
"The promise is entrusted to two alchemists..." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 396reviews | 91% | — | $111.4K |
| $39.99 | 212ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
設定でフルスクリーンにしているが、PC起動時の初回プレイで毎回ウィンドウモードで起動される現象が起きています。それ以外は問題なしです。 登場する女性キャラクターが可愛い、面白いので高評価。アニメ版も良かったです。 Steamクラウドに対応して欲しかった。
I think Dusk is peak Atelier for me. I know this particular style of Atelier, with the time management aspect, will never return, so nowadays I appreciate and love the entries like Sophie 2 and Resleriana as they are the next best thing. But there's something about the Ateliers from this era here that nothing else provides, for me. Escha & Logy DX is a beautiful game that aged gracefully, I really like the characters models and textures, really pretty and expressive. The scenery is simple but passable. The synthesis system is considerably better than Ayesha's (though in part simply due to the English translation of the system not being a mess like Ayesha's was), and the combat is mostly the same, with the addition of items having a nice auto-refill since the start of the game, and better use of the whole party with the support row.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉基本是玩过的最简单的一部炼金?主线最后给了1年时间打boss,但算上事件时间在第二个月就跑完两张大地图干掉强化版boss了。丢个和声毒瓶降属性然后补下支援槽,双重抽选最后丢个四极天的智慧书(满效果满品质,特性随便补了点伤害)就赢了。 炼金技能太强了,不用品质特性都能随便拉满品质,翻倍之后反复投入4属性材料即可。采集材料几乎都一样,甚至可以堆叠。随机性少了很多,虽然上限低了,但好处是不用每次从一堆材料里面翻半天了......(好像没有经典的限定时间采取一夜花环节,只能去妮欧那里买一朵然后复制着用?) 罕见的男女双主角。由于很公务员所以反而没有轻松的快乐村姑感(?),甚至主线里的大事件好多都是上面的决定(以及反复无常)。虽然是黄昏天空但上天只有一张大地图,要是多点就好了[strike](这么看菲莉斯还真是很有冒险感呢) [/strike]。 好感度系统是纯按位置随时间涨,由于结局条件要优先拉同性队友的好感。导致流程用了很久的琳卡(想起亚兰德代代都用的骑士哥)。另一个主角的好感好像没有事件触发,不过考虑到主角组能扔道具而且真的不缺时间刷好感所以还是不要干拆cp放板凳这种事情吧! 课题时间很充裕,每个阶段基本去新地图转一圈就完成主要任务了。由于配方和好材料都是阶段性解锁,其实每期末期都没什么事干。不过可以提前半个月提交课题一定程度上弥补了这一点。最后一期课题有一些很靠积累的(装备50个1格道具、全道具用过一遍等等),不过考虑到做了也几乎没收益,非强迫症可以直接不管了。 真结局还要两个主角都通关,看心情补吧。
A great follow-up to Atelier Ayesha! The synthesis system is even more involved and the two alchemists being there means that a barrage of items and things you can use in combat follows! Especially considering the double draw mechanic! Big numbers! Cast is nice, music is nice! Surprisingly interesting optional boss fights and dungeons. Would recommend!
quiero matar a katla a machetazos
m*n in my girly cauldron game
True happiness can only be achieved by using government capital to fund your sweets addiction. Probably the best Atelier game in part because the dual protagonists are both interesting and have a great dynamic. The monthly system was weird at first but grew on me over time. The map is pretty weak compared to earlier Atelier games but works well enough within the time system.
游戏玩法:爱丝卡可爱捏 游戏剧情:爱丝卡可爱捏 游戏画质:爱丝卡可爱捏 游戏难度:爱丝卡可爱捏 购买建议:爱丝卡可爱捏
公务员模拟器(doge)不过玩起来真的挺好玩的
Another solid entry into the Atelier franchise. The pacing was excellent, both with quest progressing, unlocking better materials, and experience. I hadnt realized this game did the whole 'quest bingo card' thing before Rorona did. Also there was a fun 'area activity' mechanic you could do some pretty interesting stuff with, I wonder why they never reused that in later games. It was also really interesting how hard this game let you lean into romance, given my general experience with Atelier is they not only avoid romance, but they explicitly avoid even the mention of relationships. Other than ppl wooing Rorona I dont think i can think of another instance in the games I've played.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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