
Plunge into a living nightmare where every roll counts. Chain fluid combat with dice-fueled attacks, stack relics into ferocious synergies, and build unstoppable momentum. Slash through fate, bend chance to your will, and defeat the Black Die in this board-game inspired roguelite dungeon crawler.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 1.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.24−55% | 989reviews | 87% | — | $460.1K |
| $24.99 | 1.3Kratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thanks to the developers for the Ukrainian localization. Якщо ви грали в першу частину і вам не дуже сподобалось, спробуйте другу частину. Ця гра кардинально відрізняється від першої частини. Спільного лише назва. І продовження сюжету. Гемплейна складова і атмосфера тут зовсім інша. Сюжет пряме продовження 1 частини, але тут він ще гірший. Він тут короткий та простий. Гру підтримує лише лор гри. Гемплейно тепер це пригоди в підземеллі. Тепер не має рандому, карт, локації. Є згенероване підземелля де ви бігаєте з кімнати в кімнату і виконуєте різні дії, битва, інтерактивна гра, магазин, лор. А в кінці бос. Якщо помераєте, повертаєтесь на "базу", покращуєтесь і все починаєте з початку. Якщо чесно не мій це стиль гри. Ненавиджу ігри де кожен забіг починаєте з "нуля". Ти прокачуєшся, збираєш навички, комбінуєш, звикаєш. А потім раз і все обнуляється. І починай все з початку. Я не витримую таке. Візуально гра гарна. 2 частина яскравіша і з покращеною графікою, за рахунок зміни жанру. Звуковий супровід стандартний і ти на ньог оне звертаєш увагу, бо ти просто весь час ухиляєшся і б'єш. Головний плюс. Є офіційна українська локалізація. Мені вона сподобалась, помилок чи дурні не побачив. Загалом гра дуже непогана, просто не мій жанр. Пару забігів я зробив і мені сподобалось. Гра яскравіша за попередню частину, але сюжетно пуста. Навіть в першої було якось більше смислу до повного проходження. Гра спокійно можи знищувати ваш вільний час вечорами дуже довго, завдяки варіативності. Рекомендую для ознайомлення і підтримки розробника за додавання української локалізації.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic, Korean +6 more
| $28.99 |
| 858ratings |
| 88% |
| — |
| not modelled |
| $24.99 | 13ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is disappointing compared to the first one. The gameplay is completely different and I miss the 3rd person view. The game repeats itself and hack-and-slash style is boring.
Гра вау, затягується і грається на одному диханні. Схожа на Hades, але має зовсім іншу стилістику, яка мені НАБАГАТО більше подобається. Якщо в Hades я так і не зміг нормально пограти, то тут прямо кайф. Плюс крута інтеграція дайсів і побудови білдів як в тетрісі, типу якщо метчити однакові кольори абілок то даються додаткові бафи. Прямо перлина на просторах Стіма, дуже шкода що у гри так мало поціновувачів. Вона явно заслуговує на більше! Рекомендую спробувати.
TED cambia completamente registro rispetto al passato e reinventa il brand, abbandonando la formula dell'action/adventure per abbracciare quella del roguelike. Il salto è stato abbastanza indolore, forse anche figlio della necessità di lavorare a un seguito ma con un budget decisamente più contenuto; eppure il risultato finale è un prodotto di buon livello, non eccezionale, ma che nella magnifica cornice del mondo fantastico di LIR, incastra molto bene un roguelike isometrico, frenetico e non dispersivo, dalle ambizioni limitate ma dalla buona resa, che conosce i suoi limiti e non fa nulla per cercare di superarli. Cheers...alla Regina.
I played the first game and I loved it, the story was fun and the fighting was great, I'm not a HUGE gamer and have never really left a review for a game but when I bought this game I expected it to be like the first game. Well it isn't at all and according to friends who have played Hades it's LIKE that but not nearly as good so I'm pertty dissapointed in this game, it's too frustrating and the leveling up of the weapons and the 'blessings' you get to level up your character in a way really don't seem to be enough to not make this game very frustrating
I bought this game because I absolutely adored the first one, and I was hoping to see the continuation of the story and gameplay. However, it appears that the developer had opted for a roguelite style for this game... I personally really don't like that style of game, so I just felt it's a shame... However, the gameplay is smooth, graphics are great and I'm sure some players might enjoy this game more! Would still recommend. Genre: roguelite dungeon adventure, action, RPG
Я тут один такой но могу рекомендовать эту игру для тех кто не выносит хейдес, как я. Интересное билдостроение и оченьт читаемый геимплей. После неё зашел очереджной раз в хейдес, разобраться почему я же не полюбил её, как эту. Но там всё мельтешит, НИ ЧЕ ГО не понятно что происходит на экране. Босс стреляет 100 мелкими пульками, которые я даже разглядеть не могу, не говоря о том что я с джойстика играю хахах... как попасть между микрописулками двумя соском дуалсенса?! я слишком стар для этого дерьма. Причем билдостроения там нет. Выбираешь скилл - играешь. Или я не так глубоко капнул, все очень прямоленейно. В этой же игре билдом я могу СЛОМАТЬ геимплей и нагнуть всю карту, что мне нравится. Когда ты выбирешь скилл: ты получаешь ИНТЕРЕСНЫЙ навык, так же паралельно тебе надо думать о цвете навыка, что позволит тебе увеличить навык соответствующего цвета. Разница колосальная. в хейдес: увеличиваешь дамагу ИЛИ приобретаешь свойство. тут: увелитчиваешь дамагу собирая 3 в ряд выбирая геймченджер абилки. И мой рецепт такой: максишь фиолетовые чары и делаешь как можно больше спавна говна этими чарами. Получается что прирост урона идет ко всем тригерам, которых может быть очень много, а не просто к одной атаке палкой. И чары эти хорошо тригерятся кубиком.
It started off great.. So much fun. But then it's just boring. You max weapon with Cinder making that resource useless. Your pip upgrades are cool but doesn't help much with each upgrade. You re run the same dungeon over and over trying to get to the last boss. Not a lot of depth.
I've been absolutely binging roguelites lately. Seeing as I already liked the first Random game, this just kinda completes that circle. The "spells", or cards, are interesting and unique, and can synergize with different elements. The weapons are fun (hammer and bow are goated), and again, there's synergy with different stuff. The color-coded in-run upgrade system is super unique, and I love it. It's like having a tic-tac-toe game within a roguelite. You really have to think about placement, and not just right then, but for future upgrades, too. It's a mini-puzzle. Meta-upgrades are fine. Maybe I still just haven't unlocked it, but I wish there was a double-dash upgrade. The game can be a [i]bit[/i] stingy with healing, but there are some ways around that. Enemies and bosses are pretty fun, and there are actual mechanics to most of them (though Formageddon MA Ultra might be a bit overtuned; there's sh*t flying EVERYWHERE). The story picks up right where you left off in the first game, only you're playing the queen now! All in all, great purchase. I got it on sale, but honestly I think it'd be worth it at full price. Plenty of stuff to unlock, plenty of stuff to experiment with, plenty of things to discover. [b]8/10[/b] PS: you'll be using the charge attack a lot. It's hold X (attack). My thumb hurts. Yours will hurt, too.
I loved returning to Random once more in this adventure. I had a great time seeing the experimentation with the world & stepping into a different genre within it. What i thought would be easy was actually challenging in the most pleasant of ways. Color me surprised! I had a lot of fun learning the mechanics & learning more about the continued lore that has been built from the first game. I hope we get to revisit Random once more in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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