
Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous personalities you will venture on unprecedented expeditions to regions never explored before for fame, science and treasures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 4.5Kreviews | 91% | — | $1.9M |
| $1.49−90% | 210ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果现在是2016—2020年的话,我会推荐此游戏,但现在… 比起一代的不可控性机制(一半是策略一半纯靠赌),还是等打折买个二代体验一下吧…全成就也简单,剧情和难度也友好。 前前后后加上断网模式玩了也能有上百个小时了,成就只差三个没解锁,但我[b] 现在才发现,在2026年,联机模式的成就几乎不可能完成。[/b] 2025~2026年这几次打开联机模式,发现还在玩联机模式的人,排行榜上只有50几个(加上只玩一两次的)。核心玩家大概只有7人左右,而地图特别大且复杂,每一次系统刷新地图时间还特别短只有几天,想要依靠个位数的玩家在全凭不可控机制下摸索和纯时间堆积的情况下,找到巨大地图上的三个封印点,再根据三个封印点推导出中央金字塔的位置……简直是天方夜谭。 现在使此游戏生命周期的末端,包括国内的论坛等都十分冷清——以前还可以在论坛上看见网友们因为某个突发随机事件导致团灭聚在一起吐槽游戏某些机制不合理,但现在…两三天有个回话的就不错了,大概率还只是推荐装个mod。 再说回到联机模式,[u] ——制作方在流失严重的如今,未能及时根据在线人数调整成就获取门槛,或将联机成就调整为10人即可过关的地图强度(哪怕只是把巨大地图改成大地图修改个生成图块数量都不改),属于运营层面的滞后。这种对残留机制已经死锁的无视,属于运营层面的严重失职。[/u] [b] 借用评论区里面的一句话:制作方不处理bug,不改善机制,只对联网模式下的游玩人员严加监管(ban号),将已被死锁的联机模式成就带来的冲突全部转化为对个体的程序刁难甚至要求去官网道歉(看到的截图,不可思议),让玩家承担管理缺失的代价。[/b] 不可理喻。
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢶⣶⡤⡀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠲⣶⣶⠚⣳⣴⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠠⠿⣿⣿⣿⣿⣤⣤⡀ ⠙⣿⣷⡶⠢⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⢟⣾⣄ ⠀⠈⠻⠀⣾⣿⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣟⠟⠀⠀:HealthSD:⠀⠀⠀ ⠀⠀⠀⠀⠉⠛⠻⢿⣿⣦⣤⣤⣀⣤⣴⣾⣿⣿⣿⣿⣋⣩⣥⣴⣾⠿⠃ ⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⡿⢿⣿⣿⠿⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣼⢟⡻⣿⣿⣿⡿⣿⣿⡿⠷⢻⢂⣹⣶⣄⡀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⣰⡧⡿⣱⣿⡿⠋⠀⠀⠀⠀⠀⠀⠀⠈⠙⠛⠿⠟ ⠀⠀⠀⠀⢀⣿⣿⠗⠛⠉⠁⠀ ⠀⠀⠀⢀⣽⡿⠁ ⠀⠀⠀⠘⠛⠁⠀ A fun and addictive game! 好玩又上癮的遊戲! [h1] 10/10 [/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Traditional Chinese, Simplified Chinese, French, Italian, Korean, Polish, Spanish - Spain, Russian, Portuguese - Brazil, Ukrainian +2 more
| $14.99 |
| 156ratings |
| 88% |
| — |
| not modelled |
| $14.99 | 122ratings | 84% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
今天终于打完了原版和所有隐藏人物的死亡难度。 这游戏虽然体量小,但总体来说还是很有意思的,值得一玩。 但这游戏事件很多描述固定,后面完全公式化打法了,且虽然打了57个角色,但是有很多角色特质是一样的,甚至有几个配置完全一样。 本人推荐除了潜行天赋的角色,可以一律带牧人,外交家,双开角龙,这配置自我感觉相对轻松,打架也还不错。对于潜行天赋和不想打架的玩法,本人推荐画家,牧人,双开角龙,画画和搜宝来打相对好打。 其次,死亡模式推荐只在第六世界拿第一位回家,其他世界可以慢打。在这游戏里,比较重要的物品是牙,酒,帐篷,可以大大提高通关率。
太困难了,跟一代比二代就简单多了,新手不友好
玩了联机模式真的能感受到这游戏的运营方对玩家的深深恶意,不明白为什么要搞得这么难,后期起步san消耗+200%,队友忠诚度不断下降buff,以及最不明白为什么放那么多叹息之墙叹息之海,我真的想说,运营方要是那么恨玩家,为什么不把服务器关了了事呢,何必恶心玩家还给自己招骂呢,纯纯犯贱加有大病
成就非常杀时间,很好玩的小游戏。 CE三进程最下,双字节x2, san值双浮点
带有强烈的殖民主义色彩,世界观也很小气,生命条居然是理智值,合着现代人看到原始森林就会疯掉?玩法也很别扭,随机性过高以至于经常死,我实在想不到有什么可以夸奖的地方。
Хорошая игра. Отдыхаю от людей убивая гиен, рисуя туземцев и вызываю катаклизмы мирового масштаба после активации ловушек в древних храмах
玩得不爽,太需要策略和游戏理解了,上手蛮难的
Un superbe rogue-like centré sur l'exploration avec une énorme rejouabilité. Le style graphique en pixel est magnifique (peut-être même plus que les graphiques de sa suite).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 4.1K | 89% | $19.99 | |
| — | 210 | 82% | $1.49 | |
| — | 0 | — | — | |
| $309.5K | 558 | 75% | $19.99 | |
| $29.2K | 110 | 92% | $11.99 | |
| $6K | 30 | 70% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 3.7K | 92% | $19.99 | |
| $1.9M | 2.2K | 87% | $24.99 | |
| $1.9M | 6.1K | 76% | $9.99 | |
| $1.9M | 2.8K | 90% | $19.99 | |
| $1.9M | 2.6K | 80% | $19.99 | |
| $1.9M | 7.9K | 90% | $9.99 |