
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Sophie" is the 1st instalment: a chance encounter between Sophie and a sentient book Plachta takes them on an adventure to recover Plachta's memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 1Kreviews | 90% | — | $739.2K |
| $39.99 | 848ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atelier Sophie, probably the best Atelier game to start with if you're a new fan. The characters are fun, the story is chill (like most atelier games). The Synthesizing system is simple yet fun to master. Sophie herself is charming and cute, despite me playing other atelier games, She's still my num1 Protag.
[h2] 総評[/h2] 10年ぶりにやりたくなってセールの時に購入しました。 フィリスとリディスーのDX版と比べるとあまりアップグレードした印象はなくて、衣装とDLCが増えたことぐらいなので、無印版をやった人はあえて買わなくてもいいかもしれないです。 はじめてやるアトリエとしては満点ですが、直近のアトリエをプレイ済みの人である人ほど違和感があると思います。 ソフィーのアトリエは近代アトリエの始まりの作品であり、あくまで未完成な作品です。 フィリスで拡張、リディスーで洗練されたと言えるので、ぜひ続編も試してみてください。 時系列的にはソフィーのアトリエ2が良いと思いますが、流石に洗練されきっているので、全シリーズをプレイする予定があるならフィリスのアトリエをお勧めいたします。 [h2] 各評[/h2] [h3]キャラ・ストーリー・世界観など[/h3] 中盤まではザ・アトリエっぽくって大変良いですが、ラスボスのくだりはいらなかったかな。 昔から世界や国を救っちゃう系のアトリエは基本的に「アトリエとしてはどうなの?」て思ってます。例えば、ロロナ、トトリぐらいがちょうど良くて、メルルは違うかなという感じ。町の問題を解決するぐらいがちょうどいいのかなぁって。 キャラやBGMは牧歌的で大変良いです。 [h3] 錬金術[/h3] はじめは品質が見えなかったり、パズルを回転させることができなかったりと、後々の作品をやっているほど違和感があると思いますが、徐々にできることが増えていくと途端に面白くなってくるスルメゲーのようなシステムだと思います。 [h3] 採取[/h3] 昨今の作品と比べると非常にシンプルで、マリーのアトリエリメイクとかにも近い形です。 実際、次作のフィリスのアトリエあたりから採取にも力を入れ始めた印象があり、特にソフィーのアトリエ2ではライザシリーズに似た採取システムや新しく大採取が取り入れられていて、本作のような採取とは全然違っています。 [h3]戦闘[/h3] かなりシビアと言うか淡泊で、ある程度装備が整わないと普通に雑魚敵にも負けてしまいますが、序盤はアイテムがめちゃ強く、久々に爆弾頼りのアトリエができて面白かったです。 余談ですが、DLCで追加されたダンジョンは今回はじめてプレイしましたが、マジで敵が強い上に周回ゲー的な感じも強いので鬼畜ゲーだと思いました(苦笑)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $19.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
調合システムが結構複雑で慣れるのに時間がかかりましたが理解すると組み合わせなど自分でできるようになるのでいいですね ストーリーはあっさりしていましたがキャラが可愛いので良し
可爱捏
无敌可爱的苏菲
7 / 10 没有剧情推动力的jrpg,战斗难度有点高。比较适合喜欢构筑的
好き
好玩,苏菲可爱捏
it was good but the story was short... spent most of the time gathering materials and synthesis...so many possibilities to craft something and it's brain-racking, 7/10 story, 10/10 synthesis
100% cleared in 50hrs, killing all main story enemies on despair mode except DLC boss and end-game optional boss killed in easy mode, I have played 4 other atelier games before. Atelier Sophie DX is not the best choice for newcomers to the Atelier series. I do not hate the Story and EXP farming . I like the battle preparation in this main game for late game boss which its mechanic are interesting , some need to prepared specific item such as large area ailment clearing and need to removed some healing item that auto activation from its effect . The battle system in the mid-game can be annoyed because of the heavy stat grinding, even if you are playing on Easy mode. Without proper traits on your armor, weapons, and accessories during the early and mid-game, you will struggle to survive many fights. The cauldron crafting is also not very fun. Without a good-effect cauldron, your are lack to create powerful items in the early to mid-game . This makes crafting feel less enjoyable, and you are often stuck using weak items. Upgrading items and duplicating equipment with good traits are key ways to become stronger, but they require a huge amount of gold compared to the amount dropped by monsters. The quests from the café give a decent amount of money, but not enough to make crafting gear for all party members easy. The best way to farm money in the early to mid-game is by defeating Gold Puni on Despair mode for the 10x money reward. The unique upgrading item is great . Later , you will learn that the best way to enhance armor and weapons is to craft six copies of the same item, then use them to upgrade one piece to the highest possible stats, rather than relying only on ingots or cloth materials, which costs a lot of gold. To be fair, this method is mainly required for DLC bosses and optional bosses, which are much stronger than the story bosses. Without using it, you can still clear the main story on Despair mode without much trouble. I like how transferring traits can be made easily when you understand how many ways possible to loop the synthesis item. I use a lot of throwable damage item in Sophie compare to other game Great game for Atelier player
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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