
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
啥都不好,但是好玩
[h2]It's GOOD[/h2] I'll start on that positive note! Build variety is crazy. Each character has multiple builds you can go for, and each feel distinct. More importantly, each character is fun to play (especially Rivet). Your hub area has this Darkest Dungeon-ish base building mechanic to it, and it's pretty fun, too. You've got your witchy area, chapel area, foreteller area, a kitchen and a few others. NPCs are interesting, and usually have new dialog every run. Enemy variety is great. Combat rooms are good, and can get pretty challenging as you progress. Boons, buffs, trinkets, shops, etc are well thought-out. Good balance of this and that. If you're coming from Hades, you'll "get it" pretty quickly. Now... I know it's still in EA, but there is definitely room for improvement. Bosses feel like a mess. They're interesting thematically, and have some interesting mechanics going for them, but almost every fight feels like that "random bullsh*t go!" meme. You're spamming sh*t, hoping you come out alive. Especially that goat... man, that goat is bit overtuned (dash attacks, multiple/simultaneous AOEs, a rush attack; it's a bit much). Dancers could probably use some rebalancing, as well, but I do kinda like that fight, regardless. Edit: I really wish they would chill out with the whole "tight space" thing during boss fights. Only a few bosses do it (#3, #4, #5), but it's very annoying. I think they're misunderstanding how Hades bosses work on some fundamental level. Severely cramped AOE spam =/= fun. Alternate boss #1 is cluttered, and you can [i]easily[/i] get stunlocked. I think bosses in general need a balance pass. In general, something about the game feels "almost there". Like, I know it's still EA, but aside from that fact. The hub, characters, gameplay loop... something's just not quite there to bring it all together. I can't articulate exactly what that is, but something is still missing as a whole. Either way, I never purchase EA games (as a principle), but I don't regret this one. I think there's even more good stuff head of it, if they clean up some boss fights and bring it all together eventually before release. Good stuff!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $1.7M | 978 | 87% | $44.99 | |
| $1.7M | 4.4K | 95% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $308.7K | 1K | 85% | $14.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and addictive. I like the variety, all the achievements and changing characters after a run keeps it feeling fresh.
Despite nice art design, this is the very definition of a 6/10 roguelike. Very few attacks have any real telegraphing of where they'll land like you'd see in a more competent roguelite, so you just roll away whenever you see a charge animation and spam your nearly instantaneous ranged attacks and spells. There's no reason to ever stand still and barely any reason to use melee attacks, so getting hit by 99% of attacks is really just a check to see if you're paying any attention. Since there's no real weight behind your attacks they also don't feel satisfying when they hit, which leaves the experience extremely underwhelming. The twins boss fight is pretty bad design. I understand what they were going for - two health bars you have to manage at once, it's a classic. Unfortunately, the time between downing one and the other reviving is about 5 seconds - and if you don't clinch it, the other revives at about a third of their health bar. This means if you don't have extremely high damage and enough health to sit there and tank some hits, you're probably going to miss the confirm, have one revive at 30% health, and leave the other low enough that you'll kill them by accident DPSing your new target, permanently desynching the timing if you do any kind of AoE damage. Just lower the resurrection health and give them invincibility or something, they already have an attack that makes them invincible for several seconds in their usual rotation. Might as well give them more. The game needs a serious overhaul, but it's not the worst thing around. I just don't think it's worth your time.
優點:好玩,各種技能不同的分支線可以讓戰鬥有不同的流派變化 音樂很棒,氛圍感十足 缺點: 畫面太雜亂,部分音效太簡陋了,例如角色受擊時只有角色會哀嚎一下,在一坨怪物技能打過來時根本不會注意到那聲哀嚎 整體畫面偏紅色系,怪物技能紅的,被打的數字也是紅的,被打到了也不知道,血量莫名其妙見底 建議可以參考看看跟你們聯動包的Sephiria 人物受擊時有很明顯的音效提示,整體遊戲就音效部分我扣最多分
This game reminds is amazing. Reminds me of Cult of the Lamb just mainly focusing on the rougelite and Combat though. The art is great and has a really neat style that sticks to you as the music is pretty great. The sound could use some help because it does bug out pretty often. Anyways Hella items and hella Hellflames to grab and just end up doing a million things at once lol. The characters all feel nice to play and have their own gimmicks and playstyle. Pretty fleshed out for EA and getting it on sale feels like I'm robbing them.
在这个魔法与科技并存的灰烬国度,就属你小红帽姐最nb,拿着两把水果刀cos卡特琳娜就说要砍翻魔女 (加强小红帽)
game makes me incredibly happy
6.10b到底更新了啥,打了几天,10盘了,难度8没赢过一次,之前的版本敌人额外100%伤害都能打,现在60%额外伤害根本打不下去,到了boss各种死
After finally getting alot of time to play this game for myself i can happily say this has to be the most fun ive ever had in such a long time gaming wise. Ive been recommending this game to my friends and servers because this game is a masterclass and with them still adding more stuff this game can go FAR. One thing i am looking forward to is seeing if co-op does get added because having sum friends to play this masterpiece with would be AMAZING having to fight harder bosses and more would be just a memory i could never forget so im really excited for the future of this game and for these devs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.