
An action-adventure roguelike with a bit of RPG tossed in. Adventure deep into the UnderMine and discover powerful relics, deadly enemies, hidden secrets, and a few friends to help along the way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.9Kreviews | 90% | — | $3.9M |
| $19.99 | 512ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah this game has the design philosophy of "Lets add the most annoying mechanics we can possibly think of and then have half the items the player finds just help negate the annoyance of these mechanics instead of adding actual fun things to the game" It is the most annoying type of design choice you can have in a game but tricks the player into wanting to play more by giving them the feeling like they are getting better at the game when in reality all the RNG ♥♥♥♥♥♥♥♥ that can kill you just gets easier to deal with because of the upgrades and new unlocks you get. that being said the game is decent in a lot of ways. the art is nice. the bosses are fun and require actual skill instead of more RNG ♥♥♥♥♥♥♥♥, and it has a sense of charm to it. But this game could be at least twice as fun if they removed like half the annoyance mechanics or at least made them more telegraphed and avoidable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, French, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Russian, Italian
| $12.99−35% |
| 9ratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
忽闻游戏超史低,垂死病中惊坐起。 四舍五入喜加一,钱包夸我聪明逼。
我终于明白,为什么哪怕是打90%的折扣,评价也会褒贬不一了。这游戏几乎全部是负面反馈,正面强化弱的不行。 1.只要爆出金币,任何金币就会立马在你身边刷出一群偷偷怪来抢钱,你死了要扣除50%总金币,要一直局外强化升级钱袋,才能减少扣除的钱。 2.手感极差,成长非常抠搜,东西掉落非常抠搜。 3.炸弹和钥匙,本身比较缺,尤其是前期,你用唯一的炸弹打开隐藏的门,再用唯一的钥匙开了一个宝箱,宝箱里落出三个炸弹陷阱,炸掉你一半的血,我就问这样的设计,你能让任何一个人玩高兴吗? 4.我拿到了一个法宝,类似杀戮尖塔的遗物,我看到一个台子,点了一下,就把宝物放上去了,再也拿不下来,你要再拿一个法宝,去和这个台子进行交换,把之前放上去的交换下来,我请问这个设计的意义是? 5.局外成长数值非常非常抠搜,要花很大的精力才能拿到一丁点的提升,我真的是肝累了又打不过去,我开了修改器刷了99万的金币,点局外成长居然快全部花完了,首先总成长加的不多,再者我自己在升级了5-6次的钱袋之后,我每局大概带出来1-2K的金币,我要是靠自己肝,猴年马月刷够90万??? 总结,即便是7元,也是垃圾中的垃圾,这种游戏玩盗版都是浪费时间,原价入的只能说要么及时退款,要么自认倒霉,7元也就无所谓了,退不退都那样。
Undermine is a great roguelike with some roguelite mechanics, very zelda-like and perfect for anybody searching for a dungeon crawler. You have to learn mechanics, so I am very frustrated with the negative reviews with like 1-3h playtime in which you cant learn anything properly. It is not an easy game but once you learn it you can win every run on normal difficulties. For me it gave me 250h of entertainment, has great visuals and vibes. The gameplay loop was very satisfying for me and I hope to see UM2 shine too :)
我实在是不理解那个偷偷怪的意义在哪,那不纯纯恶心玩家吗
After nearly 6 years of waiting for the 90% off price of just $2, all I can say is it was easily worth the wait. Perfect game to play for an hour here and there, FULLY engaged with the game and zero regrets.
Played it for a fair bit did a few runs and its good to ok depending on how much you like the core gameplay loop. So far it's decent but like all of these progressive roguelikes it can get way too grindy to keep playing just to unlock better and better equipment so you can incrementally descend further and further into this mine. Plays well on both gamepad and M&K at least. On a deep discount it's worth a shot if you like action roguelikes with grinding but there's so many great ones nowadays it's hard to find time for any that don't meet a high standard of quality, This one is a bit on the fence depending on your slant.
UnderMine sieht harmlos aus. Ein kleiner Schürfer, ein paar Minen, Pixelgrafik. Und dann sitzt du da und denkst dir nach jedem Run: noch einer. Das Kampfsystem ist simpel, aber nicht langweilig. Man stirbt. Oft. Und trotzdem fühlt es sich fair an. Du wirst langsam stärker, findest bessere Relikte, lernst die Räume kennen. Es ist kein riesiges Roguelite. Keine Revolution. Aber es hat diesen ruhigen Sog. Ich mochte vor allem die Details. Kleine Dialoge, versteckter Humor, die Art, wie sich Progression wirklich nach Fortschritt anfühlt. Zum Vollpreis hätte ich gezögert. Im Sale ist es schwer, nein zu sagen.
[h1] Не грав, але можу припустити, що це щось схоже на Айзека [/h1] Undermine привернув свою увагу візуальним стилем — простий, але в той же час доволі приємний піксельарт з увагою до деталей, про які я скажу пізніше. Ми граємо за шахтарів, які відправляються досліджувати глибини шахти, добуваючи золото та розгадуючи місцеві таємниці. Сюжет? Ну… шахтарі добувають золото і бʼють ворогів, які потрапляють під удари кирки. Насправді він трохи глибший, але за 6 годин зрозуміти, що відбувається в рогалику, де смерть є рушієм сюжету, доволі мало. Та і буду чесним — це явно не рівень Hades в плані оповіді. Основна ваша задача — добувати золото, прокачувати одяг, кирку та усе інше, що прокачується. Окрім золота також є фіолетові сфери, за які ви можете крафтити реліквії, які згодом зможете знайти в грі, але цей ресурс зустрічається набагато рідше за золото, тож… пофіг. Золото можна знайти в каменях, стінах, скринях, якщо пощастить. Якщо не пощастить, то знайдете міміка. Загалом схема така сама, як в інших рогаликах: починаємо з нуля, робимо білд з того, що є, намагаємось принести якомога більше золота, щоб було трохи легше. Без золота повертатися з забігу нема жодного сенсу — ти нічого не зможеш купити, прокачати персонажа і просто витратиш час. Після смерті частину золота у вас ще й заберуть, але можна прокачати мішок, щоб залишалось більше. Дуже подобається увага до деталей: гориш — йди у воду, якщо є; використав бомбу — розбудив зграю кажанів (декоративна штука); бʼєш струмом — усі, хто стоїть у воді, отримають більше шкоди. Рівень деталізації усього неймовірно вражає. Навіть світло в кожній кімнаті можна вимкнути, розбивши смолоскипи. Загалом це просто ще один приємний рогалик, якого чомусь нема на телефонах. Думаю, там би ця гра гралась краще. З мінусів можу згадати лише мінікарту, яка закриває частину екрана. Можна пропустити секретну кімнату через це. Рекомендую звернути увагу також на другу частину, бо там вже є текстова українська локалізація в ранньому доступі 🇺🇦. Тож додайте обидві гри до бажаного: https://store.steampowered.com/app/1869780/UnderMine_2/ Сподобався огляд? Завітай до моєї спільноти та підпишись на куратора, щоб не пропустити інші огляди: 👉 https://steamcommunity.com/groups/bizzarereviews
It's like it just took all the intentionally unfair rng mechanics of other popular rougelites and meshed them all together. The core gameplay loop is just a grind. Items are pretty boring. I got it for on sale for $2 and that is it's worth it feels like. Don't pay $20 for it for sure.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $227.8K | 471 | 78% | $24.99 | |
| $433.8K | 866 | 75% | $19.99 | |
| — | 9 | 92% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.1K | 68% | $49.99 | |
| $3.9M | 9.8K | 91% | $29.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.9M | 5.7K | 87% | $29.99 | |
| $3.9M | 3.7K | 79% | $49.99 | |
| $3.9M | 4.2K | 78% | $24.99 |