
Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 56.83/day in the week to Jul 17 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.5Kreviews | 89% | — | $4M |
| $24.99 | 72ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я читал, меня ебали.
先说结论,粉丝向作品,仅限玩过前作密教模拟器的人可以试试看。 前作玩了400个小时,大大小小mod和dlc玩了个透,但这一作只能给差评。 优点和前作一样保持了神秘学世界观,美术音乐也很独特,深度内容确实很丰富,其他优点看别的好评就我不复述。 再说在前面,类似什么新手引导不足、文本晦涩,这是系列作特色,不算问题。 多花点时间就能玩懂机制了,看不懂玩不懂的在这一步就给劝退的只能说不适合玩这系列游戏。 但游戏本身最严重的问题,就这UI交互,只能说花时间越多越痛苦。甚至不如前作,的早期版本。 前作密教模拟器也是,好端端的,制作组脑子抽了打个补丁,改了交互突然变成了啥比。 本作交互更啥比了,可以说是灾难。 游戏内有大量需要手动整理的物品,没有列表,自己东西放哪了自己得记着,我姑且还能说这也算特色。 但它拖动物品的吸附跟啥比一样,你觉得自己放上去了结果没有,经常要重新拖好几次, 而且物品点击拖动时又会放大,大一点的物品拖起来把收纳挡得干干净净,完全看不见放没放在架子上, 这我真不能说是特色了,单纯的乐色。 还有的书架一看明显就是可以放3本书的空间,但是不知道什么神必判定你最多放2本上去。 因为这神必判定我还试了半天到底是“没对准位置”还是“就是放不上去”。 那书本也不统一一下外观规格,同类书放一块歪七扭八又不工整,颜色纹路也是乱的,爱整理和不爱整理的都得气出血。 对话框内物品交互也是,他们知道做个双击物品放入,又不知道做个双击物品取出, 放错东西要么手拖出去,要么按esc关闭窗口全部取消,还在探索阶段的时候90%都是放错物品,还要你挨个拖出去, 还不敢乱拖,那神必吸附,你要是不小心把物品拖到什么角落收纳放上去了以后都找不到。 上面还说了因为物品没有列表,有哪些东西得自己记,又衍生出一个新的问题, 物品很丰富,是的,褒义的很丰富。 但除非你愿意时不时花半天整理,否则等你需要某个东西的时候完全可能找不到或者忘了。 可以鼠标移到属性上使同类物品闪烁,但那个闪烁弱得不行,小物品视野拉远了根本看不清,点名批评各种墨水饮料和唱片。 几个小时玩下来我腱鞘炎都要犯了,我严重怀疑AK有没有测试过自己做的游戏,还是说他觉得很cool? 前作就是因为UI交互莫名其妙走倒车,这一作还变本加厉,实在没心情给好评。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 4.1K | 79% | $24.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 8.2K | 95% | $14.99 | |
| $4M | 11.6K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 14.2K | 80% | $19.99 | |
| $290.6K | 807 | 71% | $14.99 | |
| $90.1K | 216 | 74% | $18.99 | |
| $32.4K | 89 | 82% | $11.99 | |
| $437 | 2 | 100% | $5.00 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скорее всего хэта игра создана для тех, кто играл в предыдущие (или подобные) версии. Но я не из тех. Не получила никакого даже малейшего ввода в игру, обучения или обьяснения механики. Огромный дизлайк
Замечательная вещь. Столько книг, столько тайн, столько мистических искусств. Неспешная по темпу, не бежит за тобой и не кусает за пятки как в Симуляторе Культиста. Нет, тут мы Библиотекарь. Нас не съедят, мы в домике, мы уже преисполнились в таинственном чтобы особо не беспокоится и укрылись в библиотеке от остального мира. Путешествий и битв не будет, наше могущество не сокрушит никого в гонке со временем, но нам открыты все старые легенды и загадки. Мы не блуждаем по Обители во снах. Мы не ищем Дверей. Мы просто исследуем эти знания как учёный. И если душа будет лежать, то однажды мы перепишем судьбу мира. А пока... Завари чай, приготовь тыквенный пирог и сядь с приятной книжкой глядя на горизонт с одной из башен. Может ты увидишь далёкий шторм, летящий Панцирный Крест или блеск Ис. Может быть просто красивые облака...
一开始完全玩不懂,但是边摸索边玩着越打越上瘾,一不注意四小时就过去了
和密教相比,文本更好读了,背景清晰,节奏舒服,果然铁饭碗就是香。
I have mixed feelings about this game. On one hand, I can play it nonstop for hours, while on the other, my every playthrough ends because I start feeling that everything in the game is kinda pointless. I gave it a year, or two and played it again, and all I can say is that for a game about a library I barely read anything. Most books are just small anecdotes accompanied by an in-universe explanation of a recipe. Supposedly, my librarian learns some useful skills that could be used for crafting and special interactions, but practically, they are just a requirement to read more books to acquire more skills ad infinitum. Also, the house is full of materials, so if you are not afraid to use them, then you don't need to craft as much. I don't think that this game needs some sort of threat, or a loss condition, like in Cultist Simulator, but I always feel like something is missing. In other words, I don't regret my time spent on the game, yet I constantly yearned for more.
密教玩家,词穷,但无脑吹,刚开始接触,看教程中,可玩性真的很高
книга прикольная
I gave up after an hour. The progression and puzzle solving interactions are all done by cards with symbols being matched to map locations with combo of requirements. In theory this is a nice mechanic, but this game takes the info and hides it behind multiple clicks and obscure symbols. Having to figure out what you current card elements can be used on is an excessive chore of clicking back and forth and looking at symbol patterns and colors and then looking at your cards symbols/colors. So many clicks! Obscurity for the sake of obscurity is not fun Any story elements are get subdued and irrelevant since you spend 90% of your time just playing a symbol combo match mini game. This game is a great example of great white boarding idea, great art, potentially an interesting story, and executing on game mechanics falls flat on its face and fails hard on purpose. The devs behind this game are either oblivious or are the type of developers that care about their art and not about making a game for gamers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.