
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Sophie" is the 1st instalment: a chance encounter between Sophie and a sentient book Plachta takes them on an adventure to recover Plachta's memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 1Kreviews | 90% | — | $739.2K |
| $39.99 | 848ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first Atelier game. It took a bit for this game to click, but once it did boy was it addicting. The emphasis on crafting makes for such a unique JRPG experience. It's so addicting to chain synthesize and build gear that quadruples your stats etc. There isn't much of a story but Sophie is a cutie pie and the townsfolk are likeable. Also special shoutout to the OST it's legit mindblowing.
时隔多年又翻出来玩了,起因是最近在听一些治愈风格纯音乐,评论区有人问有没有类似风格的游戏,就有人提到炼金工坊系列。于是浅浅地通关了主线,随便评价几句。 非常重视构筑的游戏,六七成时间都是盯着炼金系统,用心炼伤害是天文数字,敷衍炼后期刮痧,DLC的BOSS完全打不动,我自己打一下几百的伤害,B站看别人打,一套下来伤害几千上万。 剧情方面可以说是炼金小游戏的陪衬,不过做得还可以,由于就一个主城据点,长期呆在同一个地方莫名能积累对NPC的感情(对比某些大世界走马观花的jrpg),日常对话很轻松接地气,世界观里完全没有那种带有恶意的角色。另外音乐也挺抓耳,使用的乐器、曲风和游戏风格很契合,通关主线后还能看音乐制作人的话。 玩下来对我这种上年龄的人还是略耗费精力,哪怕没有深研系统,听说这一作还算简单了,看来是可爱又硬核啊。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $19.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im definetly not the target for this game. I liked a lot the VN components and doing chores for the ppl in the village, but combat is just stupidly ♥♥♥♥♥♥♥♥. At the beginning i just thought that since i wasnt using consumables, which is the main point of alchemy, i was having a tough time even with top tier equips, traits and full leveled characters. But ooooh, ofc not. I made a build that worked for most people with consumables, that helped me deal with light spirit and demon lord, which i couldnt beat just having top tier equiped and full lvld characters (which i find pretty ♥♥♥♥♥♥♥♥ too, but well) but DLC Luard... is the biggest ♥♥♥♥♥♥♥ boss ive ever found in a video game. Literally decreased all his stats 13 times in a fight and he still deletes you with 2 attacks, literally nerfing stats on enemies is useless. And after searching even for japanese forums about strats and tips to beat him, the only reliable thing i found is "Equip hourglass on the 4 characters and pray for RNG to smile on you" seriously, the only reliable strat is RNG? so sad that combat is so poorly designed, i really enjoyed the rest fo the game, but combat just fckd it.
炼金蛮有意思的,虽然有些难(我是笨蛋;;)。苏菲和小柯很可爱 这个建模是认真的吗?加深了对日厂技术力低下的认知,立绘很好看
没懂最后几个BOSS是用什么填的数值和机制,不逼玩家按照设计想法玩游戏就不行是呗?
煉金工房系列最適合入門的一款 玩過以後真的不錯...
Atelier Sophie, probably the best Atelier game to start with if you're a new fan. The characters are fun, the story is chill (like most atelier games). The Synthesizing system is simple yet fun to master. Sophie herself is charming and cute, despite me playing other atelier games, She's still my num1 Protag.
打劳尔德之前一定要先把贤者之石做出来,不然主线通关后会少一段事件。 (GUST个老六,还好我打之前顺手存档了)
There is some kind of nostalgic feeling as I play this game. Not the kind of playing the game again after a while nostalgia, in fact, this is my first atelier game I played. But somehow, the vibe, the story, the world, all of it, makes me feel home and be a part of the game. I don't know what kind of power does this game possessed, but one thing for certain is that atelier series will always be a home for me. Not just a comfy game, not just an RPG game, it's home. There's always a moment where I open the game just to listen to the OST, knowing the fact that I can't find it anywhere on spotify (except the Ryza's trilogy). I hope atelier series will always offer me the same feeling, the feeling of home and nostalgia.
[h2] 総評[/h2] 10年ぶりにやりたくなってセールの時に購入しました。 フィリスとリディスーのDX版と比べるとあまりアップグレードした印象はなくて、衣装とDLCが増えたことぐらいなので、無印版をやった人はあえて買わなくてもいいかもしれないです。 はじめてやるアトリエとしては満点ですが、直近のアトリエをプレイ済みの人である人ほど違和感があると思います。 ソフィーのアトリエは近代アトリエの始まりの作品であり、あくまで未完成な作品です。 フィリスで拡張、リディスーで洗練されたと言えるので、ぜひ続編も試してみてください。 時系列的にはソフィーのアトリエ2が良いと思いますが、流石に洗練されきっているので、全シリーズをプレイする予定があるならフィリスのアトリエをお勧めいたします。 [h2] 各評[/h2] [h3]キャラ・ストーリー・世界観など[/h3] 中盤まではザ・アトリエっぽくって大変良いですが、ラスボスのくだりはいらなかったかな。 昔から世界や国を救っちゃう系のアトリエは基本的に「アトリエとしてはどうなの?」て思ってます。例えば、ロロナ、トトリぐらいがちょうど良くて、メルルは違うかなという感じ。町の問題を解決するぐらいがちょうどいいのかなぁって。 キャラやBGMは牧歌的で大変良いです。 [h3] 錬金術[/h3] はじめは品質が見えなかったり、パズルを回転させることができなかったりと、後々の作品をやっているほど違和感があると思いますが、徐々にできることが増えていくと途端に面白くなってくるスルメゲーのようなシステムだと思います。 [h3] 採取[/h3] 昨今の作品と比べると非常にシンプルで、マリーのアトリエリメイクとかにも近い形です。 実際、次作のフィリスのアトリエあたりから採取にも力を入れ始めた印象があり、特にソフィーのアトリエ2ではライザシリーズに似た採取システムや新しく大採取が取り入れられていて、本作のような採取とは全然違っています。 [h3]戦闘[/h3] かなりシビアと言うか淡泊で、ある程度装備が整わないと普通に雑魚敵にも負けてしまいますが、序盤はアイテムがめちゃ強く、久々に爆弾頼りのアトリエができて面白かったです。 余談ですが、DLCで追加されたダンジョンは今回はじめてプレイしましたが、マジで敵が強い上に周回ゲー的な感じも強いので鬼畜ゲーだと思いました(苦笑)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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