
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developed by MyACG Studio and published by MyACG Studio together with NPC Entertainment, Cinderia enters the action roguelite genre with a distinct identity rooted in dark fantasy and ruined fairy tale imagery. The game's premise revolves around a world consumed by ash after the rise of the Ash Witch, leaving civilizations in collapse and survivors struggling against an ever-growing darkness. From the moment players begin their journey, the game establishes a somber tone through its scorched environments and mystical themes, presenting a setting that feels both tragic and intriguing. Rather than relying solely on narrative exposition, Cinderia allows its atmosphere to tell much of the story, creating a world that invites exploration despite its desolation. Gameplay is built around fast, responsive combat that rewards experimentation. Every run offers opportunities to combine skills, equipment, embers, and passive upgrades into increasingly powerful builds. The title embraces the roguelite philosophy wholeheartedly, encouraging players to adapt to randomized rewards and discover unexpected synergies. The combat system feels fluid, with attacks chaining naturally into evasive maneuvers and special abilities, giving encounters a satisfying sense of rhythm. Multiple playable characters further enhance replayability, as each hero introduces unique mechanics and encourages different approaches to combat. This variety prevents the experience from becoming stale and provides a compelling reason to return after each failed attempt. One of Cinderia's greatest strengths lies in the sheer volume of customization available. The game's extensive collection of skills and equipment creates countless build possibilities, allowing players to focus on critical strikes, elemental effects, survivability, or devastating combinations that can overwhelm entire rooms of enemies. This emphasis on player creativity transforms progression into a rewarding process of discovery. Every successful run feels earned not only through skill but also through understanding how individual mechanics interact with one another. Fans of games that reward experimentation will find plenty to appreciate here, especially when particularly effective combinations turn seemingly impossible encounters into spectacular victories. The presentation complements the gameplay remarkably well. Cinderia's visual style blends gothic fantasy with vibrant magical effects, producing environments that are equal parts beautiful and haunting. Ash-covered ruins, corrupted landscapes, and imposing enemies help establish a memorable aesthetic that remains consistent throughout the experience. Character designs are detailed without sacrificing clarity during combat, ensuring that players can easily read enemy attacks amid the chaos. The audio design further reinforces the atmosphere, with music and sound effects adding tension during battles and melancholy during quieter moments. Together, these elements create an immersive experience that elevates the game's otherwise familiar roguelite framework. As promising as the game is, its Early Access status is evident in several areas. The overarching narrative currently feels incomplete, serving more as an introduction to a larger story that is still being developed. Some balancing issues can emerge depending on the combinations players discover, occasionally making certain runs feel significantly easier than intended. Extended play sessions may also reveal a degree of repetition, particularly for players expecting a fully realized endgame experience. Fortunately, the developers have been transparent about their plans to expand the roster of characters, improve the storyline, and add additional content over time, suggesting that the current version is only the foundation of a much larger project. Cinderia succeeds by delivering an enjoyable blend of stylish combat, meaningful progression, and atmospheric world-building. While it does not completely redefine the roguelite genre, it demonstrates a clear understanding of what makes these games engaging: replayability, experimentation, and a satisfying sense of growth. Its dark fantasy setting helps distinguish it from many of its contemporaries, and its commitment to ongoing development makes it a title worth watching as it evolves. Players who enjoy action-heavy roguelites and do not mind investing in an Early Access experience will likely find considerable value in what Cinderia currently offers. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容也太少了,三个小时不到两个角色都通关了,不知道玩啥了,买二三十真差不多了
Beautiful artwork, fun minigames, great boss battles, well-paced progression.
Despite nice art design, this is the very definition of a 6/10 roguelike. Very few attacks have any real telegraphing of where they'll land like you'd see in a more competent roguelite, so you just roll away whenever you see a charge animation and spam your nearly instantaneous ranged attacks and spells. There's no reason to ever stand still and barely any reason to use melee attacks, so getting hit by 99% of attacks is really just a check to see if you're paying any attention. Since there's no real weight behind your attacks they also don't feel satisfying when they hit, which leaves the experience extremely underwhelming. The twins boss fight is pretty bad design. I understand what they were going for - two health bars you have to manage at once, it's a classic. Unfortunately, the time between downing one and the other reviving is about 5 seconds - and if you don't clinch it, the other revives at about a third of their health bar. This means if you don't have extremely high damage and enough health to sit there and tank some hits, you're probably going to miss the confirm, have one revive at 30% health, and leave the other low enough that you'll kill them by accident DPSing your new target, permanently desynching the timing if you do any kind of AoE damage. Just lower the resurrection health and give them invincibility or something, they already have an attack that makes them invincible for several seconds in their usual rotation. Might as well give them more. The game needs a serious overhaul, but it's not the worst thing around. I just don't think it's worth your time.
又可爱又好玩! 物品图鉴给了,什么时候弄个魔卡和被动的图鉴啊,每个角色都要研究好久
After finally getting alot of time to play this game for myself i can happily say this has to be the most fun ive ever had in such a long time gaming wise. Ive been recommending this game to my friends and servers because this game is a masterclass and with them still adding more stuff this game can go FAR. One thing i am looking forward to is seeing if co-op does get added because having sum friends to play this masterpiece with would be AMAZING having to fight harder bosses and more would be just a memory i could never forget so im really excited for the future of this game and for these devs
为什么进游戏点击新存档会直接卡死,重新下载都没用
This game is cult of the lamb and darkest dungeon had a baby and im sooo here for it. Im big into roguelikes and this ones great! i cant wait to see where it will go. The graphics are great i luv this style, the soundtrack is impressive, the combat and skill tree adds alot,
还不错
Fun and addictive. I like the variety, all the achievements and changing characters after a run keeps it feeling fresh.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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