
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 90% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was really on the fence up to the 10 hour mark. After boiling it down, the game is mostly about managing resources, but figuring out how to get those resources and how many of them you have access to is quite convoluted. Once it clicks, it is a comfy/chill experience. Recommended if you are looking for unique games and being an occult librarian sounds cool to you.
Interesting game. I'm not sure If I'd call it a good one... but interesting. Learning the systems is basically what it's all about, so if you already played Cultist Simulator you have a leg up. Unlike Cultist simulator though I'm not sure this one is particularly deep once you get past that initial hurdle. You'll discover a new interaction here or there even after you've got your footing, but your goals are going to be basically the same from the moment you enter Hush House to the point when you've unlocked your final room and done all your librarian-ing and are ready to sit down and rest for the final time before you close your game. Definitely not as replayable as Cultist Simulator, but what it does have is a pretty enjoyable slow burn. Honestly what I'd relate it to more than anything is Graveyard Keeper... though I don't quite think it's as interesting as that is.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
比一代耐玩很多,二代内容量大了很多,加上二代书籍是随机的,可以玩多周目,一代通一遍就没意思了
全款拿下
爱来自瓷器
留给迟到者、不信者与忧思者
I played it as a visual novel and absolutely love the story. the characters and the artwork.
I absolutely loved this game. In a world filled with so many rehashed ideas, remakes and overexploited franchises it's great to see a game trying to do something new and interesting and succeeding to boot. I could really feel the love that went into this game and it made me want to dig deeper and deeper with every minute that passed. It's hard to explain the game in too much detail without spoiling the experience. I tried to get into the game a couple of times but bounced off pretty hard at first. I didn't really know what was going on in the game, or what I was supposed to do. But there is something mysterious and compelling about the game that made me want to try again. I'm so glad that I did, and I'm so glad that I didn't reach for any guides or spoilers. To me, the appeal of this game is all in figuring out what the game is actually about and how you are supposed to play it. In the game, you are a librarian in a remote Cornish village, who arrives at a sprawling old mansion to restore it and to find and catalogue all of the occult books that are gathered there. The rest of it is up to you to discover. Hush House has stood for centuries, and is filled with secrets and mysteries. As you explore the house, you piece together lore and history that draw you deeper in. Each room that you unlock seems to raise more questions than it answers. The reason that it's so hard to work out what's going on is that everything is so strange. The game takes place in a mystical, occult setting with more than a hint of cosmic horror. As the librarian, you are working with memories, aspects of the soul, as well as more mundane objects like candles, marrows and potted plants. How on Earth do all these things work together? Do I need to care about this stuffed pigeon that I found in the kitchen? But there's always some way to make progress, some way to move forwards, and bit by bit, you piece things together in a truly satisfying way. The writing in this game is a real standout feature and there is just so much of it. It really brings the game to life and it's just oozing with flavour. Every book that you read (and there are many) is filled with cryptic yet revealing passages, giving away a little more lore about the history of the house and the world. Every item that you mouse over, every little action, every character interaction has some delightful text to accompany it. In this game, everything that you read feels like a reward. The worldbuilding is truly top notch. If I really have to, yeah I could pick some holes in the game, for example the UI can be pretty clunky and frustrating at times, maybe the pacing is a little off and there are arguably some QoL improvements that could be made. On the other hand, that's part of what I enjoyed about the game: I ended up keeping a little notebook going on so that I could figure out what I was supposed to be doing and keep track of all the little bits and pieces that I discovered. I have been playing video games my whole life, and I have never felt the need to take notes like this before. I didn't need to take notes, I wanted to. Normally stuff like that drives me round the bend, but in this game it felt so right. After all - I am supposed to be a librarian cataloguing all these old books and writing a history. Of course I need a notebook or three!
1회차 하면서, 이거뭐지? 하면서 그냥 플레이하다가 책을 읽을때마다의 텍스트와 이야기들을 하나하나 집중하면서 다시금 플레이하면서 이야기에 계속 빠져듬. 빨리클리어해야겠다라는 생각보다 책을 보듯 음미하며 진행하는게 제일 좋음.
I learned how to properly use Excel just to keep track of everything in this game. The design is beautiful, the lore is immaculate, and my workbook has way more tabs than I’d like to admit. I’m in love.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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