
Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 4.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Drova - Forsaken Kin" is a pixel art Action-RPG inspired by the grim dark classics of the genre and the mystical allure of Celtic mythology. Dive into a handcrafted open world where your choices and actions shape the environment. A society has discovered the power of a dead empire: to capture the spirits that govern nature and rule over them instead. However, the anger of the remaining spirits divided them. Where will you stand?

Forge your own path around dangerous landscapes, fulfill tasks, trade, gather and craft equipment. You start with nothing and as a nobody. Study your environment, and use the surrounding clues to reveal mysteries and grow stronger. Only your flow of battle stands between you and certain death.
Join one of two factions, each with their own values and in pursuit of their own goals. Your choice will be relevant for the rest of the game and impact the entire story. Everything comes with a price. Meet teachers and learn numerous abilities, but expect foes and betrayals too.

Explore nature and seal the power of spirits that rule it. Learn how to use them in your favor, but be prepared to battle their channeled anger in the world surrounding you.
Free navigation in a dynamic hand crafted open world
Flow based combat system with different combos and weapons
Tailored story based on your actions and dialogues
Join one of two factions to survive in this world
Learn and master various abilities to create your own playstyle
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.8Kreviews | 94% | — | $5.7M |
| $24.99 | 815ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Drova - Forsaken Kin — очень качественная игра с нотками олдскульных RPG. Ну или просто симулятор спама каламбуров в личку вроде: "Ты чё на винду дрова установил?", "Понятно, Pa1e опять в дрова" и тп.)) Немного о завязке основного сюжета: есть мир, где вы живёте. Жизнь в нём всегда была суровой, а в последнее время люди вообще на грани выживания. Когда надежда почти угасла, воины принесли в поселение необычный кристалл, и местные друиды решили с его помощью открыть портал в райский мир под названием Дрова. Там не должно быть суровых зим и голода, земля бесконечно плодородна, и вообще всё как в сказке. Но в один тёмный вечер два друида направились куда-то, прихватив с собой кристалл, а вы решили за ними проследовать. Друиды искали место для открытия портала, но в процессе получили нагоняй от духов. Один из друидов, перед смертью, успел телепортировать себя и заодно вас. Так вы оказались в Дрове. И оказалась она далеко не райским местом, а скорее — подобием реального мира, где сильный кушает слабого... Сам сюжет ничем особо не выделяется — просто обычная история, как и везде, со своими дырами, противоречиями и нелогичностями. Местами линейность люто раздражала, но что есть — то есть. А вот сайд-квесты просто замечательные — зачастую с несколькими способами решения, и последствия принятых решений во время их прохождения часто влияют на окружение и НПС. Диалоги действительно интересные, увлекательные и хорошо написаны. Я был полностью погружён в игру с первой главы. Игра постоянно вознаграждает любопытство. Я пробежал всю карту, залез в каждую нору, выполнил каждый квест не просто ради ачивок, а потому что мне реально было интересно изучать этот мир. Такая увлечённость, наверное, у меня не возникала со времён прохождения Скайрима. Боевая система — великолепна, просто примите это. Напоминает что-то среднее между оригинальной Baldur's Gate, Stoneshard и "Солсами". Битвы ощущаются очень круто, особенно против людей. Очень приятная и детальная пиксельная графика. Музыкальное сопровождение не отличается большим разнообразием, но у каждого биома есть свой уникальный мотив. А саунддизайн — 10/10: всё звучит очень живо и атмосферно. Подытожу: Для меня было полной неожиданностью, что какая-то случайная инди-команда сможет вот так просто меня удивить, создав одновременно такую простую и очень качественную RPG, которая затянет меня на десятки часов. Всем любителям жанра рекомендую — ну, камон, тут можно гладить собачек, кошечек, овец и хрюшек xD.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Polish*languages with full audio support
| $24.99 |
| 315ratings |
| 94% |
| — |
| not modelled |
| $16.74−33% | 292ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I find it hard to believe that there are people who, after playing for only 2 hours or less, already say that Drova is unplayable and very difficult. I assume these comments are from people of the "new generation" of gamers, A.K.A. people that want everything easy and want to level up once per 5-10 minutes. This game is a love letter to the OG players, people who understand that leveling and exploration is part of the game, and the start is hard but once you know the basics it turns to be pretty easy to deal with. To the OGs, ignore the negative comments, this game is for YOU, the story so far is pretty interesting, and there are few games that have teleported me into the game itself, making me feel as if I were truly inside the game. This is one of those games. 9/10 so far, gotta play more to see if its a Masterpiece but so far is pretty well designed
I love the retro feel of Drova: Forsaken Kin, but I found the early game a little too punishing to reach that point where it really hooks you. It often felt like an effort to come back to, and in a time when players are spoiled for choice, that works against it a bit. That said, I understand that broad accessibility probably is not what this game is aiming for. I suspect that players who want exactly this kind of experience, and who have the patience and skill for it, will likely love it. For me, though, it is more of an off-the-beaten-path title that will probably end up in my pile of shame as something only briefly sampled.
I dunno I just feel like I was expecting more from this game, it has good reviews and sat on my wishlist for a while, but when I tried it the combat was just kinda boring and the story didn't really draw me in, it overall just felt pretty basic to me. There's nothing particularly awful about the game but there's also nothing particularly interesting about it to me so I doubt I will ever play it again, let alone finish it. I can't really recommend this game but I also don't feel like it's a bad game, I think it has its place among games that appeal to nostalgia.
原处密林山洞里的车轮战是给人玩的吗,第三轮场上七八个敌人动都动不了就被打死了。已经拿到了游戏最强的装备还被打的跟狗一样,制作人自己出来打个无伤看看?主角性能就跟不上这么面对多人的战斗,敌人一个个都比你性能强,所有人一起对你出手,怎么玩。还有遗族营地旅馆上去的车轮战,两个巨人加一群尸鬼士兵,一群人加上弹幕我都看不到我人在哪了,做这种挑战有意思吗?什么魂游都没这个难,人家不会给你一群精英怪和你关一个笼子里给你挑战,精英怪是精英怪,无双割草是割草,弱智制作人就知道:噢我这里放一堆很强的怪物,等你打过去可能会有奖励哦。你们自己打过吗?! 第二次修订评价,我承认我上次破防了,故此删掉了很多脏话。 但是我绝不会给这个游戏好评! 确实但从主线任务看,有探险有装备养成有剧情,但人物设计比较小儿科没有什么记忆点,强制两条腿慢慢走路就那么几个传送点无意义拉长游戏时间。也不能说不好玩,还是可以玩。 选遗族还是奈米顿大同小异随便选哪个阵营都行。难度设置简直无语,从没有这么难受过,从来没有打过这么难的游戏,开发者还回复你要探索游戏变强,我探索你个登。 六千块的处刑者大斧拿上,斧头技能全点上,穿着古代最厚的甲,力量点到五十多,我得到了什么呢,只能新手村虐个菜。打沼泽提取器下面的眼睛boss,第三阶段他那攻击范围频率简直无懈可击,一套打到残血,闪避都躲不掉做那个闪避有什么用,只能跑路躲开再跑回去继续挨打,到底有没有攻击窗口?还有他那血是有多厚,几万点血是吧,还在这设计一个血瓶恢复降低,我血瓶喝完了才打了一半,一个普攻血条几乎不动,一个爆炎法术才算是刮痧,我真的服的彻底。打奥杜因,黑龙米狄尔,打科斯孤儿都没这么无语过……
哦……原来我要去看TMD攻略然后开局无视一切花花草草直奔主线拿到人权装备才能获得呼吸的权利,不然我一分钟防御不犯错,输出不浪费,才能磨死一条狗,狗三口一个我? [h1]滚[/h1]
是一个很挑玩家的游戏。 它把人拽回了开发者不把玩家当巨婴的黄金时代,然后依靠玩家和开发者的互相信任完成一种被人误解的共谋。 ——“游戏指引好差,我找不到路” ——不是哦,游戏指引好多好多,给提供的方法也好多好多,就拿前期进入xxx来说,门卫拦着你说不样进,但是你既可以去xxx做xxx也可以帮xxx找xxx把你xxx进去。很多任务都有多个解法。游戏里凡是移动的生物(你喂了鱼的小猫,不理你跑开的npc),只要你跟上去,会在终点给你惊喜。世界充满了人工雕琢的非涌现式相互关联设计,这不全都是指引吗?还是说,你所谓的指引,是满屏幕的箭头和任务列表? ——“地图资源固定,前期没拿到剥皮技能会错过皮。” ——这个实在是最妙的设定了,地图上的怪是固定的,怪物尸体的位置也是固定的,意味着,你真的缺皮的话,学到剥皮之后回到怪物尸体的地方,你可以再次剥皮。但是,除了卖钱谁会缺皮呢?这不是RPG吗?不是那种自己扮演一个会成长的人的RPG吗?要不你直接控制台,什么都不用学了。 ——“战斗难” ——是的,请你享受。 ——“战斗手感稀烂,武器系统不平衡”。 ——确实,很扣分。 ——“堆怪。” ——只要你一直走大马路,怪不会主动理你。 ——“开放世界探索充满了恶意!” ——“Welcome to the real world! It s**ks. You're gonna love it!”
吹太过了吧这游戏。战斗手感稀烂,数值用脚填的,没感觉到乐趣
This game is incredible. I never write reviews but I felt compelled to talk about this game. I am an OSRS veteran, I have thousands of hours across multiple accounts, and I am always searching for a second game to play that will scratch a similar itch. I downloaded Drova off a whim and based on the good reviews and realized I had finally found what I was looking for. The games are hardly similar at all beside their old school look, however, I think what really got to me was the wonder and exploration of it all. This game does not really guide you very well (intentionally, it seems) and you must rely on exploration as well as a lot of trial and error to figure it out. I’m still only about 25 hours of playtime in but have loved every minute. Cannot put it down. I recommend buying and downloading this game immediately, read or watch 0 guides, and get to exploring. Talk to everyone. I’m playing on steamdeck and it is a perfect game for handheld. To the devs, thank you so much for making this game.
A fantastic game and a must play if you are a fan of the Gothic series and other Piranha Bytes games. The progression system is taken right out of Gothic in that the world is actually completely open and you are only gated by your relative strength to the enemies in new regions. The leveling and gear progression is taken right out of Gothic as well. On level up you get learning points that you spend at teachers to learn new skills and increase your stats. The world, atmosphere, story, and characters are all fantastic and I was more engrossed in the narrative than I thought I would be. There are a myriad of memorable characters that all have a little charm to them which is impressive for just how many unique NPCs there are. Combat is good, nothing amazing but there is enough there to keep you engaged. Finding new and better equipment is always very rewarding and there are a lot of spells and skills to experiment with. The absolute best thing this game does is exploration. The world is not that big but it is filled to the brim with things to discover and areas to explore. There is always a cave to explore, a hillside to figure out how to access, and a dungeon to discover at every stage of the game. Even in the final chapters I was stumbling across things I had missed previously. Just overall a fantastic game and a RPG experience that is way too hard to come by these days. I can’t recommend this game enough if you enjoy older RPGS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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