
The adventure continues in Torchlight II! An Action RPG filled with epic battles, bountiful treasure, and a fully randomized world. Bring your friends along for the journey with online and LAN multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's well designed for just plain fun. I'm 81 and this is the twitchiest game I play... I'm so good at it though it hardly feels twitchy any more. My normal game fare is heavy on stealth and exploration.
This game needs a disclaimer on the store page letting players know that multiplayer doesn't work without some pretty heavy effort. and still may not work even after doing what needs to be done. You shouldn't be allowed to advertise as a multiplayer or co op game on steam unless you can directly and easily connect through a steam invite.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Polish*, Russian**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хороший дeбилoид, свет в конце тоннеля для торчов
Enjoyed playing solo so far. For whatever reason the multiplayer version is going to be turned upside down soon. The multiplayer version will soon require a third party login. Wow. Just NO on my end.
While I will probably have 10s of hours more in this game by the time someone finds this review, I cannot recommend this game when more modern ARPGs exist. The game lacked a Technical Writer and that has greatly impacted its playability. I attempted to first play a Berserker. The skill list looked fun: do attacks long enough to get all crits, melee damage gives you X on hit, etc. But this is where tenured Torchlight players will go “well actually”. The documentation makes no such clarification and this is where all the pain comes from. “Mana” and “HP” on hit effects do not impact any skills whatsoever (unless they explicitly say so). Berserker charge doesn’t accumulate on any skill unless it explicitly mentions it. Only one skill does, and another skill adds a flat charge percentage for a time period, but that skill only unlocks at level 35. Melee attacks, that is (intuitively) “attacks that only hit in melee range” do not count many/most/any?? of the berserker’s very short range skills. The words are never defined, anywhere. And where words are used, they’re inconsistent across the entire UX. The various fan-made wikis don’t describe these interactions, either. This would all be fine if it had some sort of visible tagging system (or even a fan-made one) that describes what each skill actually operates as: e.g. “does slicing someone in the face count as melee?” Or “does dashing to someone and then slashing them in the face count as melee?” (the answer is probably "at most one of those" and maybe "neither of those", it's still unclear). But no such tagging system exists anywhere. Not in the game, not on fan wikis. Not in community UX improvement mods. Is the game fun? Sure. Is the game-loop well-made? Sure. Does the game describe itself in a way that is discoverable to allow a person new to the game and without explicit build guides to experience the game in an intellectually consistent way? No. And if you’re a person, like me, that likes to discover, understand and figure things out, at the very least, Breserker is not for you. But this whole game might not be for you. And for these reasons, I do not recommend it.
Genuinely one of the most slept on Hack and Slays out there. Loot feels satisfying, builds have actual depth without needing a PhD and the art style holds up way better than it has any right to. The co-op is smooth, the modding scene kept it alive for years and your engineer can have a robot dog. That alone is worth the price of admission. Is it perfect? No. The story is basically just vibes and a villain who showed up to collect a paycheck. But honestly, nobody plays these games for the lore. If you like clicking things until they explode and watching numbers go up, this is peak comfort food gaming. Just don't start a new character. You will. You always do. [b][8.5/10][/b]
Even in 2026, it still holds up as one of the best and most fun ARPGs ever made.
+ Less bloated than Minecraft Dungeons + More Colourful and less grimdark than all the mainstream ARPG's (Diablo's/Grim Dawn/PoE etc) + More ready to play than the Steam Early Access Titan Quest II + Mulitplayer mod and some + Less getting lost for quests than any other ARPG with a straightforward campaign - Only downside is no good controller support on PC, if you really want that get it on the Switch 1/2 An ARPG from 2012 and still my favourite, it's just kinda comfy ya know :D
Лучшая диабла за сто рублей. Не смотря на возраст, играется интересно и залипательна. Благодаря сообществу, на игру можно накатить хорошие сборки модов из мастерской Стима. Советую Synergies and Essentials Patch, Torchlight II Essentials и Synergies Mod.
This game is better than Diablo 3&4 combined and as great as Diablo 2 that it is x15 PoE whole endgame Atlas system is designed based on the Mapworks endgame system that T2 introduced. Torchlight 2 was developed by Runic Games, a studio co-founded by Max Schaefer and Erich Schaefer, who were key co-founders of Blizzard North and the original co-designers of Diablo 1&2. p.s. game has fine Gibs which makes combat-play/feel even more amazing that already is x6 SS; +81/+100
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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