
You are on the night shift at the mall. While you were taking your post, your partner went missing. All the time you hear some kind of noise. You need to find out their origin and find your partner. As you pass, you will need to find the keys and open locked rooms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another dull game made mostly or even fully out of the engine's standard assets. The same boring Mokoko batteries, the same boring menu, the not-used journal, the keys with the dull explanation, everything you've already seen a thousand times before. Sorry, but we're living in an era of AI generated graphics and libraries full of assets for free. If developers are that lazy not even to invest this tiny bit of effort to change at least the standard stuff, you can count the game is boring. The game is starting with a bland menu, few options, nothing fancy. At least ultra-wide support. There is no story at the beginning, not even a simple text, nothing, you're just spawned into a quite uninspired office. No really good details, only one room is featuring a light switch, most things are repetitive. Your task is to guard a shopping mall. The mall itself is designed not very good as well, sadly. The shops, however, are quite nicely done and appear like in real-life. Quite soon there is a bunch of mannequins attacking you as soon as you're looking away from them. All you need to do is to keep them in sight, if not, they're approaching fast and causing contact damage. So just another game with the very same idea like so often. Even the mannequins I've seen in several games before. There is plenty of stuff, because, for sure your flashlight is eating up the batteries like insane. A really innovative idea. Not. On the second floor you need to collect keys in any shop to open some closed doors. I'm still looking for the 'clever riddles' some people mentioned here. Except the fountains and the standard-moaning sound of the player if being hit by a mannequin there is absolutely no sound. I'm wondering to which 'creepy sound' some of the comments are referencing to? It's more a tech demo for the engine, but a game. Missing any innovation, a journal, a clear task, or even at least a bit of fresh content. It's a boring game like Thousands before. Even for small money it's no good deal.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]The Guard: A Long Night on Patrol - Atmospheric, but Lacking Direction?[/h1] So, I recently had a chance to check out “The Guard”, and it puts you in the shoes, or rather the security boots, of a night watchman. Your job? To patrol a seemingly abandoned shopping mall. A pretty basic setup, you might think, but things get… well, they get a little odd. [h1]A Shopping Mall After Dark: What's the Deal?[/h1] The core of The Guard is really about creating an atmosphere. [b]You’re a security guard, all alone. Night. Shopping Mall. You have a flashlight. That’s the deal.[/b] It wants to get you into the mind, I guess, of somebody watching over an area where things should be safe, but at this hour, might not be. [h1]Gameplay: Wandering the Aisles[/h1] [b]You walk. You explore. You use your flashlight. That's kind of all you do, really.[/b] You go through the mall. It's pretty quiet. Very little is clear about what you should be doing. This probably makes it a horror game. [h1]Conclusion[/h1] Ultimately, “The Guard” leaves you with a feeling… mostly of being in a shopping mall at night. [b]If you’re looking for something that’s dripping with atmosphere, with lots of time to wander around, and generally have a quiet think, then you may find something here. But if you are looking for something that points you somewhere with a clear story and a task to do, this might not be a great game for you.[/b]
Какая то треш бродилка с тупыми манекенами, 10 минут побегал, провалился через текстуру в дверях и удалил.
Yeah this game is ass
Csak a szokásos ipari hulladék sokadjára. De itt már cetlikkel se törte magát a készítő. The Guard - A címből leszűrhető valami örök vagyunk egy plázában és ennyi. Ennél több sose fog kiderülni. Megyünk és szedegetjük az elemeket és a fájdalomcsillapítokat + a kulcsokat amik nyitnak valamit valahol..mert feltüntetni mi hova jó azt minek akkor 6 perc lenne csak a játék. De nem a 20 zárt ajtónál masirozz ide oda mit nyithat. Közben persze mindenzt tolatva , mivel vannak próba babák amiknek ha hátat fordítunk nekünk jönnek és megy le az életünk és meghalunk. De hogy ezek mitől "élnek" sose tudjuk meg. A végén megtaláljuk a másik őrt egy szobában és elhagyjuk a létesitményt már ha sikerül mert sokaknál ez is bugos. Messze kereülni kell a cég össze játékát.
Ужасный недохоррор. Что делать - непонятно, в игре нет никаких указаний. Сюжета нет, манекены просто не двигаются. Из отзывов, которые, похоже что накручены, я понял, что нужно искать ключи и искать выход, только вот ключей нет. Так еще и интерфейс судя по всеми своровали с другого хоррора
Good horror game, creepy atmosphere, and frightening silence of a night mall. Also, a cool idea with finding keys while running from mannequins.
Absolute cinema. Best gaming experience, not even silent hill could hold a candle to it. The dopamine rush of finding the keys to then check every possible door to see if it works, amazing. Thats not even the best part. Letting the enemy tickle your non existent health bar so you can chow down on pills, incredible. 10/10 pill muncher to the max Edit: Just woke up in the hospital from an Advil overdose
Not a bad horror at all, I haven't seen mannequins try to kill me for a long time, acting in the following way: if you look at them, then everything is fine, if you don't look, they get closer and closer
I loved the whole idea of working as a guard in the mall at night looking for things but I think the mannequins are a bit to much if they toned them down a bit the game would be much more enjoyable
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Players by region
Where this game's players are, estimated from review languages.
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