
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best roguelikes i have played, better then hades. Huge amount of build variety, meaningful rewards during the run, great combat, can't really say anything negative. Will come back when game is out of EA.
小红帽很可爱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아직 버그가 많음 정식출시하기 전에는 사는것을 추천하지 않음 게임성은 나쁘지 않음
听朋友说是哈迪斯和咩咩启示录某个晚上都喝多了才有的这游戏,玩俩小时发现人家完全有自己的特色好吧
Excellent rogue-lite, prenez le si vous aimez ce genre de jeu.
通关三次了,首先说一个发现的bug,进入新房间时偶尔会莫名其妙的自动走路。其次是提点优化意见:从节奏来说,主动技能可能有点多了,经常是为了放主动技能而被迫挨打,操作上不能完全兼顾边跑边打;还有技能CD冷却提醒能不能换个更醒目一点的方式,为了看CD还有多久而移开目光去看左下角也是被迫挨打的重要原因之一。这俩点都很影响体验。最后就是作为肉鸽来说还不够爽,装备凑不齐,被动叠的不够多,各种不同效果的房间是不是太多?有些房间很难碰到,这些造成的正反馈都太低了,希望后续能改进一下,个人还是比较喜欢这款游戏的,期待最终成品。
好玩,耐玩,无需多言
我说灰烬之国大于哈迪斯了有没有懂的,起码灰的四个角色设计可以说是把哈迪斯的几把武器秒了,所以新角色小紫什么时候上
Good start so far. It is in a very early state, but it has potential. [h3] Good so far:[/h3] [list] [*] very fluid combat [*] some decent Build possibilities for each char due to the Skill modifiers [*] interesting item pool with upgrade mechanics [*] Good setup-mix of chibi and dark [*] little minigame rooms where you can farm some stuff [*] bosses are not just dps dummys and have some mechanics [/list] [h3] In need of: [/h3] [list] [*] needs more than just the common (HP/DMG/more Adds) stuff for the difficulty modifier (Add stuff like elite monsters with dangerous skills or extra stuff to dodge like meteors or extra miniboss rooms.) [*] Of course, more than just 1-2 bosses for each world; 3 would be great. [*] more content, difficulties or something else that adds replayability, because atm I don't see any reasons to put there more than 20-30 hours. [/list]
高难度不糊很难玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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