
"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.29/day in the week after.
About
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 2.5Kreviews | 64% | — | $4.2M |
| $69.99 | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 843 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整个剧情围绕着记忆展开,不断寻找以前人们留下的记忆来知晓过去发生的事情。 1.优米雅好看 2.游戏优化屌差 3.炼金感觉没有苏菲有趣,虽然自动炼金省事 4.战斗全靠队友,憋到后期有了全能化神打谁都是秒秒秒 5.建装系统有点意思但不多,难操作 6.地图上兴趣点贼多但是大部分没啥用 7.摩托获取时间太晚,操作也不舒服
这作炼金工房除了优米雅的很优秀外,其他方面很一般甚至可以说很差,尤其是最后一张地图如果主线推进过快会导致开拓任务无法触发的恶行BUG。想打全成就,记得在最后一章拉库纳多存几个档,先推进开拓课题再做主线。如果和我一样主线推完,发现修理工具(液体)、玛娜扩散器、铁砧和结晶花没有解锁,那不是你没有探索全,是你触发BUG了。如果有存档,回档先触发任务;如果没有存档,可以试着按照以下步骤尝试([b] 该方法的原发现者是xhh的Askano,可以去点点赞, [/b]我只是搬运,方便和我一样找半天的玩家): [spoiler] 1.确保自己拉库纳(最后一张图)的开拓任务只差配置:玛娜扩散器、结晶花和铁砧。在图内任意一个健装区域,选择:建装-目录-自由建造-圆木屋A,该建筑自带铁砧;建造完成后,开拓进度到了94%,这时你会发现任务神奇的出现了,在席巴修(二图)据点,可以根据提示继续后续;[/spoiler] [spoiler] 2.任务推进到利希特的疑点,过完剧情会发现无法交互,保存-返回标题-继续游戏,就可以交互了。(我只遇到了无法交互,有些可能遇到无后续任务提示等情况,可以试试手动触发(看视频或者攻略,知道具体的触发点,然后走过去触发)。 [/spoiler] 真的是越玩越生气,只想说没有金刚钻,不要揽这个瓷器活。地图设计差,故事尴尬,支线无聊重复,连核心的炼金也简化到约等于没有,再加上BUG,真的一点想夸的欲望都没有。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.2M | 4.3K | 88% | $39.99 | |
| $4.2M | 4K | 93% | $24.99 | |
| $4.2M | 2.7K | 73% | $49.99 | |
| $4.2M | 81.9K | 85% | $3.99 | |
| $4.2M | 7.5K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $859.9K | 4.8K | 79% | $7.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $156.4K | 1.1K | 89% | $5.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
刚主线通关,支线实在打不动了。 地图又大又空,探索收益太低,地图解密枯燥重复,导致越往后打越累。 支线任务一样,收益太低,尤其是每个地区的探索任务过于繁琐,但前几个地区的又必须要做以拿到重要的探索道具。 炼金极其无聊,完全看素材的等级,几乎没有相互的依赖关系,导致大部分道具不想炼金。 说到素材,大部分素材到处都是,少数关键素材反而不知道在哪里。 再就是要炼出高等级的道具都要靠刷语音碎片,过程也是太重复无聊,只能给几个关键点的道具刷到10级。 剧情也是, 感觉不出任何重要性的队友还有一堆磨磨唧唧的故事,整体故事基调强行煽情,最后的boss基本是被秒杀的,非要展示一下这个全程基本就没用过、无聊的爆发系统打决战。 更不提各种小的动画严重拖慢操作的连续性之类的。 总之,好的地方我几乎想不到,烂的地方到处都是。 炼金虽然只玩过近年来的几部,但是这部实在是太烂了,暗耻还是考虑考虑苏菲3吧。
劇情見仁見智 但我喜歡 後期的開點會開到有煩躁感 總體來說並沒有很喜歡
红白还是没忍住买了,优米雅本体带季票的钱能不能给我退了啊。
I feel bad, I really think the idea of the game is interesting, I wish the technical issues weren't there (or as bad) but the game constantly crashes. I tried what others have suggested but no luck, random crash to desktop usually when fighting or in a taxing area. Note I have a RTX 5090 and a 285K so I don't think it's a system resource issue, especially with the wide spread issues people have posted. Had to refund the game, and I cannot recomend. Please fix this devs! I would love to re-purchase if those issues are fixed.
This is not the atelier game I want. Said by the player who started from Marie.
흑우색 패키지 사서 3지역 도중에 멈췄다가 dlc 다 나오고 나서 완결 치고 몇자 적어보자면 주관적인 평점 3.5/5 정도 요즘 니혼 패키지 게임만 그런건진 모르겠는데 전체적으로 게임 미완성으로 먼저 출시한 후에 돈 받고 팔아먹은 뒤에 시간 지나면 보완해 나가자는 느낌이 너무 .. 강했음 전작 라3과 비교하면 물론 개선된 시스템도 있지만 게임 중간중간 잔향입자 표시 안뜨거나 기타 버그로 재접 해야되는 상황도 많았고 후반부 지역 빈약한것, 게임 출시하고 초반에 재조합 버그로 장비 밸붕 방치 같은것들은 많이 아쉬웠다 단, 억지 플탐 늘리기 같은것과 잔향입자 << 이거는 그냥 욕 처먹었으니 삭제 하는게 맞는거 같다 전체적인 게이밍의 재미는 딱 평이한 정도로 할인폭 크면 사서 한번쯤은 해볼만 한거 같음 이상
Una historia oscura y muy buenos personajes, mundo abierto y action RPG. Me Gusto
el mejor que he probado de la saga
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.