
Outhold is a short, strategic incremental game that blends tower defense with a deep meta-progression. Experiment with builds and find overpowered synergies to defend the dwindling fires of Outhold.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 25 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Outhold is a tower defense game with incremental-style meta-progression. It's intended to be a short and compact experience, offering around 4-5 hours of gameplay across 10 levels, with some additional endgame content for those who like min/maxing builds.
Start a run, see how far you get. Use your collected resources to buy upgrades and try again. Become powerful enough to obliterate everything coming against you.
Create unique builds that fit your playstyle. Experimentation is rewarded, and all upgrades can be refunded for free.
Focus on upgrading just one specific tower, or find unique tower synergies. There are many ways to progress through Outhold, the choice is up to you.
Genres
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 1.8Kreviews | 86% | — | $459.9K |
| $3.99 | 439ratings | 97% | — | $18.6K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
極限までの単純化されたタワーディフェンス。 余分なことを考えずにタワーディフェンスをやりたいなら買い。 ステージはなかなか頭を使わせる構造でGood。 操作はシンプルで、操作感もよかった。 ただ、ローグライク的に「初期装備では絶対にクリアできない」ステージがある。というかほとんど。 次のステージに向かうにはアップグレード前提。 しかしアップグレードすれば今度はゴリ押し可能になるため、ゴリラプレイを望まないときはアップグレードを選定しなければならない。 アップグレードは効果がよくわかり、シナジーも読みやすいと思う。 たくさんのトークンを持っていても、1段階ずつアップさせてみると、ギリギリプレイを楽しめる。 知能プレイかゴリラプレイかを、ある程度プレイヤーに委ねられているのはうれしい。 あと、単純に目にやさしい色とエフェクトが最高
Too short, no endgame. Fun while it lasts but it's frustratingly short. Needs more maps - or even a random map generator. Has the bones of a solid game but needs expansion. Hard to recommend in this state.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game plays well and is genuinely a fun little play until you finish the 10th level and unlock the "end game". The scaling of enemies in Outhold's endgame, prestige levels, challenge levels, and other bonus levels after the initial first clears get inflated to excessive amounts. The game during the normal run through are genuinely well scaled to keep you interested, after those 10 campaign levels its not a further gradual growth of difficulty it jumps directly to the smallest enemies having tens of thousands of hp which require you to have redone your upgrade trees to absolutely max out singular towers depending on which level you are on. It goes from a fun progression, to a constant "what is the right answer to this level" where each level then becomes trivial. If you are going to play this game, enjoy it the first time through but unless you want to be constantly redoing upgrade screens and finding the bespoke answer to every level past the first 10 that the dev wants you to use to solve the "end game" you are not going to have a good time.
Decent little tower defence incremental game. Progression skill tree is neat as it lets you freely refund/respec so you can try new builds that a new map challenge might need. Optional challenge modes add some playtime as well as give you some puzzles to figure out what strategy will give you the win. Nothing here is groundbreaking and its not the longest title, but i overall enjoyed my time playing it.
If you can buy it for 1 - 2 €, it's a good purchase. Full price is tough for a game that takes 100 minutes to 90% complete. Last 10% is specific challenges requiring specific builds. I have no idea why the game only has 10 levels, but currently it's not worth it's full price. If they ever add more levels, it's value would go up a lot. You can play the demo and that covers the first half of the game.
too interactive for an idler too simple to be interactive
Хороший tower defense. Не совсем сложным и не совсем лёгкий, в общем самое то.
Excellent jeu ! Tower défense + rogue like pépite ! Même si je suis honnêtement un peu triste de la rapidité du jeu à lequel on le termine (que se soit le mode classique ou le 100%). Mais si vous êtes fan de Tower défense vous êtes au bon endroit ! (Il y a des challenges contre des joueurs du monde entier alors n'hésitez pas !!! ) Pas cher, fun, divertissant, satisfaisant ... JE RECOMMANE !!!
Too reliant on getting things "exactly right". Its either 10h of trying or finding an actual guide. None of which is fun
Прошёл полностью всё, что могла дать игра. Исходя из опыта, я её скорее порекомендую. Жалко только то, что могло быть больше имеющегося. Малые добавления: улучшить видимость древа. Не всегда понятно где что находится, особенно лучше отобразить сколько уровней из скольких прокачена отдельная ячейка. Видно, что меняется её высота, но только в процессе изменения. Также на 9м уровне в бесконечном режиме очень падает фпс. Благо игра выдержала (понизил графику, уменьшил экран), но количество цифр даже с группированием чисел урона не помогло сильно. Группирование странное, поправить бы. Новые уровни - это очевидно. 10 красивое число и далее добивается всё испытаниями-режимами, но мало. Игра, если округлять, заняла 10 часов (ну 11, ладно). Стоимость оправдывает итоговое количество часов, но чувствуется недоработанность. Скорее всего разрабы не надеялись на большие продажи и давать больше было не релевантно. Хотя бы обновляли и патчили игру по запросам комьюнити (впервые вижу, чтобы удаляли достижение, так как оно очень не понравилось большинству. Спасибо, спидран достяга реально игре не нужна. Сами другие режимы могли бы содержать испытания (не 3 как в обычном, а всего 2). Без этого режимы это просто доп испытания, которые так решили вынести. Но впечатление хорошее под конец. Отдохнул, попрокачивался, мозг подплавился только на режимах некоторых и пойдёт. Жаль, что со временем я точно забуду про игру, если не увижу случаем её обложку среди других игр из библиотеки...
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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