
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Firis" is the 2nd instalment: after Firis encounters alchemy and is able to leave town, she is taken on a magical journey that has no limits.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 491reviews | 74% | — | $341.3K |
| $19.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Linux(ubuntu / Cinnamon)でプレイ。ほぼ問題なく動く(一回だけクラッシュしたが以降は何事もなかった) 前半は時間制限、後半も量販店なしという硬派な仕様。でもアトリエが好きでやり込みが好きな人にはむしろ楽しいバランスだと思う。 主題歌が素晴らしい。 それと、フィリスにはライラの原型を感じた。つまり太もも。慎ましいのに主張が強い。芸術点が高い、かもしれない。 初心者にはあまりおすすめしづらいが、シリーズ経験者なら十分楽しめる。 ## 前半(公認錬金術師試験) 寄り道しすぎなければ時間は余る。鍛えて装備を整えればソフィー撃破も難しくない。 楽したいなら一度タイムアップして二周目特典(衣装効果フル適用)を使うのもアリ。 攻略情報としては、地上に出たらソウルストーン多め確保が良いかも。 ## 後半 量販店がないのは不便だが、そのぶん品質重視の純粋な錬金ができる。金策に追われないのはむしろ快適。 ただし目的がかなり薄い。誰か一人と仲良くなる程度でクリアできてしまうので、物語面は弱め。明確な目標が欲しい人には物足りないかも。 レベルはかなり上げられるので、だらだら育成する楽しみもあるかもしれない。 錬金は楽しいが、戦闘についてはアトリエシリーズらしく一癖ある。ソフィー2とかと同様に敵をブレイクさせることができるが、フィリスのブレイクは、ブレイクした次の攻撃しかブレイク中の攻撃としてみなされない。よってコンボ中などはうかつにブレイクさせず、最後にブレイクさせて必殺技に繋げないとダメージが稼げない。ブレイク値を稼ぐには錬金術師のアイテムが良いが、ブレイク中に特化したアイテムは無いので、最後の一撃のために戦闘職(非錬金術師)も生かしておく必要がある。この辺も難易度が高いというか難儀というか発展途上な印象を持った。
Questo Atelier, rispetto ai precedenti, è più Open World, ha anche tantissime missioni secondarie e mappe grandi da esplorare; infatti finora è l'Atelier più lungo a cui ho giocato; infine, questo è molto incentrato sui personaggi secondari, infatti ci sono anche un finale per ciascuno di loro.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
所々進行が困難になるところがあるので、攻略サイトを横目にやるのがストレスフリーに遊べる。 それ以外の部分では、やりこみ要素も割とあって、面白かった!
Should games care about quality of life? Not if your Atelier Firis Where to start, it's a grind upon grind system where there are no attempts to make life easy. No fast travel till very end of game. Post game? So if you need a material, you have to travel zone by zone by zone. It gets old No item duplication. None. There is an item that duplicates materials, but you will be constantly remaking stuff, mainly bombs. Bombs. Nothing else really does DPS, if you have melee characters be prepared to see the word 'resist' Because of no duplication you will just spend the rest of your life making bombs. I really liked it at first, it felt honest. But the lack of QoL meant that after about 60 hours I just saw the rest of my time as running from zone to zone and making bombs again and again Add to the fact that you have to make and remake ALL items to get them to 3 traits. It's improved a bit by the precision research desk. How easy is that to miss, I only just found out about it by accident many hours into the game duh. There's tons of other annoyances, these are the main ones. It's just too much like hard work, I have been playing shorter and shorter sessions but I'm done now. Is there nothing good? Not at all, it's the best storytelling (at least at the start) of the Atelier series. Very good
Barrel!
虽然这是个好评,但十分不推荐玩这作 作品的很多小巧思都让人难以下咽
今作は量販店がないので作成したアイテムの複製ができず想像以上に大変でした。 マップ間の移動も前半は不便だと感じることが頻繁にあります。 ソフィー1を先にプレイしているとより楽しめると思います。
屎一样的地图设计,我对大世界玩法没什么意见,但是你的跑图机制是否有点过于狗屎了,传送点太少,没有跨地图传送,前期没有交通工具只能靠两条腿到处跑,第一年的大部分时间可能都浪费在跑路上了。 屎一样的炼金系统,炼金等级机制是给人玩的?想要做出完美的道具,就得做一大堆废物物品出来堆经验值,不然就各种限制炼金各种难受,这是我玩炼金工房以来第一部让我觉得炼金系统恶心的游戏。 屎一样的发想配方,没有任何提示,发想配方纯靠自己试和查攻略,甚至我玩到游戏通关都没有解锁烈焰炎烧和电导水晶(不知道是不是bug,按照攻略的方法也解锁不了) [spoiler] 可惜我是炼金凯子,只能给好评了 [/spoiler]
不仅开倒车把时限又给加回来,炼金熟练度也是烂,逼你先用大量的垃圾道具提升熟练度顺便给背包里塞一堆破烂,还不如照搬前作。 最烂的还是这个又大又空的地图,为了给这个破地图填空,恨不得每条小路都塞上三个怪挡着。一边想让玩家探索大地图,一边又有LP限制,跑两步就要回家。 这是我玩过的最差的工坊,没有之一。
The worst Atelier game I've played so far. I can see why people may like it, but I just think it completely ruins the Atelier formula and is buggy and janky as hell on top of that. A massive downgrade from Sophie in every way.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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