
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Sophie" is the 1st instalment: a chance encounter between Sophie and a sentient book Plachta takes them on an adventure to recover Plachta's memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 1Kreviews | 90% | — | $739.2K |
| $39.99 | 848ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
苏菲的笑容有种治愈人心的魔力。苏菲的故事不是波澜壮阔那种RPG,有的只是伙伴间轻松的小日常 我就爱看这种“女孩子Love女孩子”的故事 这套炼金系统要是摸透了会觉得搅大缸特别有意思,期待下回开苏菲2的新坑
Beautiful cozy alchemy game with all charming character !! This is the first of the mysterious trilogy so its nice at starting point especially for newcomer the character story is heartwarming and the interaction is funny also makes you sad sometimes. in my opinion the main story is a bit short but there is plenty side char interaction. also if you already beat the main story and credit rolls keep going there is some mission to transition smoothly if you want play the next mysterious series, atelier firis!. the alchemy in this series is good, easy to learn but hard to master especially keep transfering trait from one item to another and make it loop until you achieve the highest possible quality will take time. the combat is also fun, enemy is challenging. there is enemy can smash your butt even on easy difficult if you not prepare enough XD. i beat this game on despair difficult defeat any boss that require you to create the best equipment with the best trait. im looking forward to play atelier firis next!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $19.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
梦开始的地方。 PS4通关了一遍,时隔多年又在Steam二刷了一遍。 炼金工房系列真的就是纯粹的好玩,好玩,无敌好玩,二十多年了全世界找不到第二个如此深挖炼金玩法的游戏,战斗强度、经济体系、培育和继承、技能和好感……一切系统都围绕炼金玩法而设计,并且每三部曲还能继续革新,螺蛳壳里做道场的典范。 还没补完旧的系列,今年没忍住来重温这一作,实在是炼金+俄罗斯方块太好玩了,念念不忘,每一次的摆放和计算都太有趣了。任何东西一旦沾上俄罗斯方块就永远不会枯燥重复了!! 我不会说炼金工房系列的剧情有趣,因为我一个百合玩家都能在这种轻百题材里一键跳过(大部分)剧情,基本就是幼稚的流水账,但我也不会说本作的叙事毫无可取之处: 我永远喜欢扮演这位背着小背篓满世界采集材料的乡村姑娘,苏菲,祝你永远内心丰盈且快乐。 时至今日,不可思议三部曲依然维持着同时满足全系列里最保留炼金核心乐趣、和最适合入坑的一代这两个条件的地位,如果你对这个系列感到好奇,玩不可思议三部曲,准没错。 (更喜欢有时间限制的高压玩法的话,推荐阿兰德三部曲入坑) 之前在Switch也买过,想回到便携式机器上面玩,谁曾想后来又买了Steam Deck,那我当然对全成就无法拒绝.jpg
I love the game story but the grind is endless and doesn't stop also you need crazy amount of materials and steps just to make decent gear.
Staring in the cauldron simulator.
購入的第一部煉金工房作品 女主可愛 角色們都好可愛! 回合制戰鬥於我而言確實無聊了 然後景色也過分粗糙了⋯讓人覺得這個價格是否有點虛高了()劇情比較平淡和套路化 純粹為了角色買單 真的很精緻😍 閃退過一次 一個多小時白打了 看了一下社區評論不止是我一個人出現過這個問題 所以需要注意及時手動存檔
Atelier Sophie is really fun. The game has a lot of charming characters and a great, chill vibe. While the story is a bit basic, what you really play Atelier Sophie for is the wonderful character interactions and the incredibly addictive Synthesis mechanics. However, there are a few design flaws that might frustrate you or even turn you off. Consider these informational warnings before you dive in: [h1]1. No Auto-Saves & Crashing[/h1] The game can crash, and there are absolutely no auto-saves (which is wild for a DX release). I got my first crash after 15 hours, and it crashed about 3 or 4 times across my 70-hour playthrough. [b]Tip:[/b] Save your game every single time you head back to the atelier, and never interact with the cauldron until after you've saved. [h1]2. Tedious Character Event Tracking[/h1] I wish the mini-map had (!) icons next to character faces when they had new dialogue. You have to constantly run around and talk to everybody, every single weekend, just to progress the supporting cast's sub-stories. It gets pretty annoying and tedious. [h1]3. Highly Unbalanced Combat[/h1] It is not uncommon to get into fights way above your capability where enemies deal massive AoE damage and your party drops like flies. There is no way to see how dangerous an encounter is before engaging (no level or color indicators like in Xenoblade or MMOs). [hr][/hr] [h1]🛠️ How to Trivialize the Balance Issue (Trait Tips)[/h1] The game gives you ways to overpower enemies, but it requires hours of crafting and merging Tier 3 traits—something the game doesn't explain well without a guide. Traits do 99% of the heavy lifting. Equipment tier matters way less than what's on it. If you want to turn the game from "impossible" to "completely trivial," aim to get these trait combinations onto your Neutralizers (preferably red) and transfer them over: - [b]Weapons:[/b] (Power of Gods OR Increase Aggression) / Skill Savings / Well-Rounded Power - [b]Armor:[/b] Dragonscale Defense / Well-Rounded Power / (HPMP Super Enhance OR Power of Life) - [b]Accessories:[/b] Speed of Light / Well-Rounded Power / (HPMP Super Enhance OR Power of Life) - [b]Attack Items:[/b] One Hit Kill / Ultimate Destruction / Cost Bonus - [b]Recovery Items:[/b] Ultimate Recovery / Cost Bonus / (Multiply OR Super Enhance Recovery) [i]Note: There are 999 Quality loops and even better traits in the post-game dungeons, but the list above is more than enough to roll the credits.[/i] [h1]Final Verdict[/h1] Despite these flaws, I still thoroughly enjoyed my time with Atelier Sophie. If you love charming characters and deep crafting systems, it is absolutely worth your time—just be prepared to save often and look up a trait guide!
Im definetly not the target for this game. I liked a lot the VN components and doing chores for the ppl in the village, but combat is just stupidly ♥♥♥♥♥♥♥♥. At the beginning i just thought that since i wasnt using consumables, which is the main point of alchemy, i was having a tough time even with top tier equips, traits and full leveled characters. But ooooh, ofc not. I made a build that worked for most people with consumables, that helped me deal with light spirit and demon lord, which i couldnt beat just having top tier equiped and full lvld characters (which i find pretty ♥♥♥♥♥♥♥♥ too, but well) but DLC Luard... is the biggest ♥♥♥♥♥♥♥ boss ive ever found in a video game. Literally decreased all his stats 13 times in a fight and he still deletes you with 2 attacks, literally nerfing stats on enemies is useless. And after searching even for japanese forums about strats and tips to beat him, the only reliable thing i found is "Equip hourglass on the 4 characters and pray for RNG to smile on you" seriously, the only reliable strat is RNG? so sad that combat is so poorly designed, i really enjoyed the rest fo the game, but combat just fckd it.
This is my first Atelier game. It took a bit for this game to click, but once it did boy was it addicting. The emphasis on crafting makes for such a unique JRPG experience. It's so addicting to chain synthesize and build gear that quadruples your stats etc. There isn't much of a story but Sophie is a cutie pie and the townsfolk are likeable. Also special shoutout to the OST it's legit mindblowing.
I've played seven other Atelier games (all 3 Dusk and Ryza games + Yumia) at least most of the way through , and this is easily the worst of the bunch. I decided to give it another go because of the positive Steam reviews even though I bounced off it at release, but I dislike it even more now if anything. Sophie offers mindless combat, paper-thin characters, and a plethora of tiny gathering areas with barely anything distinguishing them from one another. There's so little effort in the plot that I really don't think you can even call it a story. A book asked you to help it get its memories back, so you do. Many of the positive reviews say this is the first Atelier game, and I can believe that the novelty of the crafting system is enough to carry the experience if this is your first go of the series. I would strongly recommend playing Ryza or the Dusk games instead to get a deeper crafting system, a real story, and worthwhile combat, but this system is fine. You basically add tetronimos to a grid and can earn bonuses based on how you did so. It's not as deep as earlier games, but it's miles ahead of Yumia's inane version. The one nice thing I have to say about Sophie, other than that the character designs are mostly solid, is that the recipe unlock system was a good idea. I like that you find new recipes by completing little quests that are vaguely related to the item in question, but they didn't go far enough with this system. In practice, you're locked to a linear progression and have a couple of basic tasks you must do to progress rather than anything that really encourages exploration or experimentation. If all you want is a low-pressure game with cute characters that you can play without having to think about it, Sophie is probably worthwhile. For everyone else, I wouldn't bother unless you're dying for more Atelier and have exhausted rest of the billion games in the series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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