
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a walking simulator. If you're into that, then maybe go for it. Otherwise, skip it. For note: I have 12 hours on this game but since it was played offline the game sync has me listed for like 11 minutes. Neat. Visually the game is fantastic. It really nails the cyberpunk aesthetic and it really shines through if you play with the cinematic camera turned on. However, here lies issue number one: the game doesn't have "tank controls" The result of this absence is that every single time the cinematic camera shifts, you will jetted off in a random direction. It's almost unplayable as a result, forcing you into using the fixed camera. The visual experience and ambience seems to be the main draw of this game, so this is a shame. It really does make a difference. Driving (or rather flying) around the city is great. It feels like you're driving a hover car. All this said though, this is where all of the positives end. First, while the driving is great, your time is split between 3/10 driving and 7/10 walking. The walking is horrible, slow, and empty. It's outright boring. There is almost no gameplay. It's a walking simulator. For 10 hours you will simply go from point A to point B with some two-bit story details in between, often forcing you to sit and listen to 10 minutes of dialogue before you can go to your next objective. There's maybe three "time trials" along the way, but unless you are entirely inept there is no challenge to them. The game is entirely linear and your choices don't matter for anything beyond achievements. Onto the story: it's ass. It's just very boring and the mystery (if you can even call it that) isn't good enough to warrant exploration. The storytelling itself is also quite poor and I think the best way to describe how is with an example. You will meet a "upper class" girl who is shoehorned into the story last-minute, with whom MC is supposed to make a grand decision that will effect the entire city. This character goes on a 10 minute rant about how a lower class person shouldn't be involved in making such an impactful decision. Then, after her rant the MC says, "OK but I was chosen for this too" and the upper-class girl immediately folds. Not only does she let you in on it, but decides to leave the decision entirely up to you! What is this, Fallout 4? This game also like to say, "yeah this was happening behind the scenes and now it is going to drastically effect the story for this one moment." I'm playing the game to experience the story as it plays out, not be told that it played out and then have experience the story's fallout. Additionally, I can very much tell the political opinions and average age of the writing staff and possibly the color of their hair. Yes, the Cyberpunk genre is very political (though it has shifted heavily from the original concept), but usually it's a bit more open to different ideas and exploration of things. It shouldn't be a black-and-white morality check. Instead with this you get West-coast California socio-political beliefs shoved down your gullet and anything outside of that overtly evil. The city is very diverse with racial groups. Want to guess what color most of the good guys are and what color most of the bad guys are? Additionally, while the city is racially diverse, the culture isn't. For whatever reason this city is obsessed with Japanese food and culture despite everyone being American or British. The voice acting is also incredibly hit or miss, and unfortunately the MC (who you hear the most) and most of that cast is a miss. However, hilariously enough you can actually hear the MC's VA getting progressively better as the game progresses, with her being semi decent near the end. Regardless, no degree of good voice acting can make up for bad dialogue, which the game suffers greatly from. It's quite painful to listen to most of the time. It's a very hekin' wholesome, big chungus, Reddit gold, 11/10 kind stranger, millennial Californian circlejerk of a game. If this wasn't the only game I had downloaded at the time of my internet outage, then I wouldn't have gone past 2 hours. It has the framework of something that could've been good. Give it an actual story that doesn't feel like the pretentious mess and actually give it gameplay. Anyways, it's boring and is just a dolled-up version of a RPG Maker two-bit visual novel via walking simulator.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is odd. It's an economic game, as you deliver things for payment. A side gig of Racing can net you some cash as well. For me this game would be good if you could just do your own thing and wander on your own. Not having to work one job to get paid. The atmosphere of the game is addicting, Rainy, Dark with countless people at every stop location. The future design is perfection. Feels like it should. Highways and side streets make sense. Lots of Positives here. I like the feel of the vehicle, feeling the ownership of it as I make my deliveries through the different Burrows. Parking and walking to the door, making the drop and gone. Easy Peasy. Endless AI beings to engage. A radio is missing from the vehicles. You should have music and/or radio traffic from the company when you're at work. This would enhance the feeling a lot. ie: GTA-ish. I have not played in a bit as I've been unwell, but I'm back and writing here, so I must have it on my mind. Aideux
Ну что вот и подошел я к концу этого шедевра (осталось на 6 достижений ещё зайти). Игра сама по себе не плохая чем то напоминает киберпанк только в пиксельном стиле. Помимо доставки мы будем таксовать, проводить расследования, изучать мир, встречать интересных персонажей) МИНУСЫ: Очень долгие диалоги порой сидел и засыпал. Скипать их не особо и хотел боялся что то важное пропустить. оценка 7.5/10.
God this was so good. The characters are extremely well done. The dialogue is thought-provoking and meaningful. The story gripped me along the way, and I've never wanted to do side quests this much in other games. Not to mention, the environment is gorgeous. I highly recommend playing, or at least giving it a chance.
虚假的赛博朋克:赛博朋克2077 真正的赛博朋克:Cloudpunk 想象力丰富,本篇和dlc的剧情和设定甩往日之影发售前的2077十条街。 还愣着干啥,看完这条赶快去买啊!
如果你有非常多时间,又非常具有耐心、而且还非常欣赏赛博朋克艺术的话,可以玩这个游戏。但是这游戏是个纯粹的视觉小说,游戏性只能用拉完了来形容
В эссе https://en.wikipedia.org/wiki/Mr._Bennett_and_Mrs._Brown Вирджиния Вульф проговаривает очевидную мысль, от которой я не могу избавиться последние несколько дней: A character may be real to Mr. Bennett [писатель, с которым спорит Вульф] and quite unreal to me. For instance, in this article he says that Dr. Watson in Sherlock Holmes is real to him: to me Dr. Watson is a sack stuffed with straw, a dummy, a figure of fun. And so it is with character after character—in book after book. Клаудпанк в обоих его частях - длц я буду считать сиквелом в той же локации - дал мне больше живых персонажей, чем любая другая игра за последнее время. Это больше говорит о моем выборе игр (системдривен уродство без диалогов, ниохи, другие загнанные в тропы аниме-игры), чем о состоянии игр в целом, это НЕ попытка принизить ваши любимые игры (если уж признаваться до конца, то я все еще не играл в киберпанк 2020). Самое смешное, что я не представляю, как именно он на меня работает. Если бы это была ренпи новелла, я бы мог отвалиться в самом начале, потому что кликать ради каждой новой строки - это мучение, придуманное злодеями для того, чтобы отучить людей читать. Если бы игра требовала больше моего внимания, я бы не мог сконцентрироваться на диалогах, а они тут все-таки главное. Ближайший аналог для меня - это миссии таксиста в якудзе 5, где главной проблемой в мире становится не война кланов якудзы, а несостриженный волос в ноздре девушки, которая торопится на свидание. Главный плюс игры для меня: то, как восприятие игры пробивает мой аналитический аппарат. Я прочел довольно большое количество разной беллетристики. Я могу с большой степени уверенности определить, где сценарист и дизайнер прописал бантер, где будет экспозиция, где будет сюжетный поворот. Клаудпанк - одна из немногих игр, где я вижу все эти вещи, но они совершенно не отвлекают меня от персонажей. Главный минус игры: то, как сделаны повороты на большой скорости (нос машины "клюет", постарайтесь не лететь слишком низко) и то, сколько приходится в ней ходить пешком. Не забывайте, что еда и напитки часто ускоряют персонажа вне машины.
I really wanted to like this game, and for the first few hours I did. Unfortunately, what seemed like a cool and mysterious story/environment quickly devolved into a lack luster narrative with a pretty set dressing. The Good: Graphics are solid (for what they are). Playing on a Steam Deck I didn't really experience any performance issues. The game is visually interesting, and (in my opinion) has lovely art direction. The sound track is decent, and matches the tone of the game rather well. It didn't knock my socks off, but I still found myself humming some of the tunes from time to time. The controls were easy to pick up, and sharp enough to not be bothersome. The voice acting was better than average for most of the characters. The Bad: Where to start? The city as a whole is nowhere near as large as the map would suggest. While it first appears as an expansive, gritty, interesting environment begging to be explored for hours, you'll quickly learn that most of Nivalis is all flash with no substance. This is due to you only being able to land your hover car in designated parking spaces around the city from which you can then explore specific locations on foot. Meaning, the overwhelming majority of the city is just there to look pretty as you fly by it from one parking location to another. Once parked you'll discover that navigating on foot is slow and even arduous at times. There are very few NPCs who you can actually interact with, and most of them don't add anything to the game experience. The map does have items marked on it that you can collect. However, collecting all of them isn't exactly what I'd call rewarding as many of them don't really serve any purpose, and even the one that do are just to fix a couple of broken elevators around Nivalis, or are for fetch quests you get from a few NPCs. Of course, this is assuming you take the time to find said NPCs in the first place since many of them require you to go out of your way to get to, often times add little or nothing to the over all narrative, and only offer up a generic achievement to compensate you for the time you wasted bringing them something or giving them a ride to some other location. Which, I should point out, are the two types of "missions" that make up all of the side quests in the game. You'll be double checking your map....a lot. The games visual aesthetic, while beautifully cohesive, struggles to provide you with a lot of distinctive land marks as most of the city has a tendency to blend together. This is by no means game breaking, but it does become rather annoying. Especially, when you've been playing the game for hours and still find yourself getting lost or missing turns, because too many of the "roadways" aren't clearly marked, or the parking spaces for an area don't stand out visually and are difficult to locate. Your choices don't feel like they matter all that much. You'll be given multiple opportunities throughout the game to decide between different courses of action. Both during side quests and the main story. The game presents these as being impactful in the moment, but most of your decisions don't seem to have much of an effect on the over all story. This is because you'll rarely interact with the majority of the characters in the game more than once or twice. This is made even worse by the fact that you'll be asked to make "moral choices" which are supposed to have a profound effect on the lives of specific NPCs throughout the game, but after making said choices you'll rarely know how or why they mattered. This is because, far too often, you'll never learn how these specific NPC's were effected by your decision since you won't speak to or hear of them again after finishing your mission with them. Which, makes these interactions feel hollow if not outright meaningless. Buying food, clothing, and stuff for your apartment serves no actual purpose in the game. You can unlock some achievements by doing this, but the game as a whole is unchanged by anything you purchase while you play. In fact, you never actually have to feed Rania even once during the game. The only two expenses tied to actual game play are fuel and repairs to your Hova. Outside of that, none of the money you spend during your play through matters. The script. This is by far the biggest shortcoming of Cloudpunk in my opinion. Most of the games interactive NPCs are uninteresting, and unimaginative. Many are written as over the top (bordering on ridiculous) caricatures of "right wingers" or "the top 1%" or any other group of people that the games writer has decided are morally and socially repugnant. I take no issue with anyone taking shots at the right, left, or anyone in between. However, if your going to do so, wouldn't it be more advantageous to be in some way thought provoking, insightful, or at the absolute very least entertaining? The writer of Cloupunk instead penned a script that comes across as little more than resentful and condescending of any socio-political view that doesn't fall in lockstep with their own. And speaking of being condescending, it's time I talk about the games main character Rania. The game starts out by portraying Rania as a sympathetic character, A woman who grew up in a small far away village forced to flee to Nivalis after the untimely death of her mother due to unpaid medical debt. A circumstance that many people, including myself, can find relatable. Unfortunately, the games writer then seems to go out of their way to make Rania into one of the most smug, judgemental, condescending, and unlikable video game protagonist I've ever played as. Rania immediately passes judgement on nearly every character she interacts with over the course of the game. Constantly jumping to conclusions about complete strangers. Often times talking down to them for little or no reason. Being completely dismissive of them, and their situation. Worst of all, she regularly contemplates inserting herself into the lives of these people, and make decisions for them without being asked if she believes they're making a life choice that doesn't align with her own personal world view. She constantly tries to undermine the decisions of people she's only just met for no other reason than her own narcissistic tendency to immediately deem herself morally and intellectually superior to nearly everyone she meets. Lastly, the game play (or lack there of) is tedious and boring. There are really only two types of missions in the game. Deliveries and fetch quests. You also transport individuals from time to time, but that's just a delivery mission with a person instead of a package. This would have been fine if the story had been far more interesting, but as I stated above the writing leaves much to be desired. Which, ultimately lead me to being completely apathetic to the games ending. The game begins to feel like more of a chore than a pass time. The longer you play, the less you want to. Rania is so grating that you struggle to care about what happens to her by the end of the game. You stop rooting for her. You lose interest in her back story, because so little of it is explained in any detail that you fail to become invested. I honestly found myself caring more about the sub plot involving Ben (Control) than I did the main story with Rania. I wanted to like this game. To enjoy my time playing it. To experience something unique. Unfortunately, Cloudpunk failed to deliver in any meaningful way. The presentation was really quite beautiful, but that seems to be where the Dev team focused all of their efforts. The game play is so basic, the story blan, the characters predictable and uninteresting. I wish more than anything I could have recommended this game, but sadly once you've played for an hour you've experienced everything Cloudpunk has to offer, and it only goes downhill form there.
[h3]• Des néons plein les yeux, et des colis suspects plein le coffre… [/h3] Cloudpunk, c’est exactement le genre de jeu capable de me faire oublier le monde réel pendant plusieurs heures. Dès mon arrivée à Nivalis, je me suis senti chez moi dans cette immense ville cyberpunk noyée sous les néons, la pluie et les livraisons clairement pas très légales. Le concept est simple : on est livreur pour Cloudpunk. Mais très vite, le jeu devient bien plus qu’un “simulateur de colis”. Entre les quêtes secondaires, les habitants étranges, les discussions parfois drôles ou touchantes et l’exploration de la ville, on finit surtout par devenir touriste professionnel dans l’une des villes les plus marquantes du genre. Visuellement, le pixel art en 3D fonctionne incroyablement bien. Nivalis est superbe, vivante, colorée, et parcourir ses autoroutes aériennes en voiture volante reste un vrai plaisir. En première personne, l’immersion devient encore meilleure. Oui, j’ai probablement passé trop de temps à simplement regarder les néons et écouter la pluie tomber au lieu de livrer mes colis. Le jeu possède toutefois quelques défauts - Le gameplay est assez répétitif, la conduite reste particulière, et certaines quêtes reposent énormément sur les dialogues ( il faut avoir l’envie de lire et de suivre ). Mais honnêtement, ce pas grand chose tant l’atmosphère du jeu est captivante. Et puis… j’ai un chien virtuel qui m’accompagne partout ! Rien que pour ça, le jeu mérite déjà du respect. [h3]⤷ En conclusion : [/h3] Cloudpunk est une aventure chill, immersive et unique, portée par une ambiance cyberpunk pixel art exceptionnelle malgré un gameplay assez simple. Je recommande fortement aux amateurs de néons, de pluie, de synthwave… et de livraisons extrêmement suspectes.
хватило на 2 часа, и то я заставляла себя играть, думала что как-то, может, раскроется сюжет и появится желание играть в эту игру. Но увы. Максимально убогие и кринжовые диалоги. (Как смысл, так и озвучка их). Явно не для игры за 780 рублей. Примитивная и скучная сама по себе игра. Нет выбора ответа в диалогах (любых). Есть пару выборов, которые возможно повлияют на сюжет. Может, в этом и фишка игры, но мне она не зашла. Заманили отзывы и видосик об этой игре. А так это симулятор курьера, и чуть чуть сюжет, если таковым его назвать можно. В общем, игрушка на мой взгляд - так себе. Явно не за 800 рублей почти. Если брать по скидке - ну может. Ничего схожего, кроме как истории персонажа, с киберпанком нет.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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