
Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
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Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good action hack and slash RPG with an intricate item build system that basically lets you combine different weapons and items to customize your character as you see fit. I'd suggest not going overboard with combining a lot of effects and particles since the game can slow down and from what I see in other reviews even crash but I went with a build centered around bows and status effects and it worked out great and had none of those issues. Once you beat the final game boss there's more to do if you want to 100% the 'achievements' but its best just enjoy the ride and once its over move on. Beating 90 progressively more difficult level runs to get that final achievement seems like a total waste of time. Heck more fun to just start a new game and try a totally different build. The roguelike mode is solid as well... was having a nice run but died like 75%+ on the way to the first run before the witch trials mostly due to not getting a shopkeeper entrance for the 2nd half of my run... RNG do be like that.
Вот это уже интересно. Изометрический лутер-рогалик. Есть хаб, в хабе торговцы. Из заба можно отправиться в забег: выбираем биом, внутри биома выбираем один из 10 уровней. Уровни рандомно генерятся, и работают как уровни сложности - 1 самый простой и короткий, 9 самый долгий и сложный, на 10 босс биома. Из забегов приносим золото, синие кристаллы метапрогрессии и разноцветный эквип. Механизмов прокачки ровно два: лут, который усиливает персонажа и который можно затачивать, и метапрогрессия - кристаллами можно прокачивать торговцев, рандомные встречи во время забега и несколько статуй с бонусами. Заточка эквипа предполагает как банальную перековку +1 с камушками, так и слияние: два предмета предназначенных для одного слота можно объединить в один, и тогда их характеристики перейдут в новый предмет. Сложность тут довольно щадящая: в забег можно взять столько лечилок сколько можешь купить и сколько влезет в инвентарь, и вопрос стоит скорее в том, чтобы собрать достаточно поломный билд. Я бы сказал что автор хорошо понимает атмосферу соулсов, и не пытается маскировать сложностью нехватку контента. В целом, достаточно интересно и главное, не занудно. Меня впечатлило настолько, что сразу взял следующую игру автора в раннем доступе.
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Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a good game until I got the point when the game started crashing every time I attack. Basically, if you have a high amount of projectiles on the screen the game slows down to a frame per minute or crashes. It's disappointing because the game has potential but it's unplayable as you start creating powerful builds.
Steam Deck: Perfect Game: Fun, huge build diversity Replayability: Yes
I picked up Into the Necrovale for just $1.99 and honestly had very few expectations going into it. It was one of those purchases you make because the price is low enough that even if it ends up being mediocre, you don't feel like you've lost much. What I didn't expect was to find myself repeatedly coming back to it for short play sessions and genuinely enjoying the process of experimenting with different builds. The thing that impressed me the most is the amount of variety the game offers through its equipment system. There are a lot of weapons, armor pieces, and combinations to discover, and trying to find interesting synergies quickly became the main reason I kept playing. I always enjoy games that allow me to experiment and create my own playstyle instead of forcing me down a single optimal path, and Into the Necrovale does a good job of giving players that freedom. Another aspect I really liked is how approachable the progression feels. Many games in this genre rely heavily on long grinds and repetitive farming before you can start putting together interesting builds. Here, it feels much easier to get to the fun part. You can make meaningful progress, find new equipment, and test different ideas without investing dozens of hours first. That makes the game very easy to recommend for people who enjoy build crafting but don't necessarily want a second full-time job. Compared to many games in the genre, the grind here is relatively light. Players who consider this excessive may be surprised by how much more demanding other games can be. The visual style is another positive. I really enjoy the art direction and the overall presentation of the world. It may not be the most technically impressive game out there, but it has a clear identity and a look that fits the gameplay well. At the same time, I do think most players will eventually reach a point where they've seen a large portion of what the game has to offer. It doesn't reinvent the genre, introduce revolutionary mechanics, or completely change the formula. In many ways it plays things relatively safe. However, I don't necessarily see that as a major flaw. Not every game needs to redefine its genre to be worth playing. Sometimes it's enough to execute a familiar idea well, and I think that's exactly what this game does. What I appreciate the most is that it has become one of those games I can launch whenever I have a little free time. Whether it's a quick session after work or just a way to relax for a while, it's easy to jump in, experiment with a new build, and have fun without feeling pressured to commit to a long play session. I plan to keep playing and see how far I can push my character and my builds, but so far I'm very happy with the purchase. For the price I paid, it exceeded my expectations and delivered exactly the kind of experience I was looking for. Final Score: 70/100 [███████░░░] A fun and accessible roguelite with strong build variety, satisfying progression, and a charming visual style. It doesn't reinvent the wheel, but it executes its ideas well and provides an enjoyable experience that's easy to return to again and again.
Enemies wear roller blades so they can reliably spin a full 180 degrees and slide to hit you ten feet away with perfect tracking on the final frame of their attack. Looks and feels terrible every time it happens. Manageable by ensuring enemies don't get a chance to stagger their attacks, which unsurprisingly sucks as a combat model. If I wanted to play a game of "don't get roll-caught by teleporting poorly-animated enemies" I'd load up dark souls invasions on wifi.
Badly balanced, I don't know if it was patches or what, but even using a crazy build that does thousands of DPS, most enemies tank it until they can mop the floor with you past a certain stage, and there's little you can do to scale up past that point.
Fun combat, cool build crafting. But extremely grindy - hard to get resources and every Weapon and NPC upgrade is expensive. No way to know how to get certain items "keys", arena choice is rng so you can miss a lot of side activities, upgrades and characters. And after playing for like 9 hours and unlocking the final boss zone, game decided to unalive itself, and the save doesn't work any more :/
It would be a good game. If it was playable. Unfortunately some time in, it started crashing more and more often, making it completely unplayable. Multiple other people report having game-breaking bugs as well. Posted the problem in "Discussions" but received to help.
I feel I've played enough to give some early impressions. I expect to have around 40 hours in the game by the time I finish and will update this with a full review once I've beaten it. For now, I tentatively recommend it. Pros ✅Plenty of items that allow for unique builds and experimentation. ✅Beautiful art and smooth animations. ✅Satisfying sense of progression. ✅Memorable boss fights. Cons ❌The mid-to-late game can become very grindy. ❌Some enemies can one-shot you if you're not careful. ❌If you don't explore and learn how to play the game, this will seem unplayable. ❌A lot of the items don't explain what they do, and there's a steep learning curve on some of the mechanics. Mixed Bag: 😐The audio is inconsistent. Some tracks and sound effects are excellent, but certain enemy noises become repetitive or annoying over time. Current Verdict: 7/10. It could easily move up or down once I finish the game.
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