другие прячутся за щитами. Третьи способны убить всего несколькими ударами. Победа здесь зависит не от количества ударов, а от умения читать движения врага. Нужно вовремя уклоняться, парировать атаки, использовать правильное оружие и подбирать подходящую броню. [h2]Особенно хороши битвы с боссами[/h2] Каждый крупный противник ощущается как настоящее испытание. Многие из них способны уничтожить игрока за считанные секунды, если потерять концентрацию. После победы над такими врагами испытываешь настоящее чувство достижения. Из-за этого игру можно сравнивают с [b]Dark Souls[/b] на минималках. Особенно радуют секретные боссы и особые охоты на чудовищ. Эти противники заметно сложнее сюжетных врагов и становятся настоящей проверкой навыков игрока. Именно в такие моменты понимаешь, насколько хорошо ты освоил парирование, уклонения и подбор экипировки. [h2]Графика и звук[/h2] Рисовка в игре просто великолепна. Каждая локация, персонаж и монстр нарисованы вручную с огромным вниманием к деталям. Мир выглядит живым и уникальным. Здесь нет ощущения дешевой инди-игры наоборот, многие кадры хочется поставить на рабочий стол. Отдельно стоит отметить анимации. Удары оружием ощущаются тяжелыми, движения персонажей плавные, а битвы выглядят зрелищно и убедительно. Музыкальное сопровождение идеально дополняет происходящее. Оно не пытается постоянно привлекать внимание, но прекрасно работает на создание атмосферы войны и приключений. Самое удивительное, что в игре практически нет привычных диалогов. Персонажи общаются жестами, звуками и эмоциями. Историю рассказывает великолепный рассказчик, голос которого идеально подходит этому суровому миру. Несмотря на отсутствие полноценной речи, герои запоминаются, а сюжетные моменты действительно вызывают эмоции. [h2]Итог[/h2] Tails of Iron — это один из тех проектов, которые удивляют сильнее многих крупных релизов. За простой историей о крысином принце скрывается мрачное и увлекательное приключение с отличной боевой системой, великолепным визуальным стилем и атмосферой настоящей средневековой сказки. Это игра про потерю дома, борьбу за свое королевство и способность подниматься после самых тяжелых поражений. Если вам нравятся красивые двухмерные миры, напряженные сражения и истории, в которых приходится заслуживать каждую победу, то эта игра определенно заслуживает вашего внимания. [h3]"Даже самая маленькая крыса способна изменить судьбу целого королевства."[/h3]
The story is very cute and I played far longer that I wanted to because I liked it so much, but the gameplay is pretty terrible. First and foremost, the combat sucks. It reminds me of a worse version of Salt & Sanctuary or a continuous quick-time event sequence. It is never fun to fight. Second, the structure is extremely linear and there is no point in exploring because areas are empty until the player accepts a side quest to go to that specific area. You can also only accept one side quest at a time, so the game forces the player to return to three different boards again and again just to take a new quest. Quests are called "side quests" but seemed to linked directly to progress, so it is strange to call them that. Overall, the game is a slog and not fun to play at all.
acabei de fzr 100% desse jogo. e cara, que jogo.. Jogo muito bem feito, trilhas sonoras boas e uma historias narrativa que te prende do inicio ao fim. jamais me imaginaria estar gostando de ratos e topeiras ( fodase os sapos) Apenas Joguem, é um soulslike 2d mt bom, as main quests, as secundarias, a arena das topeiras.. ansioso pra jogar o 2 ja
[b]Залитые жучиным соком страницы дневника Реджи, которые всё ещё возможно как-то прочитать[/b] [hr] [quote][b]День, когда всё это началось[/b] [i]Он мёртв, дворец полуразрушен, я чудом выжил - и это было их глупейшей ошибкой... не добить меня. А как всё-таки прекрасно начиналось утро.[/i][/quote] [quote][b]День, когда я ещё не знал, что такое красная атака[/b] [i]Корона тяжёлая. Трон сломан. А подданные уже обратились с просьбой. Я думал, буду править. Придётся бегать.[/i][/quote] [quote][b]День, когда я понял, что броня - это ложь[/b] [i]Красивая, тяжёлая, с шипами. Жаба всё равно бьёт так, что ты летишь через всю комнату. Броня нужна, чтобы красиво упасть.[/i][/quote] [quote][b]День, когда я впервые выстрелил из дробовика[/b] [i]Это было прекрасно. Жаба не ожидала. Я тоже не ожидал, что патроны кончатся так быстро.[/i][/quote] [quote][b]День, когда я возненавидел синие фонари[/b] [i]Они нужны, чтобы возвращаться. Проблема в том, что возвращаюсь я туда гораздо чаще, чем хотел бы. Я чувствую на себе взгляд этих фонарей. Я слышу их хихиканье.[/i][/quote] [quote][b]День, когда рассказчик впервые похвалил меня[/b] [i]"Неплохо", - сказал он. Потом я понял, что он так говорит всегда. Даже после того, как я умер 20 раз.[/i][/quote] [quote][b]День, когда я одержал победу[/b] [i]Королевство свободно. Жабы, жуки, комары и нежить разбиты. Подданные… пришли с очередной просьбой о помощи. Я король. Я спас всех. Я иду искать потерявшихся в катакомбах бардов.[/i][/quote] [quote][b]Последняя запись[/b] [i]Пью жучий сок. Смотрю на закат. Рассказчик молчит - наверное, уснул от усталости, путешествуя со мной.[/i][/quote] [hr] [i]- Король Реджи, который до сих пор не получил выходной[/i] P.S. Жучий сок на вкус как… сами попробуйте.
игра очень атмосферная и весёлая... проходится на одном дыхании... жаль забрал не все достижения... рекомендед
В целом игра очень даже хороша, особенно по скидке в 90%, но не без минусов: 1) Искусственное растягивание игры, за счёт того, что надо бегать из точки А в точку Б огромное кол-во раз; 2) Не лучшая боевая система, где увороты и удары работают криво; 3) Много побочных однотипных квестов, где надо бегать в одну точку и бить одних и тех же противников; 4) Несбалансированное оружие и броня. Всё же оно того стоит, особенно не на высокой сложности и без выполнения всех второстепенных квестов, иначе игра будет душить и по итогу не принесёт удовольствия. Несмотря на низкий бюджет, получилась очень самобытная игра, где наследник крысиного престола противостоит набегам лягушек-варваров и заново отстраивает своё королевство вместе с расой кротов.
TITLE: Tails of Iron Genre: Souls-like sidescroller Graphics: 4/5 Character Design: 4/5 Premise: 4/5 Gameplay: 7/10 Lore: 4/5 Story: 8/10 Progression: 7/10 Music/Sound: 8/10 Difficulty: / 5 Gametime: 8hrs Bugs: None Overall: 46/60 Recommended: Yes (note: 100% completed) ---------------- Tails of Iron is a short and sweet experience. Do not let the lower relative score dissuade you from giving it a shot. The game is fun, keeps its pace throughout and suffers from minor issues. You follow Redgi, a Rat prince, in his story to rebuild his kingdom after the Frogs attacked and killed his father, the King. The progression in this story comes in the form of unlocking new weapons and armor. While they attempted to do a weight system like Dark Souls, you really just ended up using the lightest possible gear that gave the most stats throughout the game. The zones and areas themselves are more or less samey as there really aren't too many different places to go, but that's fine, as the game is relatively short. Playing it in small bursts ~1 hr long is preferred. There are plenty of save spots littered throughout to accomplish this. The boss fights in the game are fun and memorable, and the story is mostly told through a narrator (same VA as Geralt from Witcher 3 lol). There is end game content, which is mostly just boss fights, some of which are kind of difficult, but not really since you just have to not rush them in the end. There is also an included DLC that takes place at the end of the game which adds some extra fun and exploration. All in all, if you're a fan of the semi-difficult souls-like games, this is perfect. It's easy (relatively), short, and fun. And you get to be the Rat King.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.9K | 80% | $24.99 | |
| $27.5K | 79 | 78% | $17.99 | |
| $16.6K | 48 | 65% | $14.99 | |
| $2.3K | 35 | 69% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 8.2K | 83% | $24.99 | |
| $6.1M | 26.9K | 91% | $11.99 | |
| $6.1M | 15.5K | 87% | $19.99 |