
Kou Kadokura, a cyber officer, seeks to uncover the truth behind the tragedy that ended his once peaceful life. A war looms, and the answers he’s looking for are locked away in him... So why can't he remember anything? Unravel the mysteries hidden in his lost memories through this fast-paced mech action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
对不起,我错了,跟你bsd相比的话,抹布AL确实是个神作,而你,bsd,只能算个欺世盗名之作... 就BSD这作,它总是试图用精彩的战斗系统以及演出,来掩盖剧本的无能,就我怎么也想不到,就这种东西,总能在各种地方看到,它和村正抹布放到一起的,这仨本质就是三个等级的作品,被强行凑到了一起,村正抹布客观来看,我还勉强能说个伯仲之间,而bsd这作,过誉吗?并不只是过誉,这作就是纯粹的沽名钓誉之辈,欺世盗名之徒罢了,把你和另外俩机战放一起讨论,完全是对其他俩作品的玷污。 说到BSD的烂,首先就得谈谈这个多视角叙事的故事,多视角叙事,我一直认为这是剧本家对自身实力的一种展现,是剧本家对于自己写的东西掌控力的一种体现,从浅入深,一步步抽丝剥茧的揭开故事真相,而bsd,我请问了?前面四条线有鸡毛区别啊?打着多视角叙事的旗号,却没能做到层层抽丝剥茧揭露真相,前期数条主线框架近乎一模一样,公式化的剧情发展,公式化都市战,公式化市长战,公式化教团战...... 还有那个记忆塑形更是无敌了,总共没半个小时的有用信息,能给你把之前讲了四遍的东西,再给你水一遍,甚至这次装备还给你没收了,就硬折磨你,(虽然你的战斗系统很优秀,但并非所有人都是来玩你这战斗系统的),跳过键也不给一个,就硬水时间来的,每条线路永远都是这几样,它还总得在些小细节上恶心你,特别是那个吉鲁贝鲁特,更是恶心至极(吉鲁贝鲁特!🤬让我杀你一千遍也不够!!!🤬🤬🤬),再和卑影紫写的剧本一搭配,俩人一对卧龙凤雏,一个在游戏里面恶心我,一个在游戏外面恶心我。 然后再来讲讲卑影紫你笔下的那几个女主 桐岛 蕾,综合比下来其他几个女主,算是塑造的还行的角色了,(卑影紫也不傻,知道给谁放第一章最好卖)对她我不想说什么太难听的,但我当时在推蕾线的时候一直在想,这蕾线到底算是谁牛了谁啊; 菜叶,最爱哭之人,我说白了你哭牛魔呢,每次看见这个菜叶就是哭哭哭,哭的人头大,也就那个吉鲁贝鲁特搁哪顶着,要不莎完他就是莎你; 千夏,最罕见之人,最幽默之人,最黑化厌世之人,永远是那个工具人,永远是不知道啊稀里糊涂就干了,每次看到你去方舟放病毒,我就恨不得操控机甲,连带着你和卑影紫给一起打四; 亚季,最公式化之人,本事就对姐系无感,看这种公式化姐系只感觉折磨(就这种慵懒大姐姐人设,十部姐系作品里面八部都是这样的,真的不审美疲劳嘛我说); 水无月 真,最被遗忘之人,最工具人之人,卑影紫你有没有发现你前面几章那几个人好像失忆了似的,都死活不谈真的事情啊,完完全全的工具人角色,存在的意义就是为了给真女主铺路,被卑影紫写出来也算是你倒霉了。 水无月 空,最吃资源之人,还就是那个四保一,还就是那个真女主,你喜欢的作品喜欢的角色被作者钦定为了真女主,这无疑是可喜的,但你讨厌的作品讨厌的角色被作者钦定为了真女主,这无疑是恐怖的,对于这个角色,我是不可能不带情绪的客观评价了,已经把对卑影紫的怨恨,对BSD整部作品的怨恨,全都汇集到了一个人身上,就这样吧没必要说的太过,去死吧,卑影紫! [spoiler] 最强的机战GALGAME是谁? 村正: 机战?嗯?是bsd吧? 抹布AL: 要分情况来看...不过,应该是bsd吧。 創世奇譚: 是bsd先生吧! 斩魔大圣: 不是bsd吗?如果把后续作品也算进来的话,情况或许会有些变化。 bsd: 除了我和抹布UN之外的某部作品吧。 。。。。。。 bsd:我是最强机战GAL...!? 诶...真的假的? [/spoiler]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 09年的超前赛博朋克神作 [/h1] 这是我玩的第一部带有机甲act要素的galgame,爽快的战斗系统让我这样的act低手都能体会到搓连招的快感,说实话抹布当时玩的最燃的时候就缺这战斗系统,再加上赛博朋克的世界观(ai,虚拟现实,机甲,数字生命,纳米机器),开局失忆的男主,游戏的前30个小时都是极其吸引人的,直到中期会因为过于重复的故事运行框架而感到些许倦怠,尤其是那个要单独通关的学园篇因为其中的过去剧情已穿插在之前几条线中,但又不能跳过而感到特别折磨。但是总的而言,游戏还是在随着主角选择的不同女主路线,逐步揭开不同势力,不同立场下面对的不同敌人与队友。而还原出一个共同的事件真相。随着5条线路的接连通关,男主的记忆真正完整的那一刻便来到了真结局的原点世界 不得不说真结局是重新让人唤起了刚开始游玩时的那种激情,[spoiler] 主角在荒芜的世界中独自一人醒来,一个个地去唤醒消失的亲友,黄粱一梦的众人齐聚短暂幸福后,最悲伤的是伙伴们后面带着各自的遗言为主角殿后一个个死去,同样的,最燃的也是伙伴带着bgm重新复活来支援你的那一刻。[/spoiler] 六个女主写的个性其实都很鲜明:温柔娴静,一直支撑着主角的下属蕾;乖巧可爱的青梅竹马菜叶;开朗活泼,热情洋溢并于之后阴郁沉默形成鲜明对比的运动型辣妹千夏;呆萌慵懒,充满着母性关辉的亚季姐;表面怯懦,内心却异常倔强的真;还有笨蛋傲娇属性,整天吵吵闹闹,却与谁关系都好的交际花空 。但本作情感戏其实很多条线都写的很烂。对我来说,写的最好也是最遗憾的就是蕾线,蕾这样一个原本温柔,胆怯,不谙世事的大小姐,为了支撑男主而变得坚强勇敢。两个受伤的灵魂相互依靠,扶持,在这危险的世界中一起前行。哪怕是选择了不同女主的其他线中,蕾也是一样的默默陪伴着你,也正是因为蕾线写的这么好,导致玩完默认的第一条线蕾线后,才会感到这么的遗憾与意犹未尽,因为你知道此后再没一条线能和蕾加深关系了。至于其他的角色喜爱度,应当是真结局中的空和呼>亚季姐>真=菜叶=千夏 真结局里孤独守望其他世界线的男主的空真的很让人心碎 还有在整个真结局线里陪伴着你 帮你打气活跃气氛的那个呼 太吃脑内彼女这一套了 如果说蕾线给90分的话,真结局单独拉高到满分,其他几条线就给到只有80分的地步。 https://steamcommunity.com/sharedfiles/filedetails/?id=3723330897
Don't mind my play time. I originally got this game from GOG because I had heard of the steam version not properly launching on Windows 11 due to Steam DRM. However, after finishing Baldr Sky and seeing it is on sale on Steam, I decided to buy it again anyway. Luckily there's a guide which has instructions on how to make the Steam version work. [strike] To my surprise, GOG and Steam versions of Baldr Sky seem to share the progression so I am listening to Nano Universe in the music room while writing this review. ♥♥♥♥♥♥♥♥ that song hits hard. [/strike] I don't usually write reviews because I feel I often don't have anything insightful to say about a piece of media, but I would be doing a disservice to Baldr Sky if I didn't review it, seeing as it has become my favorite game of all time. Now to the actual review. This game is part visual novel and part a mecha beat-em-up. Seeing as the visual novel part is the main draw of the game, I think it should be covered first. The visual novel is structured in a way where you play through the routes in a pre-determined order. Clearing the first route's true ending unlocks the second route for your next playthrough. Third route unlocks after the second route and so on. I like this design choice as I hate having my reading sessions interrupted by choice boxes that force me to think and choose carefully unless I want to accidentally enter the route of the heroine I am the least interested in. This game wouldn't work without the enforced reading order, though. Each route sheds light on the main mystery of the story, slowly making things click inside your brain. Each route also introduces new mysteries that make the game impossible to put down at times. I ended up having a lot of fun speculating the future events of the story based on the few clues we get. Most of my expectations were eventually completely subverted though, and the final, true route of the game where everything comes together was the most memorable part of the VN for me. The story itself is set in a dystopian future where humanity is possibly living in its last moments. Crime, pollution and destroyed environment eat away people's hope for future. Internet has a major presence in the story, as that's the place people escape the hopeless real world to. Much time in the VN is spent in the Internet and discussing everything it entails. There are both people who despise the idea of humanity partly living in the Internet and people who have made the Internet their new home. Both sides have their own motivations and I think it would be dishonest to call either side to be in the wrong or right. In fact, there's not much "good versus bad" juxtaposition in Baldr Sky. It is true that many villains in the story are undoubtedly evil but many themes in the story, for example internet addiction, nanomachines, transhumanism, AI etc., are not presented as black or white things. The game asks questions such as at what point does virtual reality become as real as the "real" world and how do we define intelligence? Should AIs have human rights? Is a being born on the Internet with the thought patterns of a human, human? Questions that might become relevant to us at some point in the future. The AI focus in the game is especially interesting to me. I am aware that LLMs and generative AI do not really constitute as "Artifical Intelligences", but as those things progress and our society is handled more and more by computers, it is important not to only consider what we are gaining but what we are losing. Baldr Sky asks exactly these things. It is thought provoking and while Baldr Sky's main cast is largely pro-AI, I don't think the anti-AI side in the story is entirely in the wrong. Both sides have compelling arguments and the nuance is there. My favorite observation from the game is that [spoiler] we already possess Baldr machines in a way. You are reading this review from one right now. I cannot say if true AI will ever be implemented, especially as organic AI, but that was the next step from the Baldr machines in the Baldr universe. Whoever knows, maybe it is the next step for us too. [/spoiler] One complaint about Baldr Sky I hear a lot is its story being interrupted by slice of life fluff. I personally didn't have any issues with the pacing (in fact, I think the pacing is great) but I can see how going from a gritty and gloomy military story to a light-hearted school life could feel off-putting. I enjoyed the glimpses into the memories of the main character. The reminiscing is there to set up the character relations and motivations and foreshadow the events to come. A much larger issue is that the school life of the characters unlocks as its own gamemode later on in the game (you could call it a bonus route). It is largely just replaying segments which are already told in the main story. There is new content which is especially relevant to the story, but you will mostly be reading through the same text you have already read previously. It is tiresome and it was the worst part of the game for me, as it was required reading to progress into some of the later routes in the VN. The issue was made worse by the fact that the skip button didn't work in this gamemode since it is technically "new text." The configuration menu has the option to skip over unread text but that would mean accidentally missing out on the new content. However, I think that in the context of the full game, this long forced rereading section isn't so bad since the rest of the game is so brilliant. Before I go into the gameplay I need to shout out the presentation. I love the art style and the music. I have been listening to the OST while writing this review and I have already been replaying the remix of Easiness at Time many times. I don't really have anything to criticize about the presentation. When I first started playing, some of the characters' heads being very small compared to the rest of their bodies felt uncanny but I have grown to like it. I have less to say about the gameplay than the story but that doesn't mean it is bad. In fact, I think it is great! The best part about it is possibly the customization. You can build your mech to suit your play style and needs and the build variety is ridiculously massive. There were multiple times I wanted to lab out a new combo and suddenly a whole hour had passed. I think the difficulty of the game is well adjusted as well. I played on normal mode and I found it to be challenging enough that I couldn't just slack through it but forgiving enough that I didn't have to retry the fights too much and get frustrated at not being able to progress the story. It hit a great middle spot. The final boss of the game did absolutely beat my ass, although it was a very welcome beating. The ending would've felt undeserved otherwise. I think Baldr Sky hits the balance of gameplay and story very well. There were couple times I felt I just wanted to progress the story and ignore the gameplay, but most of the time I didn't mind the story transitioning into a beat-em-up. The gameplay is just so good that it wasn't overshadowed by the already amazing story. I think this game is absolutely worth getting. I love this game, and the currently playing Paradigm Shift is making me want to replay Baldr Sky ASAP. There's really no other story like this one and I would pay the 20 € on sale to enjoy a 80+ hour masterpiece like this one every given opportunity. I would also like to shout out this line of dialogue: [spoiler] I wanna take this disgusting hunk of metal, crush it flat, tear off all its cables, douse it in water, coat it in salt, and turn it into a pile of useless scrap. [/spoiler] Thank you, [strike]Gabriel Ultrakill[/strike] Makoto.
10/10 建议玩盗版,千夏线与空线结尾出现频繁闪退的情况
「那真的是一个悲伤的梦。 明明到最后还是变成了好梦的说, 可看着那个梦境的我...却感到莫名的悲伤......」 每条世界线都迎来了最好的结局。 //打开闪退设置win7兼容并开管理员权限运行,战斗时间过长也可能闪退,注意游戏存档拉到最下有自动存档,能救一点是一点...
纯种暴力移植 打开就闪退的可以试试:浏览本地文件/找到BaldrSky.exe/右键/属性/兼容性/勾选【以兼容模式运行这个程序】/选择win7
这个游戏版本是暴力移植PC的,容易闪退,建议买正版,玩盗版
Still my favorite game of all time. I fell in love with its characters, got completely absorbed by its story, and never got tired of its incredibly satisfying combat. The amount of freedom it offers you is just amazing and making huge combos feels incredible. The gameplay is something I haven't found anywhere else. I love Kirishima Rain. for real hotdoggers
I am not nearly enough of a literate writer to describe how much I enjoyed it. More than any other game, or story I've immersed myself into. Every single character was either lovable or worthy of my hate in the best possibly ways. Best thing ever played by a mile. Just like Corpse Party! I will remember these characters as if they were my own friends for the rest of my life, and I will also miss this experience. You only one first after-all. In a way! I became Kou himself, experience his memories and feelings along the way. Combat is also really fun by the way, fun fact. Even if I'm not that great at setting up combos, you can have fun with it. Truly peak.
Kirishima Rain
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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