
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 90% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Book of Hours is fun, but it has severe performance issues compared to its predecessor. If you're on a lower-end computer, you'll probably need to turn down the graphics settings.
服了,还没九术登顶
爆炸好玩,根本停不下来。本身虽然是个小众游戏,但是玩进去了很上头。特别是对我这种喜欢收集、整理、解锁新知识的人来说,探索不知道的世界会有一种眼睛发亮的感觉。但是如果你完全没玩过《密教模拟器》,对没有新手引导的探索类谜语人游戏不感兴趣的话,那你可能玩这个不会很开心。虽然可以查攻略,但还是自己探索比较好玩。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
I've played through Book of Hours twice and just recently finished a play-through of Cultist Simulator. Of the two, I definitely prefer Book of Hours. Both are very text-based games for people who like piecing together a story from bits and pieces. I find them both very imaginative, but Book of Hours has two major advantages over Cultist Simulator: firstly, the visuals. There really was no visual aspect to Cultist Simulator at all beyond some brief background art that flashed up with certain events, and for some people (myself included), it's not as easy to stay engaged with a story that is broken up over a thousand little events if there's not much to look at in the time between the story bits. Here, you have this stylistic scene of Hush House and Brancrug Village that changes with the weather and the seasons. It's still primarily a text-based game, but this is a big improvement over looking at a field of the same set of cards for the entirety of the game. Not to mention it helps establish a sense of the style. The second advantage is the fact that this game is a little more relaxed. In Cultist Simulator, you constantly had to manage conditions (despair, obsession, and affliction) while trying to progress through the story. Given that the games are a little esoteric from the start, that pretty much results in everyone losing the first time they play through because it takes some time to figure out how to handle these, which can be a bit of a turn off. Not to mention when you want to focus on the story, managing these little annoyances just takes time away from that. That's gone in Book of Hours. The challenge is now figuring out the right way to unlock the rooms of the house and find the skills and ingredients you need to progress rather than racing to finish the story before some inevitable string of bad luck ends your run. I do miss some of the different settings from Cultist Simulator, though. The Hush House is interesting, but the expeditions and the dreams in the Mansus gave a little variety of place that Book of Hours could have used (especially if paired with the new visual art of the game). Hopefully, 'Traveling at Night' will keep the best of both.
我只是太爱看书了。
爽
图书管理员的养老生活
Endlessly enthralling. A major upgrade from Cultist Simulator in terms of mechanics while still maintaining the mystery and mystique
The Hours are watching
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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