
Death Trash features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay and player freedom. Create your own character and explore a handcrafted world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.7Kreviews | 92% | — | $1.9M |
| $15.99−20% | 122ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sucks, but I've re-categorized this game in my Library to "not to be installed." I kept it installed with the anticipation that it's probably going to be updated with a meaningful amount of content since, you know, early access tends to involve a reasonable amount of iteration and implementation of 'rough' content before polish happens later. Unfortunately it's been a full year since any amount of actual content was added to the title... And I would qualify that content as 'extremely limited.' Judging by the other reviews, I'm not the only one who doesn't have bandwidth to forever monitor a game that's a solid 'maybe' as to whether or not it's ever going to receive more content and actually be complete. Ostranauts, a far more technical game headed by two indie devs, with far deeper systems, with way more content, has released 4 major updates and come out of Early Access in the same time it took the developers of Death Trash to issue 3 patches. Stardew Valley, developed by one person, went through its entire release cycle (start to finish) in the same amount of development time as this game. The same can be said about Grimshire, Species: Unknown, Casualties: Unknown, and many other titles that have far deeper systems, complexity, and interactive layers. The game has what I would call Stoneshard syndrome. Unique? Sure. But nobody in their right mind is going to sit around patiently waiting 15 years. I hope it releases one day, but I'm not going to keep waiting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is not dead... The reviews are lame. People are impatient. I don't understand this trend of giving a "bad" review based on how long a game takes to be developed. Devs do need to produce a general portion of their game before they publish or release it to the public as well. But I think this game even if not finished is still worth buying. Tell people to not buy a game because a dev is taking a long time to finish is kind of ignorant. The game is good, finished or not. There's even a demo if you don't want to buy it. I am sure the dev will finish this game. People have lives to live.
I see someone (probably a friend of the devs or a dev themselves) in the reviews saying "The development team is small and while that's no excuse, I'd like to point out that unlike most developers the man literally posts a dev log of what he does everyday and I mean everyday of the updates he's doing behind the scenes." It's been 5 years my man and there has been next to NOTHING. It took them 6 years to create what you see and 5 years more to create nothing. This is why I urge people not to buy early access games. This game and Fallen aces were 2 games that were completely abandoned. Dev's got their money and the consumer who tried to support them in early access got an incomplete product. Basically criminal.
This game is frankly never coming out, whats there is fun and delightfully well done but it ends at a screeching halt. Developers, while they are a tiny team of I think just two people, don't make any really meaningful additions and just release hotfixes every 3 months for bugs in the game. The roadmap may as well be useless since only 1 real addition to the story and gameplay has come out since EA release (mind you its 2026, this was unveiled at SGF'21) Just don't buy it until its done (high chance never)
Honestly at this point, not even being mean, just say you don't want to finish the game. I'd rather you guys be truthful to your community rather than silent. It sucks because this game has so much potential, really hoping y'all pull it together someday.
Bought it the instant it launched because i loved the setting and art style. But the game's been in the development for like 11 years atp and still is a nothing burger. A shame that it will never be finished, specially because the devs are more worried about replying to people complaining about the slow development cycle, than finishing their fking game.
The last time I played this game was almost 3 years ago. It was good but not enough. I want this game to be completed and play it again! So devs, don't take this review the wrong way. I enjoyed your game but having to wait 3 years for the game you've already bought is not a good sign. I'm not even sure how much longer I'll have to wait too. Please just complete it as soon as possible without ruining anything. For gamers: It's good but I don't recommend you to buy it in early access.
Death trash is an isometric real-time combat game set on a planet after some sort of cyber-biopunk cataclysm. The game is not finished, but the last update was June 11, 2026 (about 1 month prior to this review). There's not a lot of content; Weapons: 2 types of pistols, 2 shotguns (with conditional variants), 1 smg, 1 rifle, 1 auto rifle, 4 energy rifles, a rocket launcher, a grenade launcher, and a special cyborg arm (uses ranged weapon slot, can only be equipped/removed at the "Tower", and requires a positive reputation w/the inhabitants). There are quite a few melee weapons though. Armor: 4 different body armors (2 ballistic, 1 energy, 1 bio) and a bunch of masks tht add +5 prot. to an element or +1 to a stat Game World: there are numerous locations but about half of them are just there; there is nothing noteworthy about them except maybe a few mutants to fight. Crafting: you can produce all ammo types, there are only 2 health consumables so far, one of which requires a very rare plant. There's not much else. Several commmon items, such as booze, puke, and paper, seem to have no use at all Cybernetics: there are slots for cybernetic enhancements, but I've only found 3 so far: the mysterious disease you start with and 2 cybernetic eyes (both use the same slot). Combat controls are a little clumsy (i.e. dodging and aiming) but manageable. Your character doesn't actualy register combat until you're actually hit. This is not a problem for ranged combat since you automatically pull your weapon out when you aim (right mouse) but melee weapons require you to hold "shift". The major saving grace of this game is the story and atmosphere. It is definately unique amongst any game I've played and has me wondering what's going to happen next. Considering that it's not yet finished, I currently would not recommend except on sale.
♥♥♥♥ off to those butthurt it's still EA. Day one they said how few they were and how long it was going to take. If they actually abandon the game then pitchfork their ♥♥♥♥♥♥♥♥ but until then stop being angry at yourself and taking it out on them.
No update in a year. RIP.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.7M | 9.8K | 94% | $24.99 | |
| $24.3K | 71 | 93% | $8.99 | |
| $1.3M | 8.1K | 83% | $5.99 | |
| $587.5K | 765 | 65% | $39.99 | |
| $18.1K | 213 | 78% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.5K | 91% | $14.99 | |
| $1.9M | 2.8K | 90% | $19.99 | |
| $1.9M | 2.2K | 87% | $24.99 | |
| $1.9M | 6.1K | 76% | $9.99 | |
| $1.9M | 7.9K | 90% | $9.99 | |
| $1.9M | 2.6K | 80% | $19.99 |