
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Firis" is the 2nd instalment: after Firis encounters alchemy and is able to leave town, she is taken on a magical journey that has no limits.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 491reviews | 74% | — | $341.3K |
| $19.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩过的最恶心的一代炼金工房,甚至忍着吃到开飞空艇然后游戏闪退了白玩俩小时
考试之后就无时间限制了 有飞船之后跑图也很方便 还不错
Enjoyable big open world with a lot of freedom and a recipe system that made me have to use a wiki a lot. The rest is the same as other Atelier games, and is good.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
毁誉参半的一作,来聊聊游戏体验。 一、存档 新的炼金,如优米雅、红白没玩过,不可思议系列都是在工房存档,没有自动存档,务必养成勤存档的习惯。 二、优化 存在闪退的情况,偶尔会发生在工房内被卡模型的BUG,再次强调存档。其他方面倒是没有问题。 三、画面 本作只是DX版本,画面就是老炼金的水平,不可思议系列差不多都是这个水准。人物建模好看,但场景物品建模粗糙。 四、声音 1、配乐契合系列一贯的主题,以轻松欢快为主。 2、声优配音表现也很不错。菲利丝配音加大分,太可爱了。 五、剧情 1、主线剧情在苏菲1之后,主角离开家乡去参加考试。以日常剧情为主,主题为亲情、友情、成长。 2、苏菲1有不少角色在本作都有登场,看到老朋友真好。 3、本作主题是旅行,游戏流程中有很多队友加入到队伍中。每个队友支线内容都很丰富,角色刻画都不错。 六、地图 1、本作是GUST对开放世界的尝试之作,但严格意义上并不算开放世界。有众多地区,每个地区地图都较大,当然少不了通马桶的小任务。 2、巨大槽点1。主线通关后才能制造飞天扫帚和飞空艇,前者可以快速移动,后者可以地区传送。主线通关前跑图效率极其低下,要消耗大量时间,加上下降很快的LP,体验很糟心。 3、有时间推进系统,不同时间段、不同天气,同一个区域能采集的素材和遇到的怪物都是不一样的。各个区域有很多BOSS怪,进出工房即可刷新。 4、刷装备去神树圣域,刷钱去雪原(有一个任务可以反复交付,奖励800块,很快就实现财富自由了)。 5、由于是DX版,包含了2个DLC,里面都是高品质好特性素材,前中期素材随缘拾取吧。 七、战斗 1、跟苏菲1相似,体验上差异不大。 2、最多出战4人,未在队伍中的队友都会在旅馆和酒店等待,可以自由选择喜欢的队友。 3、本作强力的野外BOSS挺多的,难度越高,能获得的经验值和钱也越多。 4、当然战斗还是要靠我们的道具炸弹。 八、养成 1、角色特性,这个是随着角色支线的推进逐步解锁。 2、额外的技能,角色升级并不会学到什么技能,需要靠装备来附加,强化角色的战斗力。 3、配方。配方解锁模式跟苏菲1一样,都是达成特定条件来解锁。完成任务获得发想点数,如果一些配方解锁很麻烦,直接消耗点数来解锁也不错。每个角色的最终武器配方都需要特定条件发想,不能消耗点数解锁。 4、见闻院。本作内容丰富,当各种要素达成一定进度后,都可以到见闻院登记领奖。 5、商店补货机制。一段时间后各个商店会补货,能买到的东西就不用去采集了,直接睡觉买睡觉买循环就完事。 6、一周目序章后建议直接睡觉到考试,二周目开始后就能获得所有服装的加成效果,一周目不知道浪费了很多时间。 九、炼金 1、巨大槽点2。熟练度系统,本意是让玩家多去调合各种物品,但熟练度不升级,特性继承数量就受限制,调合时也不能旋转。要制作出高品质好特性的道具要比苏菲1麻烦很多。 2、巨大槽点3。主线通关后苏菲送小柯柯人偶,但是只能补充道具使用次数。没有素材复制功能,没有啊喂,素材不够了就只能去采集或者购买,又增加了玩家的工作量。 3、触媒。游戏中特殊的调合素材,使用不同触媒能赋予各种额外增益,定位与苏菲1的各种炼金釜类似。但是这个玩意是消耗品,没有了还是要去获取素材制作,再次增加玩家的工作量。 4、都是不可思议系列,炼金系统都是同一个框架,菲利丝相比苏菲1的变化其实从游戏性上说是好玩的,但体验过于繁琐。我这么久的游戏时长大多都是炼金消耗的。 十、总评 本作内容丰富,量大管饱,剧情和人物塑造都很不错,但是在游戏设计上不够人性化,操作较为繁琐,游玩体验远不如苏菲1便利。但话说来,本作绝对是用了心的,喜欢日系RPG、调合玩法的玩家推荐购买。
本作个人游玩后感觉换成自由探索触发支线和配方的玩法较上作苏菲有新的体验,但是缺点依旧延续了苏菲后期纯堆数值机制的怪,再配上这作的技能和描述基本上不匹配
很久没玩炼金了,这几天心血来潮把吃灰很久的这一作翻出来玩到白金了,果然还是熟悉的味道。剧情音乐这些都非常在线,只能说不愧是不可思议系列的,整体水准没问题。玩过A17的话还能看到熟悉的角色出场,另外本作主角菲利丝可爱捏~ 然后重点说一下最核心的炼金系统以及游戏性吧,本作前期是围绕考试进行的,设置有时间系统,一开始来说确实会有紧张感,老是怕时间用完还没推到考试的剧情,这一点导致前期的探索和炼金比较束手束脚,但后来到了才发现时间应该是绰绰有余的,我记得我到考试的时候还剩100来天吧,所以只要不是刻意浪费时间应该是没问题的。说回炼金本身,这一作让人很不适应或者说过于硬核的几个点: 1. 熟练度系统,每次出来一个新的物品你会发现根本做不出想要的成品,往往要先拿垃圾材料随便做几个才行,不然全特性都打不上去,从后时代苏菲2过来的真觉得这个设计太不现代化了 2.配方发想,这个是真的坑,我能说我白金了都还有一堆配方没发想出来么,发想的提示做的是真的很不好,有的配方不看攻略和汇总表格根本不知道怎么出来的。条件也是多以刷子为主,打xxx小怪多少次,采集xxx多少次,调合xxx多少次,有点为了刷而刷的感觉了。配合上面说的熟练度系统简直折磨 3.地图移动,前期没做出交通工具的时候是真只能靠两条腿硬走啊,我嘞个三百六十五里路。不过结合本作标题我只能说是释然了,虽然该喷还是要喷 4.LP系统,这个虽然看着新奇但是实际上比较折磨,经常探索到一半就得找营地睡觉。还是那句话,结合这一作旅行的主题这点可以稍作理解 其他的点就不说了,考虑到这一作的开放式探索和地图设计,上面的这些或多或少可以理解吧只能说,但是高情商来讲,优化空间很大.jpg 总的来说是适合老玩家玩的一作,对新人不太友好,但既然能找到这游戏也说明不是纯萌新了,乐 要问我推不推荐,我还是推荐的,建议开局先睡一年进BE拿衣服,体验会好不少。然后实在不行调easy难度享受剧情和音乐吧,不也挺好吗.jpg
2023.11.27購入 三部作セット¥7722(-51%) PS4版プレイ済 (クリア後要素半分くらいとDX未プレイ) アトリエシリーズ初となるオープンワールド 酷評もちらほら見ますが、自分は十二分にたのしめました 素材集めや戦闘、調合等、根幹はアトリエなので安心して下さい 逆にアトリエシリーズ未プレイなら他の作品をオススメします とにかくフィリスちゃんがかわいいので大抵のことは苦になりません(((
85/100 前期不能补充道具-10分 后期才能大地图传送-20分 逆天超弩级炼金-50分 炼金物品不能复制-100分 只和某个神必男队友有暧昧剧情-9999999999分 前期感觉在玩魂1,去个远的地方直接长途跋涉,还有这考试时间限制,都不敢多采东西,生怕赶不上考试,结果突然来个超弩级调和 一次调和要一百多材料。而且炼金产物不能复制是何意味 开倒车有意思吗。任务指引也是一坨,打完怪去交任务 不告诉我去哪交,只告诉我去哪打 哈哈。神秘暧昧剧情一股异味 退一万步说 就不说女性了 除了老爷子剩下三个男角色都没有,就那一个人有 这对吗 端水都不会。不过好玩还是好玩的,触媒系统很有新意,就是没有触媒效果图鉴很不方便,双武器的战斗玩起来也比较新鲜。本来是为了看苏菲和普拉芙妲才玩的,后面越玩越发现菲利斯的剧情也很有意思,重要npc和队友剧情也写得不错,也没什么拯救世界之类的压力。什么时候能玩到菲利斯2
神ゲー
While I enjoyed Firis, its first attempt at an "open world", if you can fully call it that, holds it back. The time limit is back, but they give you plenty of time. The problem is that the game’s open-world feel makes you want to explore, but you can’t do so too much because you might miss the exam; if you fail, it's back home forever. I liked Firis a lot, along with her sister, Sophie, and most of the cast. It’s a charming story about a character who just wants to be free. It helps that Firis is adorable and filled with energy. It’s the strongest part of the game. The gameplay is a huge step up in combat from Sophie. It works far better than the last entry, which makes sense, given the better layout and bombs actually doing real damage. I also enjoyed a lot of the crafting and finally got into the "loop." The objectives can be unclear, the fast travel is one of the worst I’ve ever seen in gaming, and the post-game feels a bit lifeless, to the point where I’ll return at another time to complete character stories. But overall, I had a good time, and it’s still a 7 out of 10.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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