
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun game to play with friends, really gives you the raids experience without having to play an MMO
Of all the roguelikes I've played, this is the only one that's ever made me feel a twinge of guilt. The game's challenges are so honest and respectable, stumbling into a boss-busting miracle of a build made me feel more like I was cheating myself, rather than getting one up over the game. As far as I'm concerned, that's proof of something truly special.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best bullet hell roguelike out there, challenging with infinite replayability and a very cute artstyle.
Somehow the silly rabbit game is the best game I've played in years. Big thumbs up from me.
I got filtered. Genuinely though, if you like difficulty, this is fine. But for me, there are some extreme difficulty spikes that make it not fun for me. There's nearly no buildup.
through this game I have discovered me and my dear friends are incredibly dangerous to each other due to our inability to count
Satisfyingly difficult game. Lots of deep interactions between mechanics to use for interesting synergies in builds. Rather than grind for gear, the grind is for cosmetics. (or achievements; the music one is rarest because it requires a perfect run across 4 different difficulties/areas plus beating the game with each item at least once) Combat is simple to learn but hard to master. The main thing being managing targeting/slowing to hit as many enemies as possible while also controlling your own movement. Some notes: • In game menus basically let you look up all of the items to check what they do (and show if you've won with them and on what difficulty). It does the same thing for ability upgrades for each class. • There is a toybox mode that lets you experiment with builds, though it isn't available early on and you need to pick up the item at least once to try it out. • If playing unmodded, 2p is the best way to learn. A popular mod is one to practice specific enemies, which is highly recommended if you want to learn solo lunar patterns without restarting over and over. • Classes, skills, and enemies are color coded. If you need to unlock a class, you need the area on hard mode which matches the color. • You can pet the shopkeeper.
As a FFXIV player, I have greatly enjoyed this game. As a FFXIV casual player, I will never get through the higher difficulties.
おもしろいです このようなゲームはえてしてハイスキルなプレイヤーの声が目立ちがちなので、初心者によるレビューをしておきます [list] [*] FF14はそれなりにプレイしていたがアレキなど難しいレイドや極は全く未経験 [*] 弾幕シューティングの経験もなし [/list] の人間です ソロ ノーマル難易度での初クリアには挑戦26回、12時間かかりました。キャラは大剣 かなり心折れかけましたがビジュアルと手触りと音楽がすばらしいので続けることができました。ありがとうはがねさん 初クリアのあとにストーリーのために何回かやっていたら5回連続でクリアできているので、本当に運ではなく地力でプレイするゲームなんだなと感じます 私のような頭の回転が鈍いプレイヤーは初見ギミックを理解するのは不可能なので、Steamレコーディングでの復習が重要です。1回でも被弾したらその戦闘終了後に録画を必ず見返して、原因と対策を分析することで少しずつ固めることができます あと少なくともノーマル難易度では弾幕シューティング要素はまったくありませんでした これからのんびり100年くらいかけてハードのクリアを目指していきたいと思います 追記: ~30時間 ノーマル ノーダメージクリア 30時間 ストーリークリア
very visually unclear design
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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