
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool Characters: ✅ Interesting Story:✅ Banger OST:✅ FREE DLC???:✅ Ability to play with 3 other goobers and die at the first boss for 20 minutes:✅ YURI!?:✅ It's basically Touhou if you really like Rabbits. Please play this game.
MMO raiding but we are all raid leaders screaming at each other to move away from each other and we cant count plus all of us are color blind...all of this matters btw 10/10 Emerald Lakeside (battle) is the best track in the game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With all achievements, I feel like I'm allowed to write something now. Rabbit and Steel at base game I already thought was a fantastic spin to the "endgame" of FF14-esque raiding content, where you attempt to resolve mechanics while making sure you DPS hard enough to not lose to the boss before it decides your free trial of existence has expired. It has such FF14 classics as "don't move", "cleaving your raid buddies", "wait am I colorblind?", "blundering your rotation and losing out on tons of DPS", and "greed". This is coupled with the different items and builds you will come across with every run, cause y'know it's a roguelike. The extra mode update + patches added three new sets of fights, as well as additional items, characters, and balance changes to existing characters, allowing for more builds that should synergy well with one another. Arguably an issue base game had was the potential to get DPS checked on the highest difficulty simply because you didn't roll good enough items / upgrades, something I think the extra mode update has resolved. I do also think that because you only have to contend with the same three sets of fights every extra mode run, as opposed to the randomly chosen three out of five fights in base game, that extra is easier to clear than base game due to everything above. (The extra mode patterns are harder than base when directly compared, but with everything surrounding it I find a full clear easier). A good chunk of my time was spent in solo mode, because I do love dodging some bullets (shoutout Maiden and Spell). I am of the opinion that solo mode, while a ton of fun, is still more like a discount FF14 raid with light bullet than more bullet hell-y. Obviously the meat of the content is in multiplayer and attempting to determine how to resolve patterns with friends, but I'd vouch for playing the game solo too. This game did somewhat feel like it was made for me, mixing FF14 and bullet hell type stuff. I think this game is fantastic both in singleplayer and multiplayer, though I do understand if people aren't really the type to play this game by themselves. I spent a ton of time playing FF14 and have been wanting to get back into savage raiding again, but the time commitment necessary to get my character back up to speed and having to study up on mechanics and everything is very daunting now for me. Rabbit and Steel definitely scratched that raiding itch for me. Less of a review and more random thoughts I feel. Game is fantastic though. Would highly recommend.
"Of course you and your queer friends like this game! It's about animal girls and how lonely they are!" - My Girlfriend, absolutely obliterating me
this game teaches you that you do not have nearly as good a grasp on shapes colours and counting than you really thought you did
After 380 hours of gameplay and collecting all achievements and unlockables in the game, I highly recommend Rabbit and Steel (R&S) to people who enjoy a challenge or want a co-op game to play with friends or even other fellow rabbit enjoyers! R&S is a raid boss + roguelike kind of game with a very cute artstyle and music. While looks can be very deceiving, the challenge the game offers is only for the truely dedicated players. There are 4 sets of difficulties to choose from 'Cute' being completely casual and friendly to anyone completely new to gaming in general to 'Lunar' which is touhou levels of difficulty and requires deep understanding of the raid bosses' patterns and reading + reaction skills to boot. There are 14 classes in total, 9 are locked behind completing stage areas in hard difficulty. Each rabbit has their own unique sets of skills and each skill have 5 of their own variations that are purchaseable in shops, accessible after completing a stage area. With each run, you are given a choice from 3-5 random items to choose from a pool of 200+ total items, totaling to 6 items in each run. Combining the skill variations of each rabbit class and items found from each run, you may adopt countless different playstyles and strategies to finish each run! One of the elements that makes R&S unique is that the enemy and boss patterns are all different depending on whether you play solo or with multiple people (note that patterns for 2, 3, or 4 players are generally the same). Personally, I found enjoyment from playing both solo and with other players, keeping me hooked to the game. Ofcourse, when playing with other players, some boss patterns highly depend on working together with failure to do so leads to possibly all players taking damage. This could potentially be harmful as griefers could potentially ruin everyone's time by purposely being disruptive. However, perhaps due to the general size of the community, I personally have never played with anyone who purposely tried to grief other players. People who do commit mistakes tend to be very apologetic, and most seasoned players being friendly and understanding of these newbies. Trinkets, unlockables, and achievements are locked behind various requirements with some under the prerequisite of completing runs in normal, hard, and lunar, each providing their own unique trinkets. One particular trinket is winning a run without taking damage while equipping a floof trinket, a trinket that gets ruffled upon taking damage. It is the penultimate achievement for most players to achieve lunar floofs, so for anyone seeking to also 100% R&S, know that it would not be an easy journey. Besides that, the soundtrack in the game is amazing with the track in Emerald Lakeside being my favorite. However, I curse the stage boss in Emerald Lakeside Lunar Solo as it was the only boss I could potentially succumb to. There is also a story to be followed and can only be progressed while playing solo. I'm not much of a story driven person so I mostly skipped it and cannot provide much thoughts into it. I enjoyed my time playing R&S and the journey of achieving 100% in unlockables and achievements. What I once thought to be an impossible endeavor in conquering Lunar became my go to difficulty for a run in solo mode and for completing most of the other achievements and unlockables. For fellow rabbit enjoyers who are intimidated by the wall that is Lunar, do not fret! While it requires much dedication and skill, the satisfaction of finally mastering the difficulty is unlike any other. Finally, in my quest of completing the more tedious of achievements, I spent my time gathering them in public lobbies, hanging out with other rabbits and unexpectedly enjoying myself running with other players. The players and community is very friendly so don't be afraid to chat up any fellow rabbits! The Mino discord server may also be a place for you to seek and find other players to play with. Hope that this messy rant somehow helped appeal and pique the interest of potential rabbits! and if not.. oh well.
Oh yeah, this rules. Disregard the playtime, this is atonment for piracy. Gameplay is simple but fun, music is cool as ♥♥♥♥, and there's cute bunnies. Get this.
Rabbit and Steel is probably my favorite game of all time at this point and I can tell because I'm writing this very overdue review after getting every single achievement for it. This is not something I've ever done before for literally any other video game. I genuinely think this game is, as much as anything can be, functionally perfect. It beautifully accomplishes everything it sets out to do by being a one-of-a-kind fusion of a roguelike with MMO mechanics expressed via medium of shmup-lite core gameplay that has probably permanently altered my brain chemistry. A single self-contained run is 30-50 minutes, give or take time spent making decisions with upgrades and loot, which feels absolutely spot-on for the level of intensity in the gameplay; a good run where your build explodes violently lasts just long enough that you get to enjoy it, while a bad run where you're fighting for scraps to pull together enough damage to survive doesn't become grueling, and regardless of how it went I usually end up finishing a run and thinking 'I can probably do one more'. Dynamically 'solving' buildcraft in this game based on what a given run hands me is genuinely just as interesting to me as the fight design, and I've put in this many hours and I'm still not bored of it. The sheer effort that went into those fights, by the way-- Strictly speaking, the game only has 10 areas (5+3 normal ones, plus two that can serve as the finale) with 3 enemies and a boss each, but they're not only all different from each other, but also individually escalate in such finely tuned and engaging ways across difficulty levels and player count. It is an entirely different experience playing with a handful of friends on Normal or Hard compared to going solo on Lunar difficulty-- Normal is just the right amount of friction for simple fun, Hard has a strong enough bite to it once everyone at the table is skilled enough, and Lunar is the correct amount of completely unreasonable that it took painful hours to claim a single clear, and now I can just barely beat it with relative consistency to show all my friends, so they can stare mouth-agape because I already know where to stand to resolve the onscreen mess of cleaves and lasers without getting hit. It's been my friend group's fallback way to spend time together practically since it came out. All that, by the way, doesn't even touch on the Rabbit half of the Steel; the actual button-pressing gameplay is a beautifully stripped down and streamlined interpretation of MMO skill-rotation combat that endlessly fascinates me with its elegance. Your class has four buttons, literally labelled Primary, Secondary, Special and Defensive, because extremely straightforwardly, one is usually your primary attack, then a secondary function, plus a Special Move traditionally on a cooldown, and a defensive panic button that makes you briefly invincible to dodge a hit (which usually has an additional function to generate damage, if you're brave enough to burn your means of defense, which is a wonderful little bit of skill expression). Every single class of the game's fourteen total has a different small loop to engage with, with different little traits that make them better or worse with certain loot effects, and each of those four buttons upgrades five different ways, depending on what's available at each shop; your choice with those upgrades can completely upend or invert the simple rotation a class starts with, and add synergies with the loot you pick up, meaning your decisions add up to the chances that you blow your build wide open and something Really Funny starts to happen. Honestly, the ten classes the game had on launch already felt like plenty, and the four more added with Extra Mode (the update which I genuinely cannot believe was free) make me feel like I could never get bored with this game even if I tried. I could go on and on with constant, effusive praise if I really wanted to-- the game's visuals are simple, cute, effective and appealing to me artistically with thick outlines and bold saturated colors, the music is varied and dynamic and beautifully composed and the three vocal tracks are absolutely phenomenal, the recent patches and updates to the game's balance made every playable character feel as exciting and fresh as a $5.99 DLC character in a fighting game, the literal biggest crime I can think that this game commits is... I don't know, I guess I can't compliment how it tastes or smells? I meant it when I said I believe this game is perfect up at the top. Other games can try and be bigger, or grander, or more conventionally artistic, or spend more billions of dollars and wring more blood out of their developers to render every pore on a grizzled man's face. But this game had a vision for what it wanted to be, and executed itself without compromise, and became something unique, appealing, and incredibly fun. This is already long for a steam review but I could triple its length if I didn't actively contain myself. I genuinely can't recommend this game enough. Buy it and three copies for your friends. We need to make them run a Merran plushie next because I need it. She's literally a cool wolfgirl with a buster sword who does a move she called 'Tornado Slash', it doesn't get better than that.
我认为这款游戏的单人模式和多人模式未满四人的boss血量都和四人时的相同是不平衡的,单人很多时候会因为时间用尽而不是躲避不准确而失败,而高难度下的boss对于伤害的要求使得单人模式下难以通过,这是很令人沮丧的,使得我只有在和朋友一起游玩时才有良好的游戏体验
Very fun game for when you want to raid in FFXIV but then remember how awful the average Party Finder player is
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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