
The definitive edition of the Atelier "Mysterious" series at a new price, with brand new content and various DLCs! "Atelier Firis" is the 2nd instalment: after Firis encounters alchemy and is able to leave town, she is taken on a magical journey that has no limits.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 491reviews | 74% | — | $341.3K |
| $19.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
考试之后就无时间限制了 有飞船之后跑图也很方便 还不错
Enjoyable big open world with a lot of freedom and a recipe system that made me have to use a wiki a lot. The rest is the same as other Atelier games, and is good.
毁誉参半的一作,来聊聊游戏体验。 一、存档 新的炼金,如优米雅、红白没玩过,不可思议系列都是在工房存档,没有自动存档,务必养成勤存档的习惯。 二、优化 存在闪退的情况,偶尔会发生在工房内被卡模型的BUG,再次强调存档。其他方面倒是没有问题。 三、画面 本作只是DX版本,画面就是老炼金的水平,不可思议系列差不多都是这个水准。人物建模好看,但场景物品建模粗糙。 四、声音 1、配乐契合系列一贯的主题,以轻松欢快为主。 2、声优配音表现也很不错。菲利丝配音加大分,太可爱了。 五、剧情 1、主线剧情在苏菲1之后,主角离开家乡去参加考试。以日常剧情为主,主题为亲情、友情、成长。 2、苏菲1有不少角色在本作都有登场,看到老朋友真好。 3、本作主题是旅行,游戏流程中有很多队友加入到队伍中。每个队友支线内容都很丰富,角色刻画都不错。 六、地图 1、本作是GUST对开放世界的尝试之作,但严格意义上并不算开放世界。有众多地区,每个地区地图都较大,当然少不了通马桶的小任务。 2、巨大槽点1。主线通关后才能制造飞天扫帚和飞空艇,前者可以快速移动,后者可以地区传送。主线通关前跑图效率极其低下,要消耗大量时间,加上下降很快的LP,体验很糟心。 3、有时间推进系统,不同时间段、不同天气,同一个区域能采集的素材和遇到的怪物都是不一样的。各个区域有很多BOSS怪,进出工房即可刷新。 4、刷装备去神树圣域,刷钱去雪原(有一个任务可以反复交付,奖励800块,很快就实现财富自由了)。 5、由于是DX版,包含了2个DLC,里面都是高品质好特性素材,前中期素材随缘拾取吧。 七、战斗 1、跟苏菲1相似,体验上差异不大。 2、最多出战4人,未在队伍中的队友都会在旅馆和酒店等待,可以自由选择喜欢的队友。 3、本作强力的野外BOSS挺多的,难度越高,能获得的经验值和钱也越多。 4、当然战斗还是要靠我们的道具炸弹。 八、养成 1、角色特性,这个是随着角色支线的推进逐步解锁。 2、额外的技能,角色升级并不会学到什么技能,需要靠装备来附加,强化角色的战斗力。 3、配方。配方解锁模式跟苏菲1一样,都是达成特定条件来解锁。完成任务获得发想点数,如果一些配方解锁很麻烦,直接消耗点数来解锁也不错。每个角色的最终武器配方都需要特定条件发想,不能消耗点数解锁。 4、见闻院。本作内容丰富,当各种要素达成一定进度后,都可以到见闻院登记领奖。 5、商店补货机制。一段时间后各个商店会补货,能买到的东西就不用去采集了,直接睡觉买睡觉买循环就完事。 6、一周目序章后建议直接睡觉到考试,二周目开始后就能获得所有服装的加成效果,一周目不知道浪费了很多时间。 九、炼金 1、巨大槽点2。熟练度系统,本意是让玩家多去调合各种物品,但熟练度不升级,特性继承数量就受限制,调合时也不能旋转。要制作出高品质好特性的道具要比苏菲1麻烦很多。 2、巨大槽点3。主线通关后苏菲送小柯柯人偶,但是只能补充道具使用次数。没有素材复制功能,没有啊喂,素材不够了就只能去采集或者购买,又增加了玩家的工作量。 3、触媒。游戏中特殊的调合素材,使用不同触媒能赋予各种额外增益,定位与苏菲1的各种炼金釜类似。但是这个玩意是消耗品,没有了还是要去获取素材制作,再次增加玩家的工作量。 4、都是不可思议系列,炼金系统都是同一个框架,菲利丝相比苏菲1的变化其实从游戏性上说是好玩的,但体验过于繁琐。我这么久的游戏时长大多都是炼金消耗的。 十、总评 本作内容丰富,量大管饱,剧情和人物塑造都很不错,但是在游戏设计上不够人性化,操作较为繁琐,游玩体验远不如苏菲1便利。但话说来,本作绝对是用了心的,喜欢日系RPG、调合玩法的玩家推荐购买。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
本作个人游玩后感觉换成自由探索触发支线和配方的玩法较上作苏菲有新的体验,但是缺点依旧延续了苏菲后期纯堆数值机制的怪,再配上这作的技能和描述基本上不匹配
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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