
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Firis" is the 2nd instalment: after Firis encounters alchemy and is able to leave town, she is taken on a magical journey that has no limits.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 491reviews | 74% | — | $341.3K |
| $19.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前作のソフィーのアトリエを先にプレイしましょう。ストーリーをより楽しめます。 [list] [*]良かった点 [list] [*]キャラがかわいい [*]良いBGMが豊富 [*]新しい仲間が増えていくストーリーで、メインキャラの成長が感じられる [*]色んなマップに行けて探索が楽しい [/list] [/list] [list] [*]悪かった点 [list] [*]クエストの発生条件・達成条件が分かりにくく、サブクエストを消化しないと一部の便利機能や調合レシピが解放されない [*]素材アイテムの複製ができない(消費アイテムが自動補充される機能あり) [*]エンディング分岐前に手動セーブが必要 [*]ある時点までは制限時間があり、自由行動が出来なくなる仕様がある [/list] [/list] メインストーリーを楽しむ分には十分なコンテンツがあります。新しいアトリエシリーズをプレイしたことがある人や、やり込みたい気持ちが大きい人ほど細かい点が気になります。
クエストが豊富で、個性的な先輩錬金術師たちや、町の人達との交流を楽しめました。 クリアまではちょっと駆け足になってしまいますが、クリア後にフリーモードになるのが良かったです。 詳細: https://shinta0806be.ldblog.jp/archives/10966442.html
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
マップ移動が不便とのことで身構えていたが、道中アトリエがあるおかげでそこまで気にならなかった。素材集めのために徒歩で前のマップに行くのはめんどくさかったかも。
Salah satu OP song Aterlier yang terbaik Seperti biasa story bagus, ost lumayan, grafis juga masih bagus, sistem alchemist yang seru
也是全成就打完了,海因兹的任务有bug导致我道具不能全收集好气,没有道具复制真的肝死,完美武器也不想肝了,开放世界真的不好玩。综合评价给到npc。主要还是菲利丝太可爱了(仅次于苏菲)
纯折磨的游戏,我是来炼金不是来跑图的,去哪里都是365里路,不同地图是不能传送的,只能靠双腿来回跑,还有很多没有意义的过渡地图,纯浪费时间。任务指引是没有的,地图和主线任务之间是没有关联性的,可以从旅人的杂木林直接到佛鲁斯海姆,不强制要求先做完白雾之森的任务,但是佛鲁斯海姆的主线需要用到白雾之森任务给的配方。不看攻略玩就是纯折磨。
玩过的最恶心的一代炼金工房,甚至忍着吃到开飞空艇然后游戏闪退了白玩俩小时
本来吧,没见过世面的元气村姑人设挺讨喜的,从零开始冒险的氛围也很让人享受。然而也不知道GUST在做完了A17之后到底经历了啥鬼东西,居然能在A18这一部作品里把以往历代的所有缺点全部集于一身也是没谁了。其一,最逆天的莫过于格子危机,格子数比隔壁生化危机还要稀缺,开局打开材料箱一看才1000个格子,我差点以为自己少看了一个0,再三确认发现就这么逆天,简直比远古的亚兰德系列开局2000格子还要坑爹。炼金合成系统可是这游戏核心玩法啊,各种素材和炼金产品种类加起来都不下100种,平均每种库存分配不到10个,EXCUSE ME?LOOK MY EYES!ARE U FXKING KIDDING ME?其二,A16~A17已经取消了万恶的时间限制系统,这次咋又开历史倒车加回来了?加回来也就罢了,咋还变本加厉,就连在地图闲逛时间都在流逝呢?菲利斯知道她只有361天时间通过考试吗?我猜她不知道,因为她到处赶路做支线给NPC通马桶的时候时间就已经用光了,还当个屁的炼金术士呢,还是乖乖回老家当个挖矿村姑吧!其三,本来我还试图挣扎一下把库存多余的低级素材卖掉换钱好节省空间,结果我发现城镇的商人他居然不收!也就说哪怕我素材爆仓了也只能扔掉浪费掉,弱智商人就是看都不看一眼。行吧,弱智GUST大概是被母猪给上了才做出来了这游戏,所以我也不惯着他们了,直接卸载拜拜了您嘞!
Should games care about quality of life? Not if your Atelier Firis Where to start, it's a grind upon grind system where there are no attempts to make life easy. No fast travel till very end of game. Post game? So if you need a material, you have to travel zone by zone by zone. It gets old No item duplication. None. There is an item that duplicates materials, but you will be constantly remaking stuff, mainly bombs. Bombs. Nothing else really does DPS, if you have melee characters be prepared to see the word 'resist' Because of no duplication you will just spend the rest of your life making bombs. I really liked it at first, it felt honest. But the lack of QoL meant that after about 60 hours I just saw the rest of my time as running from zone to zone and making bombs again and again Add to the fact that you have to make and remake ALL items to get them to 3 traits. It's improved a bit by the precision research desk. How easy is that to miss, I only just found out about it by accident many hours into the game duh. There's tons of other annoyances, these are the main ones. It's just too much like hard work, I have been playing shorter and shorter sessions but I'm done now. Is there nothing good? Not at all, it's the best storytelling (at least at the start) of the Atelier series. Very good
由阿蘭德系列一直玩到此作,關於對此作好評或差評比較難決定,算是中規中矩的感覺,作為系列Fans先當作是好評。 菲莉絲此作有優點也有缺點,先寫缺點,此作改成類似開放世界類型,遊戲初期過了教學後就只有1個大目標或任務,玩家很容易不知道要做什麼,跟之前的作品有巨大差別。地圖的怪物設定很強,打幾場基本就沒血要回家休息了,就算打得過地圖的怪,因為LP系統還是走沒多久也要回家休息。遊戲設有時間限制,沒自動補充道具和量販店系統,要一直造消耗道具打怪,很容易導致限時內未能完成主線任務進入BAD END。 另外不知算是優點還是缺點,菲莉絲幾乎算是取消了系列的參考書系統,學習配方的方法改成調合指定道具N次,收集指定素材N次,擊倒指定怪物N次等,而且要求的次數也不算輕鬆,導致可能打到破關還在用初期的幾個道具,還好遊戲能自由更改難度,調成EASY不去碰結局以外的要素還是夠用。 優點方面,故事和角色設定依舊不錯,個人頗喜歡主線劇情一眾公認鍊金術士,考試的部分也很有趣。考試後加入自動補充道具系統令遊戲回復常挽回一些評價。 題外話,蘇菲老師很殘忍,教會徒弟基礎知識後就跑了讓菲莉絲自生自滅。還有第一次開遊戲發現主題曲竟然是中文版本被嚇到,我還以為自己聽錯。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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