
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
把每个角色的来龙去脉讲的清清楚楚这是优米雅加大分的点;演出也不错; 后期玩法确实有点重复了,图太大,探索成本太高回报却很低; 炼金系统的玩法确实削的有点多了,往不可思议的设计思路回调一下可能比较好; 角色技能和道具动作分别做了,这很好,但是光污染太严重了,感觉每个人身上都背着好几盏激光灯,晕了,我看不清啊; 感觉还是挖了些坑,希望后面有填,期待续作,主角换一换,让优米雅当第二个苏菲也很好啊
ตัวละครดี เล่นสนุก เพลงประกอบก็ดี แต่ถ้าเทียบกับราคาแล้วรอลดดีกว่า
非常讚,沒有被DEI, 而且戰鬥系統更朝向即時制了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
大好きです
游戏还不错,挺休闲的,解谜也很简单,跑起来和战斗有点快,来不及欣赏泳装。
The game is decent but i'm not really a big fan of the new battle system or items usage. The story was alright but I wouldn't buy at full price best to wait for a sell like I did.
I've been playing Atelier Series from Marie. And this is the ♥♥♥♥♥♥♥♥♥ game ever in my life. There are so many bugs. I had to delete my save files because the main NPC moved to the next region before I finish the development quests. Normally, even if the NPC moved, the quest should still be updated, but this amazing game, even though it is an open-world game so technically the exploration to different regions should not be a problem, does not let me update the development quests from previous region and I could not move forward as I could not get the bullets required for this game. And the synthesis should be the main part of the atelier series, but synthesis in this series is useless as all of the items can be synthesized from raw ingredients and not other synthesized items. So it is boring as hell. DO NOT BUY THIS GAME.
1.操作手感差 2.炼金系统没意思 3.为什么要在开放世界放那么多宝箱?
[h1] 出てくるキャラに興味があるならおすすめする作品[/h1] ただアトリエシリーズが初めてっていう人におすすめするにはちょっと...って感じ 今までのアトリエシリーズとは雰囲気が違う感じ シリーズによって戦闘スタイルや錬金の方法が変わるので当たり前なのだが... [h2] 良いところ[/h2] [h3] キャラ [/h3] [b]かわいい!![/b] [b]かっこいい!![/b] [h3] 戦闘 [/h3] エフェクトが派手に出るおかげでファンタジー感が強く出ていたまた、錬金の魔法感もよく出ていた BGMも盛り上がる曲のおかげで楽しめた [h3] 錬金 [/h3] 楽 最初にお任せで入れてもらって後から修正する流れをしていた [h3] 探索 [/h3] オープンワールドで探索する場所が広く探検しているだけで楽しかったし、何もないみたいな場所も少なく飽きずに探索できた [h2] 悪いところ[/h2] [h3] キャラ[/h3] 味方陣営の深堀などは多く楽しかったが、ストーリーのキーとなる敵の深堀が少なくすぐに退場してしまった とあるボスにて普通の戦闘だけではなくバトル中に演出などが入ったりして面白かったけど倒した後、敵が逃げて終盤で戦うんだろうなと思っていたら塵となって消えていった ワープ演出かと思ったけど話的に消えていったぽい [h3] 戦闘[/h3] テンポが速すぎる 速すぎることは悪くはないが、ボタンを連打しているゲームになっていた キャラがとても良いので戦闘中のアクションを見たいけど速すぎるので見れない プレイしたことのあるアトリエ ライザ1,2,3 ソフィー1,2 フィリス リディスー ロロナ トトリ
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |