
In this challenging, fast-paced roguelite, every death is a unique chance to rewrite fate, save Persia or die trying. Master fluid, acrobatic combat and parkour as you explore your kingdom to right your wrongs!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 28 → 3.86/day in the week after.
About
Dive into a thrilling and epic adventure, where every action pulses to the heady rhythm of an intense soundtrack. Master fluid, acrobatic, and responsive combat, paired with challenging parkour. Death after death, forge your own playstyle – through exploration and encounters, perhaps you'll find a way to right your wrongs and save the Persian kingdom envisioned by Evil Empire.
Shape the legend of a Prince spared by death, whose fatal mistake doomed his people. Try your best to right your wrongs: each failure is a new chance to explore different paths, discover secrets, meet new characters, and use the knowledge gained from past attempts to change your people's fate and prove yourself as the true Prince of Persia.
As the Prince of Persia, agility is your greatest weapon. Dodge traps, wall-run, chain acrobatic combos, and strike with precision. Every movement is an opportunity, and every battle will reward skill and style.
Discover, unlock, and master over 100 unique weapons and medallions. Adapt, upgrade, and customize your build with each run, crafting deadly combinations that fit your playstyle.
No run is ever the same. Dive back into this ever-evolving adventure, where narration, metaprogression, difficulty modifiers, random events, and procedurally generated levels will always leave you craving just one more unique run.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I rarely write reviews for anything but as a designer, an Iranian, and a lover of games, I feel I ought to write this one. As a designer and someone who loves games I can tell you that this one controls superbly and every parkour move, dodge, and sword swing feels crisp and responsive. The combat system is easy to understand but the mix of both mechanical skill and the variety offered by each weapon, medallion, and the level keep the game fresh and exciting. I always felt rewarded for being adept with a given weapon and also for strategizing and putting together a strong build on each run. The parkour system in this game is also wonderfully fluid and feels very natural after a few hours of play. As an Iranian, I am filled with joy to hear a soundtrack that features Persian instruments and musical traditions. I could immediately tell that I was listening to real Persian music from the first few notes and I was delighted to hear every new song that played when I entered each area for the first time. On top of this I was pleasantly surprised to see how many references the game included to Persian culture whether it be references to the importance of pomegranates, Mithra, Zoroastrianism or any of the many other aspects of our culture that were featured throughout the game. It is clear that the developers did their research and treated Persian culture with respect and thoughtful consideration. In a time where the people of Iran are so oppressed by their own government and there is so much tension between the Middle East and the West, it felt like a breath of fresh air to experience a story about a Persian Prince who does everything he can to help his people and to have it end with a message of peace and prosperity for all. Thank you to everyone at Evil Empire and Ubisoft who worked on this project. You all have made something wonderful that will have a special place in my heart for years to come.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +4 more
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a more refined version of Dead Cells, with stellar music, [i] great [/i] movement and tight combat. The boss fights were serviceable but the core fodder combat and flow of the game is really where it shines.
It's a shame that it's associated with ubisoft because it's solid and fun Roguelite
[h2]Exceeds Expectations[/h2] This game is way better than I expected. this is also my first Roguelike / Rogue-lite game that i enjoyed. When i first saw the steam trailer I was daunted by the complexity of movements needed to play this game but they feel manageable when i started playing this. i am busy at home lately. as a Prince of Persia fan i was a bit hesitant to buy this game at release since it was rogue-lite/like and my prior experience of them hadn't been great.
作为细胞制作组的续作来说,全程都是熟悉的味道,无论是战斗还是跑酷的动作都非常流畅且帅气,但是在杆子上不能冲刺反而直接下落,必须跳起来才行也太蠢了,而且游戏中返回菜单的功能都没有,为了打无伤boss成就必须得大退游戏,麻烦得要死,只能说目前的内容不够,并且装备和徽章搭配太少,玩下来几乎都是重复的构筑,BOSS难度也很低,全是初见过,论可玩性和性价比都还远不如死亡细胞,希望后续能有大动作
Not that the roguelike turned out bad—on the contrary, it turned out very interesting, both in terms of story and gameplay. The game has a ton of different levels and a variety of bosses, requiring you to come up with strategies. The music is also very pleasant, which is a treat for the ears.
Очень бодрый Prince of Persia, который скрестили с Dead Cells: быстрый паркур, плавная боёвка, короткие забеги и постоянное ощущение движения вперёд. Управляется oxyeнно и почти не даёт стоять на месте, но как рогалик довольно безопасный — билдов и систем хватает, а настоящей глубины и безумных комбинаций поменьше, чем у лучших представителей жанра.
Incredible mechanics, graphics and music. Worth its price all the way!
Ради того, чтобы здесь в обзоре назвать игру "Принс оф Пёpжа", я ее и купил. Вот так вот. Умом!
Peguei por 15zão e por esse valor vale a pena demais , gameplay nas primeiras runs parece " só divertida" mas depois de um tempo jogando que vc começa a pegar o "Flow" percebe que em quase nenhum momento dos mapas precisa parar. Pode fazer tudo correndo de um lado pro outro e é recompensado por isso de uma forma que não sei explicar, mas é muito gratificante . Visuais lindos , bosses divertidos , gameplay fluida, uma variedade muito interessante de armas ( tinha que ser o pessoal de dead cells) e uma historia simples , mas que sinto que encaixa na franquia prince of persia. Jogo muito sólido no geral e não tenho críticas, obs: por sinal a trilha sonora é banger
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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