
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a bunch of this off-Steam, on Stardock. I first heard about it as I was a fan of M.U.L.E and RTS games, and this is both in one! It's a fantastic interpretation of the Real Time Strategy genre through the lens of an economic simulation. It's what I recommend to everyone who wants to play RTS but doesn't like pseudo war-sims, or "combat" in general. It's a real shame to see it sat at only 76% rating on Steam. It's a remarkable game. It's also a shame a proper competitive scene never took off for it, as it has all the elements there. The biggest problem is that this is very much a multiplayer RTS game, with the single player experience being a "campaign" that is just a sequence of specific skirmishes against the AI, which is something I hate.
Seriously underrated, one-of-a-kind RTS. This game shines in 3 or more person multiplayer free-for-all. Somewhat easy to learn and astronomically hard to master, I have not found anything remotely like it, and for the price encourage anyone I can to try it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a pretty fun game. Though one thing you need to understand, is that this is strictly round based. You play one round, it ends and has no bearing on the next one.There are some campaign like features but they're very limited and frankly not very interesting, so round based it remains. Imagine sitting down for a game of monopoly except it's a real time strategy game against AI. On the note of AI: it's pretty hit or miss. The AI can be ruthless or completely incapable regardless of difficulty, which leaves me with the conclusion that it doesn't really know what it's doing and just gets lucky sometimes. Which was fine for me because at five hours in, that's also about my level of gameplay. I think the mostly positive reviews are about right. It's not exactly a perfect game, but it was fun to play for a while. At this point i'm frankly bored by gameplay that while technically different still entirely revolves around rushing offworld trading rockets ASAP, with only the initial strategy of getting the needed capital changing.
Симпатичный минимализм. Недурной UI. Внезапно - рилтайм (но с вариациями скорости и паузой, типа как у Paradox). Короткие сессии на 30-40 минут. Гоп-менеджмент. Купи-продай в моменте и вот это вот всё. Не говорю фамилию одного человека из Mohawk Games, там много талантливых. Но Old World - их новое детище, вязнет и буксует из-за перегруза механик. А здесь их мало. Ключевая вообще одна. Это плюс! Игра - не Франкенштейн, а что-то цельное. Но тут же и минус: из-за этого через 3-4 часа уже почти всё понятно, а дальше - мелкие нюансы. Но не всем же стратегиям пытаться быть подобием Civilization.
wish I had the IQ required to play this game 9/10
I love this game, I truly do. I have put in more hours than any reasonable person would into a small game like this because it is perfectly replayable-in multiplayer. But the multiplayer servers for this game recently went down and there is no way to play online anymore. EDIT: The dev replied quickly to my review with an update- They are working on fixing the multiplayer, but do not have a clear timeline. Quoted below "Hi - I know this is not a satisfying answer, but the third-party service we use for MP went down, and we are working to move to a new service. Stay tuned. Here are the details: Offworld multiplayer relies on the Unity UNET service, which was discontinued a few weeks ago so multiplayer is currently indeed unavailable. We're working on migrating the game to a currently supported multiplayer service, but unfortunately we can't provide a timeline yet as there's a fairly significant amount of work to be done. Restoring multiplayer in Offworld is a current priority for us, so the game very much remains supported."
This game stops being fun after the first few matches. They are short and extremely similar.
Demonetizing livestreamers who have purchased the game all because of the background music is a choice you can make, but if you want to be silly about free publicity, there won't be any more publicity, free or otherwise.
a very good game that reminds me im very bad with money
Please remove russian cities names or give refund!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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