
Slay waves of monsters with your mouse, collect coins, buy permanent upgrades, and grow stronger round after round in a compact incremental action game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 10 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Monster Slaying
is a bite-sized action incremental game where your mouse is the weapon. Move your damage area across the battlefield, melt groups of monsters, collect coins, and survive increasingly rewarding rounds. Every run feeds into a permanent upgrade tree, letting you increase your damage, expand your reach, improve your economy, unlock stronger enemy waves, and push the arena further with each layer of progression. The game is built around fast rounds, satisfying feedback, and constant upgrades. Kill monsters, watch the numbers climb, spend your earnings, and return stronger.
Features
- Real-time mouse-driven combat: move your damage area directly over enemies to destroy them. - Fast round-based progression with clear rewards after every battle. - Permanent upgrade tree with unlock paths, power spikes, economy boosts, and new challenges. - Coins, divinity progress, enemy summaries, and combat stats after each round. - Expanding arena progression as your power grows. - Multiple monster families with different reward and difficulty scaling. - Juicy hit feedback, coin pickups, screen shake, UI polish, and satisfying upgrade purchases. - Designed for short sessions, long-term progression, and “just one more round” momentum.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a 90 minute game max and the story is basically non-existent... You can get better incremental games for the same amount of money spent so I wouldn't really recomend it unless it's on a steep discount. Honestly, a game like this is the kinda thing you would have seen for free on Miniclip not even 10 years ago
I play Incremental games a ton. I was expected to see a more polished game since the start of the game. I was unfortunately disappointed by it. You follow a set path getting unlocks in a forced route. It's 90 minutes of boredom.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
!PHOTOSENSITIVE SEIZURE WARNING! Was loving this game, no warning on any screen. Once you unlock the frog bombs the flashing is terrible, and no way to toggle it off in settings.
Good pixel art and theme but bloated and motion sickness inducing. Should definitely have a seizure warning or a explosion particle turn-off setting.
Unlocked all 240 upgrades and played a final round in 98 minutes. Really good way to shut your brain off and unwind when you're stressed out. Definitely worth the $5.
Game 100% in 55 minutes, i'd recommend the dev update the game and add extra content to prevent people refunding it when they've finished. The game is pretty average in terms of the gameplay loop, the music and art however are amazing. the first 30 minutes of the game feel satisfying and progression is steady, the last 25 minutes are just grinding to finish the upgrade tree, with no rewarding or meaningful upgrades. i'd recommend a prestige system and adding extra levels.
Starts strong, stays exactly where it started, has no finish. About halfway through the tree you start feeling like the upgrades are less and less meaningful, you see yourself getting more money for each round but don't really feel any different than before. The game starts off with a little cutscene of a guy getting run over but that's literally all the story. You don't even get a little excerpt about the reincarnation or any idea what you are actually doing. It is just hit by truck as a Joke? reference? To Isekai and that's all. I would avoid spoilers here but there is nothing to spoil, the game just abruptly flashes the title at you in shiny rainbow color when you unlock the final upgrade and that's the only "Ending" you get. Where you can choose to just keep going, or start over from the beginning. Theres no reason to start over though, it will just be the same thing a second time. Is the game worth playing once? Eh, if you just wanna kill an hour and have nothing better to do there is worse ways to spend your time, but there's also much better ways. I don't recommend the game but I don't think it is devoid of any value.
I'm not certain why was this game even released when the demo is longer than the 1.0 release. The game doesn't even have all the advertised items/abilities listed in the video. The game as a concept is polished because it's a literal copy paste of other incremental type games with no serious or interesting concepts added. Another issue is the length, it's not even worth the $5 price tag when you could 100% at 1 hour if you wanted - took me 3 because I wasn't really paying attention to the game. I would strongly recommend only playing the demo as it's better and has more content and even has abilities that don't appear in the main game.... This is a bit infuriating actually....
클탐 늘리기 노가다 제외하면 많이 짧은편 재미는 있는데 진짜 너무 짧음 50%는 할인해야 살만한거같음 솔직히 1000원분량임 의문점은 오비탈 << 이거 존재의 의의를 모르겟음 극초반에 테스트 몇번 해보니까 없어도 되겠다 싶어서 미뤗는데 진짜 겜 끝날때까지 효능이 하나도 없었음... 그래도 재미는 있었고 짜치는 요소도 없어서 추천은 누르는데 할인없으면 추천은 못하겠음
クリアまで2時間ちょっと。 終盤だけ、あまり変化なく退屈になるが、それも30分程なのでそれほど苦痛ではない。 そこに行くまでには順調に成長しそこそこ爽快感もある為、満足だった。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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