
Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Modeled estimate, not a reported figure. How we estimate →
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Smashing Bottles is a short and satisfying incremental game where you break bottles to earn money, upgrade your bat, discover new bottles, and cause chaos! Will you smash enough bottles to buy the universe?
Use your money to buy special bottles that increase your profits!
To cause more chaos, spend your shards to prestige and obtain SUPER powerful upgrades in exchange for resetting your run.
Play the alternate Idle gamemode for a a longer, more chill experience.
Satisfying glass smashing gameplay
Round based incremental progress
Skill tree progression
Prestige system with unique upgrades
Discoverable bottle types with unique mechanics
Alternate Idle gamemode
Secrets that unlock cosmetics for your bat and bottles
Banging soundtrack!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
几千个升级,大多数都是数值增加,30秒一把,一把升级一两个,还有局外升级,类似糯米团子的塌缩,看似量大管饱,实则又臭又长,我用CE加变速精灵都玩不下去,太漫长了,我回顾了我的前半生,然后才升级完30%
When playing games in general, you should ask yourself 2 questions: 1. Is this game fun? 2. Is this game respecting my time? If both answers are "yes," then it's a good game. So this game is fun, but it doesn't just not respect my time whatsoever; this game violates it. The progression towards the end of the game in normal mode is painful. The amount of prestige you need to do, to go a little more beyond your stuck point is stupid, UNLESS you abuse the reset button, which basically you play the first 5 seconds of the level, because that's the pick of your income, and then reset and repeat like dozens of times instead of seating through the whole 40 seconds of this mess every time that give you 4-5 times less money for the same amount of time, if you insted decided to reset abuse, which I think removes the fun, and makes multiple upgrades or features completely useless like the coffee, because it only shows up after 10 seconds, or the "spawn new bottle for every destroyed bottle" because you reset the level at the very start, so the upgrade doesnt matter. Now the idle or second mode. This is a total mess. because the devs are obsesed with super slow progression gameplay and add that also to the idle mode, but now the fun also is being removed. I tried to 100% the idle mode, and I wasted like 6 houres on the idle mode, only to not be close at all to the "break the universe" ending or whatever(the first ending was also painfully long to reach). This game is supposed to be a normal incremental game where you suppose to turn off your brain and relax, at least that's how I view incremental games in general, but instead you get this WOW(world of war craft) level absurd grind that nobody asked for, with the absolute painfully boring gameplay. The only thing they should change is the pace of the game, because its wild how slow it is. 5/10
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun at the start with some good progression but becomes an absolute slog, then in the idle mode that slog gets turned up by like ten times the amount. Genuinely loved the game for the first like hour or so, started to hate the grind by the end of the normal mode, and found myself wanting a refund once I was going through Idle mode. Really need to rebalance some of that late game prestige grind for Normal mode (A lot of the final upgrades are way too expensive/stupidly underpowered for the price, like who seriously is spending trillions on an extra 0.09% chance of a respawning bottle when its already at 99% instead of spending that money on increasing the value of the bottle. Likewise the max bottles on screen increase cap upgrades are tediously expensive for minimal benefit) I would unironically have overlooked normal modes end-game grind and gave a positive review if not for Idle mode. All of idle mode is just hell. Its the worse aspect of the base game -the grind- boosted to high heavens.
Great game
ビンをひたすら割るインクリメンタルゲーム。 二つのゲームモードでのクリアをして、全実績コンプもした。 ただ実績コンプを狙うならまだしも、普通にクリアするまでの中盤あたりから成長要素を感じられなくなって虚無ってしまった。 理由はバットの攻撃判定やら速度があっさり頭打ちになったことと、 何度も転生させられたことによる飽きが来た為だ。 じっくりやって育ててほしいのかもしれないけど、インクリメンタルゲームって最後育て切った時にある無双感とかが醍醐味だと思っているので、このゲームだとそれを感じられなかった。 実績コンプのために途中から放置して他のことをやって、たまった資源を使う、ぐらいのスタンスでクリアしたので最初からそのやりかたをやった方がよかったかもしれない。 なお、ノーマルとアイドルモード両方ともエンディングは一緒で、アイドルモードの方にはボス戦はなかった。 好みの問題だが、中盤の虚無区間が苦痛だったのでオススメは出来ない。
very lovely incremental game so far. well worth the price. there's a few crashes here and there but nothing to scoff at. upgrades feel good and the grind isn't too rough. overall 9/10
This game looks simple from the outside, but was way more fun and deep than i expected. The prestige tree compliments very well the main loop and every new attempt goes so much faster you fell powerful every time.
Rage-room Vampire Survivors for the idlily inclined. Rad music and SFX and number go up.
Super fun game! Art design and music are fantastic. So satisfying smashing bottles to earn powers to make more and more money. Highly recommend this creative, fun and gratifying game.
Goated incremental with banger music. The normal game mode can be completed in an afternoon, and the idle game mode is great on the side. Also native linux support is nice.
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