
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish there was something in between a "Yes" and "No" recommendation. It isn't a bad game. But it isn't a great game either. It didn't crash. The tutorials took a lot longer than the actual game to complete. Each game is short, very short. The core strategy seems to be the nearly the same each time, if you want to win, there isn't much of a choice about what buildings to build (and this is most of the game). If you are in a weak position at the start of the game there isn't much chance of a recovery as the game is so short. However if by random luck you are in a strong position there is nothing to do for the last 30% of each game (as no tiles are left to develop). Just wait for the timeout to finish the game. I only played single player. I didn't try multiplayer, which might be more fun. Maybe there was something really good that I missed in the A$100+ dollars of DLC I didn't buy. I guess I never know.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When you starcraft, sometimes you go against a zerg player that tries to cheese with 6 pool against terran. If you try to tell them that 10 baneling is more effective, they send back an excel spreadsheet detailing the efficiency of every individual unit. But now instead of playing starcraft youre playing the spreadsheet. All your units are Benjamins and every time you need office supplies there is deadly accountant-to-accountant combat going down at the local Staples. The office needs you for another overtime shift and you fail to catch your wife cheating on you with the robot in the next habitation dome. After work, you go to the nearest movie theater. You fall asleep while watching The Martian for the 20th time in a row only to be woken up by the teleportation engineers laughing hysterically at the poorly built rocket. After the engineers get arrested for making fun of Matt Damon, you get a call from Cops-R-Us; its your accountant and she tells you that your company was bought out by Amazon. The company is gone, your wife left, both accountants are in prison and the local staples closed due to shop lifting. You close your last spreadsheet and dedicate your remaining life to be a starcraft pro
Criminally neglected. A brilliant non-military take on the RTS, preserving the time frame and tension of classics like Starcraft and AoE while dispensing with clickfest. Patents and the black market keep the game exactly fluid enough. Makes a riveting e-sport, too.
Game is extremely fun but DO NOT GET THIS GAME UNLESS YOU HAVE FRIENDS! seriously, don't. There's almost NO online public matches and the AI is absolutely INSUFFERABLE to play against as they are pretty much programmed to just take you out if you give them the chance. edit as of 10/14/22: So, the above thing regarding the AI wasn't ENTIRELY true, the AI does indeed play pretty ruthlessly, but they aren't super bad once you get better at the game, however, online is still a complete wasteland. all and all, still a fairly fun game, but I'd wait for a sale unless you have friends.
The most imaginative and inventive strategy game out there... But also the hardest to work out what you have to do to even remotely be good. One of those games you'll be googling guides and build orders for just so you can survive against default AI. Campaign tutorial is buttonology rather than teaching strategy.
This game is dead and not supported. I loved playing it, but online is totally broken and they need to be transparent that this is half the game not working and probably wont ever work again.
It just didn't hold my interest long enough to feel like it was worth the price. The core game ideas, mechanic and loop are solid. The animation is excellent. For me, it was missing some X factor to really get me to keep firing up new runs with excitement.
I like this game and want to address a specific complaint. Some have complained the game is no fun because the NPC companies will buy you out without warning. Well, yes, that is the nature of the game, you are trying to do the same to them. But you can mitigate that. First and foremost, frequently roll your cursor over the opposing company names. This opens a window of each company's statistics, with the most important one being "cash and resources on hand". This is the amount that company can raise if it sells all it's current resources. If that is approaching the value of your remaining stock, you need to be aware you are in danger of being bought out. Second, accept that the lower difficulty levels are there for a reason. If you can't beat the game, play on a lower level. Third, you can play in the share price mode, in which companies can't buy each other's stock but compete to have the highest share price after a fixed period.
Challenge Leader Boards are full of game replays where players use obvious infinite money hacks to "win" in impossible ways. The game publisher lacks a basic sense of fairness, ability to deal with basic security, or willingness to police their own game.
Each game is far too short for the new city building/economic game I was hoping for. Nice UI but limited in game play.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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