
Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.
- Choose between 18 different heroes to fight for you.
- Over 100 different upgrades.
- 13 unique spells you can use in battle to help your army.
- 25 different units you can recruit, and over 50 enemies.
- 3 different maps each with an unique challenge.
Cover Art by Dean Spencer.
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] This Developer cares. [/h2] Noticed an issue with a Spell in the game. So I made a post in the Discussions about it.[u] Within 5 hours, [/u] the Developer responded to me AND put a patch out (1.16b) to specifically fix the issue. You really cannot beat that kind of commitment to your game and to quality. This is my first Steam review ever, simply for the fact that I feel it was needed.
This is review coming from an avid enjoyer of the first Mage & Monsters game. Mage & Monsters 2 really added a lot more depth and quality of life to the auto battler system that already made the first game very enjoyable. • Heroes. Not only is there a much bigger roster of heroes, most of them actually fight in the battlefield now and have their own abilities/health rather than simply being more of a "perk" like the first game. They are practically your very own "boss" on your side and you can upgrade them indefinetely and make them really OP if you wish. That brings me to my next point. • Upgrades. The upgrade system is MUCH better compared to the first game. Not only can you upgrade army stats like the first game, you can now upgrade your Hero as stated before, as well as your spells INDEFINITELY. The first game had limitations on spell upgrades and the army upgrades went up in price dramatically, but now those army stat upgrades can be purchased as many times as you want at the regular price. This new upgrade system allows you freedom to many different playstyles. You can spend all your upgrades on making a really OP Hero, an insanely strong army, or incredibily OP spells, or any kind of mixture in between! • Army Upgrades. What I mentioned above were specifically the stat upgrades, but now each specific unit in the game has unique optional upgrades that give that unit a specific perk such as more evasion, critical chance, stun chance, etc. It adds another level of customization and playstyle. • Unit Bonuses. The game now rewards you by having a diverse army with additional "perks" if you have many different "types" of units - Demons, Humans, Elves, and Beasts. You unlock all the bonuses if you buy one of each type of army unit. Many of these bonuses are very powerful like evasion chance for elves and spawning a skeleton upon death for demons. These bonuses can also be shared by different types of units if you buy and upgrade to "Share" those bonuses. I've unlocked all the achievements in both games and Mage & Monsters 2 was much easier to unlock all the achievements. Thankfully the dev didn't require you to beat the game with each Hero at the hardest difficulty unlike the first game. I still did it with most heroes because I like the challenge, but the first game was FAR more brutal because you are way more limited in your strategy compared to this game as I've mentioned above. It's way easier to cheese especially with a lot of heroes. There is definitely some balancing that needs to be done however, some heroes are clearly much stronger than others. I do like that Effero from the first game is also one of the strongest heroes here like he was in Mage & Monsters 1. The last thing I will point out is that the Hero portraits for the new heroes are terrible... the first game had pretty good pixel art. This game kept the same cool portraits for the returning heroes, but all the new hero portraits look so bad and were clearly done by a different artist. Thankfully the in game sprites look pretty good as well as the army and enemy unit sprites. Anywy I've really enjoyed this game, and despite it being easier compared to the first game to unlock all the achievements it still provides a really good challenge which I love. Highly recommended.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish, Danish
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would give this neutral if I could. I'm not very familiar with "auto battlers", this has been more entertaining than I thought it would be, however the only real variation is in the hero mechanics. I do not like that the only way to progress is via achievements and that progress is solely about unlocking more heroes. There should be skill trees and baseline upgrades to make runs easier. It's very frustrating to play long runs only to die in one of the 'end game' levels and get absolutely nothing for progress - this is not how roguelike/lite games are supposed to work.
I like the hero add on from the first game but thats it first game at lest have a roguelike element to if with the upgrade system u always get som points u ccan spend to upgrade cool stuff and come back stronger when u die but here nothing u die and thats it no fun at all whats the point of even playing??
fun oldschool game! wish there was a random waves mode or something for extra replayability at the end, but just great all around
A stellar, highly addictive strategy game with excellent army-building depth, though it sorely misses a background grind or permanent upgrade system to reward you between runs.
Incredibly addicting auto battler! Build armies and observe if you can defeat your oponents. In between fights buy/upgrade your troops and hero, learn new spells (the only active element in a fight), rinse and repeat the loop. However don't spend all your gold in one round as the game rewards you with a nice interest bonus if you decide to keep the money and manage to win the next fight. With hundreds of sprites on screen many of the battles are certainly epic. Audiovisually it's pretty decent as well. Nothing to add really. Fun, simple, addicting. Doesn't overstay its welcome. Great buy for a few euro's. Recommended! Rating: 8.0/10
I wish I could give this a mixed rating. If you haven't played the first game, then I think this is worth picking up on sale, but if you have played the first there isn't much new to experience here. Not enough to warrant double the price anyway. I feel like it doesn't do enough to improve on the formula of the original. If anything, the heroes undermine the army building. You can invest all your upgrades into building a single unkillable dragon-slaying tank of a unit and that's all it takes to win even on the hardest "Hell" difficulty.
Game just randomly reset all progression, waste of time.
You can make 20 mages cast atomic bomb multiple times under a second, balanced and approved.
Players by region
Where this game's players are, estimated from review languages.
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