
Build a nation starting at any point in human history and compete for supremacy in this epic turn-based strategy game. Engage in diplomacy, fight wars, and go head-to-head with other leaders from history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Ara: History Untold is an evolution in historical grand strategy, featuring beloved classic PC strategy mechanics alongside innovative gameplay like a national crafting economy, true simultaneous turn resolution, a non-linear technology tree, and cloud-backed synchronous/asynchronous multiplayer - all with an expansive and vibrant presentation where you can zoom out from surveying the very edges of your empire all the way down to your citizens living their daily lives. In Ara, there are no pre-set paths to victory, leading to endless possibilities. Your choices will define the world you create, your experience, and your legacy.

Explore an Immersive Living World:
Explore a dynamic living world filled with life and charm across sweeping landscapes ranging from tropical jungles to sand-swept deserts as you discover the resources you need to develop your nation. Witness the world come to life in vivid, realistic detail as citizens move throughout the world and react dynamically to times of health and sickness, war and peace, wealth and despair with unique biomes, cultures, and eras representing the diversity of human experience.
Build Your Nation:
Serve your people and grow your prestige with numerous Improvements, from forges to libraries, citadels to cathedrals, public parks to industrial factories - as well as a global variety of the greatest architectural Triumphs ever conceived and built by human hands.

Guide your people through the eras of human discovery:
Nurture your people’s brilliance and invention as you progress your Nation through twelve unique Technology Eras, making the hard choices about where to focus your Nation’s greatest minds. As you near the end of each Era, you’ll have to decide how fast to push your scientists along the path to the future - at the risk of the present.

Oversee a rich and detailed national economy:
Harvest the bounty of the natural world and deploy the labor of your people with a depth-filled National Crafting system. Will you manufacture Amenities - like lavish feasts - to provide your cities and citizens with powerful benefits, or invest in the creation of Equipment - the weapons of war - to prepare your Armies to defend your nation or conquer your rivals? Whatever paths you choose you’ll need to carefully optimize your resources and production to achieve the most efficient systems if you want to outpace your rivals to fortune and lasting glory.
Rule Your Way:
Choose from dozens of history's most influential figures to embody as you reshape the world through your choices. The unique and varied global Leaders and Nations in Ara emphasize a wide variety of different playstyles. Experiment with gameplay-impacting Traits and powerful Leader Abilities drawn from the effect they had on world history. Whether friend or foe, each Leader has a distinct personality based on their historical background that informs their AI behaviors.

Grow your Nation:
Extend your reach and expand your Nation’s borders through claiming new territory, conquering cities, spreading your Religion, or by expending Influence. How your Nation grows and defines new borders is up to you.
Experience True Simultaneous Turns:
Every turn each nation's actions and choices resolve simultaneously, leading to suspense, anticipation, unique outcomes, and surprising twists on the classic turn-based formula. The fate of your people will be determined by your decisions and your ability to predict your opponent’s next move, putting your skill as a leader to the ultimate test.
Defend your people by land, sea, and air:
Warfare in Ara is presented in the Living World, as thousands of years of military conflict reflect the progress and martial prowess of your people. Develop technologies to advance your weaponry against your rivals, hone your wartime economy and industry to gain the edge, and outthink your opponent’s strategies as maneuvers resolve authentically at once thanks to the power of True Simultaneous Turns.
Prove Your Worth in Online Multiplayer:
Combining the speed and surprise of True Simultaneous Turns with the power of the cloud - multiplayer in Ara is fast, seamless, and able to be enjoyed asynchronously with a wide range of options to tailor you and your friend’s experience to the way you want to play together.
A Microsoft Account is required to play online multiplayer.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Many improvements to make it much better. Unfortunately they forgot to allow enough resources for the game to be playable. Starts off fine and around mid game...forget about it. Crashes constantly....Absolutely pathetic. AVOID .
ARIA: History Untold. Первое впечатление. Что я могу сказать об этой игре? В целом, мое впечатление можно охарактеризовать скорее как негативно-нейтральное, нежели как положительное. Рассматривать покупку я бы рекомендовал только со значительной скидкой, особенно с учётом текущего малого насыщения внутриигровым контентом. Плюсы: Претендует на звание «убийцы Цивилизации». В некоторых аспектах ощущается как более проработанный и свежий продукт, чем тот, который могла бы предложить гипотетическая «Цивилизация 7» на данный момент. Или наоборот. Инновационные игровые механики. определённо радуют. Система, позволяющая добавлять не просто абстрактные улучшения к городам или регионам, а конкретные проекты, которые ощутимо усиливают их эффекты. Этот принцип, кстати, удачно применён ко всем аспектам геймплея: войне, строительству, дипломатии и науки, что создаёт приятное "ощущение" продуманности. Техническая стабильность и поддержка. За всё время игры я не столкнулся ни с одним критическим багом или вылетом, что в наше время является безусловно положительным и, увы, не таким уж частым явлением. С другой стороны, ИИ порой излишне прямолинеен и предсказуем, что в долгосрочной перспективе может немного подпортить впечатление. Тем не менее, для неторопливой игры под вечер после работы — вариант вполне себе подходящий. Минусы: Навязчивая и неисторичная повестка. Серьёзно, я могу понять желание разработчиков отразить роль женщин в истории последних трёх столетий — это вполне оправданно. Или, например, как в случае с Грузией: даже в наших учебниках истории отмечают царицу Тамару, и она, пожалуй, единственная, кого вспоминают как самостоятельную политическую фигуру. Хотя та же Грузия дала Российской империи плеяду великих умов, военачальников и политиков: Чавчавадзе, Багратион, Андроников, Цицианов. Я уж молчу про советский период. НО!! выдвигать в величайшие правители Средневековья персонажей исключительно по гендерному признаку? Это уже перебор. Давайте посмотрим на реальную историю: Столетняя война во Франции, фигура Алиеноры Аквитанской — исключение, подтверждающее правило. Каково было реальное положение женщины в Европе, Америках? А вы кого дали? Жанну? Жанна д’Арк — фигура, безусловно, великая и трагическая. Но её величие — не в политической мудрости или государственном управлении, как у той же Елизаветы I или Екатерины Великой. Её роль — духовный символ и военный вдохновитель. Про арабский и азиатский мир я вообще промолчу. Правильно — ибо "умная и влиятельная" женщина считалась опасной и «вредной» для патриархальных устоев, потому всегда была в тени и сзади. Я ещё могу поверить в относительно равные права у скандинавов, да и то лишь до принятия христианства (Швеция, прошу прощения, но разве у вас было хоть сколько-нибудь значительное женское правление? И та правительница была иной веры). Восточная Европа? Как долго правила Ядвига? Но нет, вместо этого нам упорно предлагают аболиционистов, которые за пределами США никому неинтересны. И, если уж быть объективным, многих из них следовало бы называть террористами и убийцами, так как их деятельность спонсировалась протестантами для разжигания конфликта между Югом и Севером. Учите, блин, матчасть, а не следуйте слепо модным трендам. Увы, скудность контента. Вот это действительно разочаровывает. Если в той же «Циве V, VI», в «Старом мире» или даже в «Humankind» меня ждёт невероятное разнообразие в дипломатии, интригах, политике, войне, то здесь всё выглядит слишком клишированно и упрощённо. Не хватает глубины и многослойности. Затянутость и искусственное удлинение геймплея. Другого слова и не подобрать. Создаётся отчётливое ощущение, что разработчики местами буквально «натягивали сову на глобус», искусственно растягивая игровые сессии за счёт громоздких механизмов и не самой динамичной прогрессии. В качестве послесловия: Графика и звук. Да, визуальная составляющая хороша... но вы серъёзно? Считать это безусловным плюсом? Пожалуй, это комплимент от безысходности. То же самое и с музыкальным сопровождением: оно абсолютно не запоминается и тонет в общем потоке подобных саундтреков. В целом, аудиовизуальный ряд не предлагает ничего принципиально нового. Но если вдруг замечу что-то обратное — обязательно дополню свой отзыв. ARIA: History Untold. First Impressions. What can I say about this game? Overall, my impression is more on the negative-neutral side rather than positive. I would only recommend considering a purchase if it's at a significant discount, especially given the current state of its in-game bundles and content. Pros: Aspiring "Civ-Killer". In some aspects, it feels like a more polished and fresher product than what a hypothetical "Civilization 7" might offer at this stage. Innovative gameplay mech-s. are truly pleasing. The system that allows you to add not just abstract improvements to cities or regions, but specific projects that tangibly enhance their effects. This principle is cleverly applied to all aspects of the gameplay: war, construction, diplomacy, and science. Technical Stability. During my entire time playing, I didn't encounter any critical bugs or crashes, which is an unquestionably positive and, alas, not so common phenomenon these days. On the other hand, ii as is often the case in strategies, is sometimes too straightforward and predictable, which can slightly sour the experience in the long run. Nevertheless, it's a quite suitable option for a leisurely evening game after work. Cons: Forced and unhistorical ALL!! Seriously, I can understand the developers' desire to reflect the role of women in the history of the last three centuries—that's quite justified. Or, for example, take Georgia: even in our history textbooks note Queen Tamar, and she is perhaps the only one remembered as an independent political figure. Although the same Georgia gave the Russian Empire brilliant leaders, brains and politics: Chavchavadze, Bagration, Andronikov, Tsitsianov. I won't even mention the USSR. But pushing certain figures as the greatest rulers of the Middle Ages solely based on gender? That's overkill. Let's look at real history: the Hundred Years' War in France, the figure of Eleanor of Aquitaine—an exception that proves the rule. What was the real status of women in Europe? Using Joan of Arc is undoubtedly as a tragic figure. But her greatness lies not in political wisdom or statecraft, like that of Elizabeth I or Catherine the Great. Her role is saint!!! I won't even mention the Arab and Asian world. Correct—behind the men, because an influential woman was considered dangerous and "harmful" to the patriarchal order. I might still believe in relatively equal rights among the Scands, and even then only before the adoption of Christianity (Sweden, excuse me, but did you have any significant female rule? And CHistina ruler was of a different faith). Eastern Europe? How long Jadwiga ruled? But no, instead, we are stubbornly offered abolitionists!! who are of no interest to anyone outside the US. And, to be objective, many of them should be called terrorists and murderers, as their activities were often sponsored by Protestants to incite conflict between the South and the North. Learn the damn subject matter, don't just blindly follow trendy narratives. At last, content. This is truly disappointing. If in the same "Civilization V" or "VI", in "Old World" or even in "Humankind", I can expect incredible diversity in diplomatic, intrigues, political and strategies, here everything seems too clichéd, oversimplified. It lacks depth and multi-layeredness. Prolonged and artificially Gameplay. I can't find another word for it. There's a distinct feeling that the developers, in places, literally tried to "fit a square peg in a round hole," artificially stretching game sessions through cumbersome mechanics and less-than-dynamic progression. As an afterword: Graphics and Sound.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +14 more
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is micromanagement hell due to a poor interface. I don't shy away from micromanagement, I've played Ascendancy, all Civilizations, Old World, Age of Empires, bla bla bla extensively. And supply chains are a great idea for a 4x game, but it is impossible to visualize the chains in a single place. You have to have it all in mind. This is beyond poor planning and design.
Pour commencer, je tiens très sincèrement à mentionner que ce jeu ne mérite guère d'être aussi injustement mal évalué, certes, celui-ci est encore assez loin d'être au maximum du potentiel qu'il propose, cependant, il demeure très bon et nous fait l'honneur d'être une merveilleuse et salvatrice alternative en ce qui concerne le domaine des 4X, et uniquement pour cela, un grand merci ! Je trouve qu'il n'est guère avisé de faire une quelconque comparaison, néanmoins, afin de démontrer et honorer la réelle valeur de ce jeu de façon pertinente et la plus concise possible, j'estime être obliger de le faire. Donc si je devais résumer en une phrase, je dirais qu'il s'agit d'un formidable mélange amplement bien effectué d'un Victoria 3 pour ce qui est de l'aspect gestion économique et gouvernementale, en ayant l'atout d'avoir des graphismes beaucoup moins abstraits et avec, évidemment, un style et des mécaniques qui lui son propres. Désormais, je vais parler de ses atouts et lacunes en ce qui concerne la partie gameplay/artistique : + Le jeu se veut un 4X ambitieusement réaliste et complet dans l'ensemble, mettant le paquet à l'égard de la gestion tant bien macro que micro et très franchement, c'est génial ! Nous avons enfin un jeu de civilisation qui se doit légitimement d'être ainsi et faisant passer la "référence" de ce milieu pour un amateur qui frustre depuis trop longtemps. Si comme moi, vous cherchiez cela, alors celui-ci est fait pour vous ! + Les paysages sont vraiment bien détaillés et variés. + Beaucoup de cultures sont représentées. + Une immense quantité de ressources et de biens à manufacturer (vous n'allez pas avoir de déception là-dessus). + Une bande-sonore sobre et suffisamment présente. + Le système de tours simultanés en multi-joueurs est vraiment innovant et sympathique. Et maintenant les lacunes dont je suggère à améliorer : 1. Davantage de ressources afin de diversifier les stratégies économiques. 2. Il manque encore quelques lieux/chaînes de production comme : Le chantier naval (je trouve que pour un jeu voulant s'orienter vers l'aspect réaliste, c'est une erreur assez grossière de ne pas proposer ce lieu et ainsi, la possibilité de fabriquer, utiliser et vendre plusieurs types de navires civils, surtout ceux du transports maritimes). - Le site de production de véhicules terrestres variés comme : automobiles, motos, camions de transports, engins agricoles et de chantiers, dumper (pour les mêmes raisons citées juste au-dessus, dans le but que tout soit davantage cohérent en fonction de la période). - Site de production de composants électroniques afin de manufacturer des composants comme des microcontroleurs, capteurs, robots industriels, satellites, etc. -Site de production de produits chimiques plus variés. - Site de production de moteurs électriques et thermiques comme : moteurs à pistons, réacteurs, turbine à gaz (ceci dans l'objectif de pouvoir encore varier les biens à manufacturer). - Enfin les projets spéciaux comme : Site de production et de lancement aérospacial afin de pouvoir lancer des satellites dans un but d'actions militaires (espionnage) ou économiques, avec bonus dédiés en prime et le supercalculateur qui octroiera un bonus également et du prestige. 3. Rendre l'intelligence artificielle encore davantage rationnelle puisque je trouve que cette dernière reste assez rudimentaire, surtout que nous ayons plus d'options élaborées concernant le commerce et la diplomatie. 4. Qu'il y ait plus d'évènements naturels et sociaux comme par exemple des crises économiques, cela rendrait les sessions davantage plus stimulantes. 5. Possibilité de choisir l'option des ressources épuisables lors de la création d'une session. 6. De légères améliorations s'avèrent nécessaires concernant le domaine militaire. Maintenant, voici ma critique en ce qui concerne la partie technique : 1. Comme mentionné précédemment, les graphismes sont jolis, néanmoins, je trouve qu'il faudrait davantage d'apparences et d'animations travaillées en ce qui concerne les lieux de production, peut-être que je suis perfectionniste, cependant, j'ai constaté que de nombreux bâtiments ont assez souvent des incohérences, voire des copies identiques, sans oublier de mentionner le fait qu'il y a des textures et quelques animations qui ne sont pas correctement établies, par exemple, au camp de bûcherons, si vous regardez bien, vous verrez que les rondins de bois se déplacent avant les animations des personnes impliquées, ce qui est tout de même regrettable. En tout cas ce serait génialissime si les développeurs animaient les portiques de levage présents au sein du chantier naval quand les ouvriers lance une construction d'un navire durant les tours nécessaires. 2. De même pour ce qui est des sons ambiants, qu'il y ait davantage de variété. 3. Rendre visibles ou du moins beaucoup moins abstrait, les différents types de déplacements de marchandises, que nous puissions apercevoir des camions, des trains, des navires, ainsi que des avions de fret circuler sur les routes commerciales, cela serait bien plus réaliste et cohérent quand nous avons une nation bien établie et prospère. 4. Corriger quelques bugs de balisage, ainsi que de traduction incorrecte et quelques incohérences concernant les système de nombres (je pense notamment à celui qui indique la date où l'on crée notre religion n'est pas exacte). Pour terminer, sachez que ce jeu est une pépite qui mérite aisément d'être découverte et appréciée et donc je vous le recommande sans aucune hésitation. En vous remerciant.
This game is actually a very satisfying experience as far as 4x/Strategy goes. While the leaders do need unique traits and it could do with being a little less numbers heavy (percentage increases don’t mean much to me when the incentive for applying them is relatively low), it’s a solidly made foundation for a new contender in the 4X arena. The production line style aspects of gameplay won’t be for everyone. I voluntarily play Victoria 3 from time to time, so it’s not a humongous issue for me, but it is a sore point for many and probably needs more automation and streamlining. I, personally, find it sort of fun and satisfying to establish that resource flow. Thumbs up, 7.5/10, which is bound to go higher as the team adds to and improves the game.
War auf der Suche nach einem 4X Game was mal etwas anders ist als Civ. Hab schon Civ. 1 gespielt, und alle anderen auch. Bin total begeistert von dem Spiel. Kann die vielen schlechten Bewertungen nicht verstehen, speziell wenn man nach zwei drei Stunden vielleicht die Mechanik noch nicht richtig verstanden hat. Hab jetzt 2 Durchgänge gespielt, und starte gerade mit Schwierigkeitsgrad König, der schon sehr herausfordernd ist. Dieses Spiel ist noch nicht perfekt. Die Übersetzung ist wahrscheinlich größtenteils von der KI gemacht, und deshalb auch noch verbesserungswürdig. Die Entwickler haben auch in der Vergangenheit schon viel nachgebessert, und ich hoffe dass die letzten paar Kleinigkeiten auch noch nachkommen. Als Civ-Spieler findet man grundsätzlich mal Dinge die anders sind komisch. Aber man muss sich mal eine Zeit darauf einlassen, dann kann man sehr viel Spaß damit haben. Die Produktionsketten sind im späteren Spielverlauf schon Zeitaufwändig, habe aber für einen Durchlauf nicht länger gebraucht wie bei Civ VI. Die Ressourcenverfügbarkeit, und Produktion von Waren wird sehr, sehr gut Dargestellt. Generell kann man mit der Shift-Taste jedes Fenster Sperren, auf die nächste Erklärung gehen, wieder sperren usw. . Das alles macht die für ein 4X-Game sehr komplexe Produktionskette, trotzdem übersichtlich. Genial finde ich das System mit den Regionen, die unterschiedlich viele Zonen haben. Das macht nochmals einen großen taktischen Unterschied. Forschung ist nicht ein statischer Baum der immer gleich ist. Einzelne Forschungen variieren, und man kann in das nächste Zeitalter springen obwohl noch nicht alles erforscht ist. Zurückgelassene Forschungen lassen sich nicht nachholen, aber es gibt eventuell später noch welche für bestimmte Verbesserungen. Ein zusätzlicher taktischer Punkt. Mein Fazit: Ja es gibt Dinge die dieses Spiel noch besser machen, aber ich liebe es jetzt schon! Von mir gibt es eine volle Kaufempfehlung, genau das was ich gesucht habe!
I love Ara! But, I am the type to constantly check pop placement in Civ 6. Ara allows for tons of micromanagement, which is my thing but may not be for everyone. A lot of people complain about the user interface, but I think it just takes some getting used to. And the price point looks a little high, but at least there aren’t places where they obviously removed content to put it in DLC’s. Once you factor in the DLC’s that other games have, you really should expect to pay at least $50 for a good game, which this is. My advice for players picking this up: 1) Start at difficulty 1 or 2, not 6 which is currently labeled normal. You want to give yourself a chance to learn while you play without getting beaten. I played game at 1, and then 4, until I was crushing it. It is my third game and I am just now playing at 6. 2) Plan to fight some wars by the Antiquities Age if not earlier. It is easy to get caught up in heating up your economy, but not particularly necessary. 3) Happiness is by far the most important city stat. You will see that in any guide. 4) In my opinion, good map settings are Medium size with 8 nations, two continents for shape, and leave the rest alone except for more water. The last patch was a month ago and I am looking forward to the next!
Ein tolles Spiel. Als Civ Veteran muss man hier total umdenken. Aber die Ansätze mit dem Craftingsystem ist absolut top. Es macht viel Spaß, seine Zivilisation wachsen zu sehen. Klar Kaufempfehlung
Das neue Update ist hervorragend. Die Spielmechanik wird dadurch ERHEBLICH verbessert, auch wenn noch Luft nach oben ist (zb. muss ich dieselben Gebäude trotzdem einzeln einstellen, obwohl ich evtl. bei allen 15 Werkstätten identisches einstellen möchte). Dass man im Krieg die Einheiten bauen muss, ist logisch...dass diese noch 4 Runden brauchen, bis sie überhaupt danach aufgestellt werden können, ist gewöhnungsbedürftig, zumal nicht in der belagerten Stadt selbst....was öfters eine SEHR große hellseherische Fähigkeit verlangt, wann man die Einheit wo aufstellt. Trotzdem ist das Spiel sehr gut, anders als CIV, aber ähnlich....deutlcih mehr Wirtschaft. Wenn es einem gefällt, sehr gut, wenn nicht, würde es vermutlich nerven. Mir gefällts
The visual detail is outstanding! It's always fun just to zoom in and see what your people are up to. The buildings are highly detailed as well. The combat animations are interesting but not very fleshed out, as in there are no tactics really. The diplomacy is fairly straightforward but not very complex. It's up to you how much you like micro-managing resources and supply lines. For example, if you're into getting grain, then building a bakery, then making gourmet meals, etc., then this is the game for you. I do wish the civ leaders had voice lines in their native languages, but maybe that and other features will be present in a sequel (hopefully).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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