
In the abyss where the mortal realm and netherworld intertwine, become a warrior wielding the power of the Nether Lantern to fight along with the fallen souls. With hardcore, soulslike action and intriguing roguelike builds, shatter the cursed barriers and unveil the truth woven from blood and soul.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Netherworld Covenant is a dark fantasy 3D isometric action roguelike centered on precision combat and Soul Companion powers to deliver a hardcore, strategically rich experience. Control the survivor of a catastrophic disaster, wielding the Nether Lantern—a forbidden artifact bridging the mortal realm and the netherworld—to forge pacts with the souls of deceased allies. Venture into procedurally generated labyrinths to challenge corrupted heroes and demonic lords.
The highlights of Official 1.0 Version comparing to the Early Access include:
Expanded Class Depth: 5 new playable classes: Berserker, Mage, Hunter, Shield Guard, and Useless Person; 4 new weapons: Double-Bladed Axe, Staff, Bow, and Spear
Comprehensive Gameplay Upgrades: 2 new game modes: Boss Rush and Chaos Mode; 2 new difficulty modes: Iron Crown Frenzy and Corruption Mode
Complete Story Progression: Addition of Chapters 5 and 6, completing the ending animation
System Overhaul & Massive Content Additions: Significant additions and restructuring of the Aura and Relic systems; Expanded variety of random events, accessories, and secondary weapons; Over 50 optimizations covering character mobility, resource allocation, and balance adjustments; 4 new character skins
Combat prioritizes tactical mastery over frenetic combos. Parry, dodge, and execute Ethereal Dash to evade attacks, then counter with lethal strikes. Every decision—timing, resource allocation, and positioning—deepens the strategic depth of encounters.
The Soul Companion system offers diverse combat strategies, featuring four distinct spectral allies: Swordsman, Ranger, Guardian, and Rogue. Harness their abilities to phase through obstacles, ambush foes from the netherworld, or evade fatal blows by shifting dimensions.
Face bosses twisted by malevolent soul energy—fallen lords, once-noble knights, primordial demons, and entities lurking in the dimensional void.
At the borderland camp between worlds, gather spectral allies, forge weapons tainted with demonic blood, stockpile resources, and piece together the truth behind calamity through fragmented dialogues. Will you redeem your comrades’ souls or remain stuck between life and death?
“The Torch’s light reveals no path to salvation, only the shadow of a gamble: as spectral forces tear through demonic throats, the wielder’s name may yet become another epitaph on the Covenant Stone.”
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99−45% | 720reviews | 79% | — | $259K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately, over 9 hours, I encountered a huge number of technical problems and bugs, preventing me from completing a single run. No matter how many patches were released, I was stuck with a constant loading screen before the final boss. The game is essentially broken. Furthermore, restarting the game doesn't fix the issue, and my save file gets corrupted, so I had to start over three times. At this point, I was simply fed up with it. Otherwise, the project is extremely interesting, though not for everyone. It has a weak metagame, but responsive combat and interesting gameplay progression. The game mechanics are poorly described, but there are quite a lot of them. We also have some pretty good bosses. It's a shame the project is broken, and for almost six months, no patches have been released to address my issue
Repetitive. If I could use one word to describe this game, that would be it. Yes there are lots of classes to choose from, a few different weapons to use for each of them, but the fact that you play those tiny small areas that you progress through with the same enemies in the same order in the same patern each time makes this game redundant too damn fast. It starts out really good, then without 3 hours it feels like you've seen everything the game has to offer. I'm not a fan of rogue-lite games where you go as far as you can then die and get upgrades to try to make it a bit further on your next run, feels like I'm grinding just for the sake of grinding. Something I find really annoying in this game is the attack queues your enemies gives you. they will appear, but the actual attack doesn't come much later, which makes you often dodge too early and then you get hit even tho you knew the attack was coming and dodged it.... There are also weird attacks (ghost attacks they call them) that you can do which never seems to do what you intended them to when you execute them and in the end can screw you more than help you. Unless you are a die hard fan of rogue-lites, I wouldn't bother with this one, or try it when it's 5$ in a steam sale. 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Turkish, Portuguese - Brazil +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
F***ing imagine NOT being able to SKIP an artifact if you dont want it and you BEING FORCED to take it since after the boss next only room being random. Both my runs (7+ bosses each) ive got my build ruined by being forced to replace my core-build artifact. Oh, and those mobs with the tentacle cone attack for nearly half of the screen - chef`s kiss. Be prepared to some bulls*it hitboxes. Overall its an 6,5/10 roguelite, with great combat, low difficulty curve if you dont rush and a lot of problems from 10+ y.o. titles in this genre. Pros: -- good combat core, great responsiveness of a character -- to some degree interesting bosses -- good optimization -- great setting and aesthetics Cons: -- big amount of bulls*it attack patterns and hitboxes -- number of game design choices that are outdated and could rly upset a player who is accustomed to polished games -- low readability of the UI -- repeatability of the power-ups with a rly low amount of unique ones At first i thiught that i could give this game another chance after some patches (which devs delivering), but its been released for 9 month already, and it still has this much of a newborn illnesses, so ill pass on this one..
8/10 – A sharp, satisfying short romp Netherworld Covenant surprised me. Despite some of the negative reviews floating around, the moment to moment gameplay is genuinely solid. Combat feels tight, responsive, and rewarding. Parrying and dodging land just right, and it has that “one more run” pull without ever feeling exhausting. Hot take, but I honestly enjoyed jumping into this more than Hades in short bursts. If I’ve got 20 minutes between work and dinner and just want to unwind, this hits the same sweet spot. It respects your time, and that goes a long way. The game runs about 15 hours, which I actually appreciated. Not everything needs to be a massive time sink. That said, it does feel like it could have used a bit more meat on the bones. More bosses and a deeper skill tree would have taken it from good to great. Build variety is interesting, with a solid mix of classes, ghost skills, weapons, relics, and auras to experiment with. I liked making choices going into runs, though I wish fewer upgrades felt disconnected from your actual build. Visually and structurally, it can feel a bit samey. Enemy variety is decent but not standout, and the biomes don’t always differentiate themselves enough. There is some copy paste in map design, which adds to that slightly bland feel. Overall, a really enjoyable indie that knows what it is. Just be ready for a shorter ride.
冰属性技能刷起来真带劲,尤其是像男刀大招的那个技能。期待后续更新
Понравилось: 1. Общая стилистика. 2. Хорошая производительность на SteamDeck. Не понравилось: 1. Плохой перевод на русский язык. Некоторые механики из-за этого непонятны. 2. Нет ощущения массы. Персонажи бегают и машут оружием слишком легко. 3. На обычном уровне сложности забег ощущается слишком долгим. Будто бы не отбалансировано - не должен игрок с первой же попытки и без прокачки проходить 3 боссов. 4. В целом, не очень допиленный UI/UX. К сожалению, не зацепило. Попробую вернуть.
简陋的UI,复古的画面,很多BOSS初见杀,几乎没有的剧情,差点就弃坑了。 然后,进入高难高热以后才发现,这是个极致的魂游爬塔。BOSS新增的技能难度非常富有挑战,不是简单靠BUILD就能爽的,哈迪斯的超高热都比不过这玩意儿。继续受虐,我是M。 20H修正,破防了,制作组我真想看看你在27腐化下,你是如何应对4个长矛精英小怪轮番跳脸的,30min限时要堆伤害,中2-3个跳脸就直接猫车了,前期不出暴击回体,必须次次完美闪避。
Rigoberto Patapocha se parte la pierna y se le que toa pocha, no sabe si recomendar o no este juego
我是被暗黑风肉鸽地牢吸引购买的,但是游玩体验很糟糕。问题列举如下: 第一,游戏有辅助瞄准,但是辅助瞄准做的非常低能,而且这个辅助瞄准不能关闭,哪怕你鼠标在后排弹幕怪头上点爆了,游戏还是帮你瞄准离你最近的近战盾怪。因为这个幽默的辅助瞄准,所以你几乎没有办法远程点杀后排弹幕怪,游玩过程非常的憋屈。 第二,游戏的多段判断做得非常离谱,就是说,我可以接受它第一层怪伤害四五六到第四层成长到二三十,但是它这个多段判断是不是有点问题呢?什么叫你一瞬间直接六判七判,每一判都是二三十,直接半秒不到一招把我满血秒了。 第三,游戏内容过少,构筑有限,地形重复严重,第四层甚至直接照搬第一层的地图,没有配音,剧情也是很敷衍,体量过小。 第四,构筑强度问题,有些东西的数值就是用脚填的,触发简单的同时数值还高,而且因为游戏内容少,几乎没有凑不出构筑的可能,不自限的话想不出选其他构筑的理由,平衡简直一坨。我可以为了体验更多游戏内容去自限,去捏着鼻子选那些唐人构筑,但是不妨碍我觉得这游戏的平衡做得一坨。 最后,我不理解为什么一个肉鸽游戏要让玩家捡到属性石之后自己选择想要任何的属性,这真的肉鸽吗?玩家完全可以闭眼选一套最强的构筑,没有构筑失败的可能,完全没有随机性,重复游戏性太差了。 差评最主要的原因还是这个无法关闭的辅助瞄准,玩的越久越是觉得这个不能关闭的辅助瞄准恶心人。 还是嘴下留情了,玩了三难才发现这游戏还有小巧思,什么叫一枪二百多伤害直接秒人啊?这枪还不是弹幕,是远距离瞬发锁头的,气笑了。制作组是不是不知道游戏近战角色初始血量只有一百啊?局外点满了也才两百啊,选远程甚至只有七十血。三难不玩鬼魂技能循环无限无敌我不知道怎么玩了,气笑了。 还有这游戏怪超出屏幕范围之后打怪就不回能量了,BOSS一个位移拉出屏幕循环直接断掉,循环一断瞬间暴毙。
Ну сначала меня поразил черный всадник из берсерка, а потом меня ввел в ступор интерфейс. Половина текста в игре не переведено. Сам геймплей из себя представляет аренки с болванчиками, по типу Hades. Спасибо, но, Возврат
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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