
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补个差评。[h2]打这个差评是因为:[/h2][h1]①游戏作者性骚扰女性(社媒上应该能搜到,但听说在天气工厂Weather Factory网页能看到丑闻的回应不确定能否找到);②游戏作者白剽汉化组成果、背刺玩家[/h1] 以下其它评论以供参考: //:游戏本身是好玩的,差评是给AK这个白嫖汉化组成果、背刺热心玩家、犯下多次性骚扰事件的傻吊打的。 //:男制作人性骚扰 男制作人性骚扰 男制作人性骚扰 汉化垃圾无视玩家为爱发电的付出 汉化垃圾无视玩家为爱发电的付出 汉化垃圾无视玩家为爱发电的付出 //:(2024 年9月3日) 在reddit上持续对中国玩家的种族歧视输出,侮辱为爱发电汉化组,并利用推迟DLC裹挟其他国家玩家霸凌中文玩家。 天性难改,无非为眼前之利做做样子,官方有在reddit上解释么。
This is such an odd sentence, but it describes my feelings perfectly: I put more effort into liking this game than the game put into making me like it. Calling Cultist Simulator "niche" is like calling the sun "warm". Its not niche... its HYPER niche. Honestly, I can't think of adjectives that could describe how unbelievably niche cultist simulator is, and how offensively little it does to appeal to anyone outside of its intended audience. I originally wrote paragraphs of text detailing how the game works and exactly what causes this friction. After writing all of that, I felt an intense feeling of irony wash over me. In Cultist Simulator, my main gripe is that you can only learn that a decision you made was wrong after-the-fact. Just like in-game, it took me playing Cultist Simulator for 26 hours to learn that it was not worth my time. Unfortunately, life is not a rogue-like. Unless you're absolutely certain that this is your cup of tea, absolutely do not bother with Cultist Simulator.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次见到完全没有新手指引的游戏,不清楚剧情是什么,不清楚接下来要做什么,不清楚终局时我将可以获得什么。如果不是久闻大名,我大概根本做不到什么也不搜索的玩1.5h,如果不是搜了点相关资料,把世界、角色、组织设定剧透了个底朝天,被其奇诡所吸引,大概不会接着玩。 虽然已经被剧透了不少设定,但6h后成功打出了普通人的结局。除了重复的操作一些初入游戏时就学会的操作,更多的可游玩内容我一无所知且没有头绪,我想,进一步探索漫宿或者和教徒谈恋爱都是些很有意思的内容,但是完全把摸索的工作丢给我,且死了就要重开一盘,试错成本如此之高,就不要怪人不玩了。 有人建议一边查wiki一边玩,但我想一个正常的游戏,是可以让我在其内部就体验完整的。
文明6的游戏长度,沙威玛传奇的点击频率,合成大西瓜的游戏内容。不看wiki玩不了,说是rogue但玩到后面非常公式,强制重复性劳作太多。随机性唯一的目的就是让玩家提心吊胆,不敢随便尝试,以免被10%的概率一波带走,而且不能存档输了只能从头来过。ui也很难受,东西多了经常飞到桌子外面,卡片稍微歪一点就吸附不上去,计时系统让玩家手忙脚乱,有时没看清发生什么事件已经结束了。很多系统完全没有意义,大多数稀有材料和工具除了仪式没有其他用途,名字看上去很牛其实都是白板,恋人系统存在感为0,每个角色的描写加起来不超过3段。召唤系统虽然很有意思,但是意义不大,召唤物能搞定的东西大多有更简单的替代。优点自然也有,上次玩到这么有魅力的英国文字冒险游戏还是(),查Wiki也挺有意思的,但很多地方太欠打磨,配不上这么高的评价
游戏本身是好玩的,差评是给AK这个白嫖汉化组成果、背刺热心玩家、犯下多次性骚扰事件的傻吊打的。
Game tauts that it rewards experimentation, however for a new player if you experiment at all from doing 9-5 jobs over and over instead of actually running a cult you instantly die. There are a dozen systems that will kill you over and over and over again until you're forced to look up a guide to at least minimize the amount of times you will die to the same thing, allowing you to actually play the game. Maybe I'm missing something but actually starting the "cult" part of this cult simulator is extremely difficult.
The most frustrating thing about this game is that it's, for all intents and purposes, a very solid and fun game that is doing its level best to be a grindy chore for you to hate. This game SHOULD be about discovery, not panic-clicking in the hopes that a card you need will magically appear randomly while a bad card you have the means to negate suddenly gets sucked up into a weird process that you can't undo anymore. The whole thing turns into one big game of spinning plates that stops being fun about 30 minutes into every single run.
0引导直接开局 我是谁我在哪我要做什么 我只是一个兴趣使然而下载这款游戏的玩家,我没有义务在游玩之前就把wiki熟读一遍
我靠兄弟,毫无引导,全程都是文本,阅读量很大,每一步安排都要有清晰的思路,节奏快,事件多,你能自己摸索明白你是这个👍(不针对游戏质量,仅针对玩法和引导) 总共八十来个成就,有六十个全是获取率不到百分之十的稀有成就,恐怖如斯👍
几乎不存在的新手指引,没有sl,带有恐怖要素和随机导致的显著难度差异。 但是这一切都被神一样的翻译扭转了。这个游戏最好的地方就是它的文字内容,而翻译组进一步拔高了这些文字内容对中文使用者的吸引力。或许翻译组才是真正的飞升之人
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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