
Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 7.1Kreviews | 90% | — | $5.6M |
| $39.99 | 10.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
здесь можно рыбачить
Хорошая и весьма интересная сказка. Сюжет в духе типичный JRPG от японцев, начиналась как сказка , а закончилась битвой с какой-то космической сущность. Сама идея отчасти напоминает Масс Эффект. Тоже периоды уничтожения всего живого на планете, тоже борьба с этим. Но сюжет мне в целом понравился хоть я под конец уже ниче не понял ибо намутили ппц Чего мне не хватило так это разнообразности локаций. По факту всю игру мы проводим на одном и том же острове. Да там со временем открываются новые места на нем, но это все еще тот же самый остров Картинка в игре приятная и красивая. Не шедевр конечно но нормуль В техническом плане игра работает норм. Но не без грехов. Иногда банально может не с 1 раза запуститься или только попробуй во время загрузки альтабнутся сразу виснет намертво. На все про все у меня ушло 60 часов . А ведь я прошел только на 1 концовку из 3 Как итог игра мне понравилась , аж захотелось пройти всю серию. Жаль вот только на них руссика нет
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Huge into JRPG's yet never dove into this series. Didn't know where to start. Saw the 50% deal again on Steam and wanted a chill action JRPG to sink my teeth into. Combat is super fun, music is super memorable, story is very cliche at times but great. Overall the game is very relaxing to play. Runs great on the Steam Deck too. Ys VIII: Lacrimosa of Dana has been a great introduction to this series for me. Glad I dove in!
100%探索率 7/10 游戏几乎每个方面都显得平淡甚至平庸:画面和建模没有亮点,BGM声场偏闷,游戏流程基本就是固定的探图➡️打Boss➡️打迎击战➡️回溯丹娜故事线,整体剧情有《你的名字。》的既视感,但过于拖沓了,前三章荒岛探索求生更是无聊至极。 搞笑的是PC版在战斗时帧率大于59会有Bug,效果为多段伤害同时命中时伤害突增,直接一堆数字过去Boss就死了,而且这个Bug能稳定触发,导致所有Boss战甚至都不如后期跑图打古代龙种难。 ps. 用3dm的汉化补丁,打开游戏直接崩溃,伊苏8贴吧里找的ys8_cht_200128才是对的,并且质量很高。
Если бы не DeadP47 я бы даже не узнал об этой игре
Ys VIII is a very flawed game, from its story to its core gameplay. However, at times it excels in these areas. I can't, in good faith, recommend it for several reasons: from bugs to wonky hit boxes, and, most critically, the story doesn't "start" until 20 hours in. It's a solid "mid" game with equally frequent highs and lows. All the lows are heavily front-loaded. If you're a fan of Ys, perhaps you'll tolerate it. If you're desperate for a long ARPG, you can probably do better, but it'll definitely scratch that itch. [h1] Game Breaking Damage Glitch [/h1] To this day, over eight years from release, there is a game-breaking bug that insta-kills any boss. It is not hard to do and completely ruins the experience if you care about combat. High frame rates make it trigger with greater ease; it is fixable, but you need to go digging into the Nvidia control panel to limit your frame rate to 60 to *mostly* rid the bug. It's insane it has not been patched. [h1] Story [/h1] Straight up, the story does not "start" until 20 hours in. The spoiler-free explanation is "stuff" happens for the first 20 hours, but it has no bearing on the main plot of the game. It's so extreme and bizarre that it feels like during development there was too much "game" and not enough story to fill it. Spoiler version: [spoiler] Adol & friends shipwreck onto an island. You run around aimlessly doing trivial tasks that amount to collecting 5 bear butts to build a watch tower and "run around and find the other people from the ship you were on." At the climax, your pirate captain dies (oh nooo, he had a daughter he wanted to go home and see, and he was so devoted to being a captain and making everyone come back safely ;((( boo hoo) he was killed by a "mwahahaha" cartoon serial killer who kills people because he was written that way. Then you fight him, and he gets gobbled up by Barney the red dinosaur. The end. Case closed, never comes back later, never mentioned again. Practically the same for the dead captain. A waste of 20 hours of plot. [/spoiler] Dana is the center of the story; Dana IS the story. Every other character you find, even your MAIN party members, are surface-level, one-note characters. Fisherman guy in your party? Fishing is his life! It's all he knows. The funniest is the "transporter"; he is a party member and can't be anything more of a nothing character. All the cast is like this, even everyone you recruit in the village. However, this isn't a problem for members of the village. They're written and designed distinct enough that it feels like everyone in the village is their own character. It gives the village a sense of identity this way. However, I find it inexcusable when all your party members have the same level of depth and importance as the local village announcement parrot. Outside of this: Dana. Dana is given a lot of depth in her part of the story. Her history, lore of [spoiler] her era [/spoiler], her experiences of why she is the way she is. [spoiler] Dana is from the past; she has gameplay sections where you play from her time. Flavor text is abundant about the world in these sections, and it all feels very organic. You see her friends, her relations to the towns people. When the Lacrimosa hits her era, you even see the impact it has on her as a character in the past and her coming to the revelation of it in the future and how that impacts her psychologically. After the Lacrimosa hits, there are even voiced lines that are easy to miss of Dana walking around the desolate city or the refuge of the dying Eternians in the temple. [/spoiler] So much effort clearly went into Dana's story (and thus the whole plot). It's a shame it doesn't start until 20 hours in and is front-loaded with a 20-hour bed time story to pad the run time. Unfortunately, after 20 hours it's not all sunshine and rainbows. All the empty characters that are Adol & Crew STILL don't add anything to the plot. They simply exist as vehicles for gameplay and for _something_ to experience the story that you, as the player, can see and experience. [h1] Gameplay [/h1] For context, I played on nightmare difficulty, the second hardest difficulty. So for wonky combat, you get punished a lot more. You take 3.5 times damage and deal 0.81 damage, plus 50% less experience gain. Sadly, the step between hard and nightmare is huge (e.g., hard is a 1.75 damage increase that enemies deal to you vs. 3.5 in nightmare), so hard never felt enough, while nightmare felt too punishing due to the many issues with combat. Combat is basic but highly varied, which makes it fun. You have a normal attack, 4 specials by holding a bumper and pressing a button, an ultimate move, and you can "flash" guard and parry (dodging and guarding at the right time respectively). "Flash" guards and parries make you invincible for a set time and either speed you up or give you 100% crit rate for a time. Dodging and guarding is essential for fighting bosses. But this is where the issues arise. Hit boxes, on average, suck. That little cute newt that's trying to lick you? Yeah, when he does that, his hit box destroys entire nations across Australia, as well as your entire party. Examples of very frequent odd hit boxes are: Charge attacks hitting you well before the enemy model does, jump attacks where sometimes you can guard on impact with the ground and sometimes you need to wait for the enemy to land and the "shockwave" animation to play out? All of this is learnable eventually, but it makes first-time enemy encounters frustrating on nightmare, as you get 1 shot frequently. Thankfully, you can pause at any time and heal/revive party members with no cooldown or penalty. Meaning the caveman tactic of unga bunga heals and revives works. The problem is reviving has no invincibility frames, so if you revive too early, you'll die from the same hitbox that killed you. Despite those issues, the gameplay is fun. You unlock plenty of abilities throughout the game for all characters; there was never a time I did not have a new skill to try out. The more you use them, they get enhanced, and at max level, they get some unique upgrade. The game does not tell you what this is, but you notice it visually—larger AOE, extra projectiles etc. Encourages mastery and usage of all your skills. Equipment is all stat sticks—weapons are linearly upgraded numbers, accessories are damage/mana multipliers, which is quite mundane. All characters play and feel distinctly different, which is great. It's a mixed experience. Perhaps a "good" one if you lower the difficulty and trivialise it with healing. [h1] Exploration [/h1] The first 20 hours are linear. Seiren, the island you explore, is big and very varied. It all feels interconnected and organic, only slightly expanding from being linear after the 20-hour mark. Rewards for exploring are usually "meh"—a lot are basic revive items and healing, although you do get a decent amount of accessories. Movement feels good. Oddly, you have limited "adventure item" slots for overworld abilities (climbing gloves, double jump, water shoes). I don't understand why these weren't permanent—it's just annoying menu micromanagement with no strategic purpose. Most dungeons are visually distinct. It must be noted there is a lot of unique music in this game throughout areas, all of it sounds like you're marching into the final battle—a high-energy bop. While the island feels organic, almost all the bosses are chilling. You'll wander into a room, random creatures go "RAWRRRR," and you fight—like it was an after thought. [h1] Conclusion [/h1] For every good thing I can say about this game, I can say at least one bad thing. Squarely a middle-of-the-road experience. On balance, I cannot recommend it given the game-breaking bug, 20-hour filler, and general frustrations with the combat system. Dana's story pushed me through it.
9/10 至此,伊苏8 9 10全部通关了,可以说是各有所长。 整体看下来8代也是一部很优秀的作品了,除了战斗系统有些羸弱外,其他无论是音乐还是剧情应该是这三代作品中最优秀的了。特别是整体的叙事节奏,那比9可是好了太多。 只可惜最后的成神情节我实在是喜欢不起来,让我突然感觉丹娜会变得特别遥远,本来在游玩过程中快要变成坚定的丹娜党,结果最后来这一下,那我还是支持卡嘉去了,兄弟你好香。 哎,丹娜真是个坚强温柔勇敢善良无私纯粹,令人心疼的好女孩。从一开始就带着淡淡的悲剧色彩,明明如此孤独,却依然愿意守护他人。
За пару часов, игра меня реально завлекла. Спасибо DeadP47 за то, что выкупил и сделал перевод бесплатным, большое уважение и респект. P.S. Только что закончил прохождение. В конце я пустил скупую мужскую слезу, на столько концовка ударила меня прямо в сердце! Это были мои лучшие 50 часов за последнее время. Я всем рекомендую купить и поиграть в этот шедевр!
《丹娜的陨涕日》初闻便莫名伤感。不管是每次进入游戏的标题亦或者是每次进行保存时底框无时无刻都在提醒着这个主题,心头总是萦绕着那股淡淡的情绪。或许游戏名已经已经注定了结局,而真结束时候丹娜的告别反而冲淡了离别的悲伤。在我看来,游戏结局并不是坏结局,也并没有失去任何人,但带来的后劲、带来的遗憾是彻骨难忘的。 ++丹娜的人物设计目前来说是我见证的巅峰,无论是人性还是神性方面都是不吝篇幅地去丰满这个角色。她有少女的一面,无论尴尬时一句“啊哈哈”和对话中的小歪头这些小俏皮总是不经意间萌我一脸。同时她神性一面又是让我发出了跟开篇阿豆一样的赞叹。这作塑造的这种绝望感实在太浓厚了,丹娜超乎想象的坚毅像破晓的阳光耀眼。丹娜的神性更在她的大爱[spoiler]很难想象在不得不经历自己种族灭绝,选择沉睡千万甚至亿万年岁月在世界完全没有属于自己一席之地的时代醒来而去帮助下个时代的人去守护他们的种族 [/spoiler] 正如开篇所言, 我们并非神的道具。 而是有生命、具备意志的存在。即使如此,依然可能会遭逢超越人类智慧且无法违抗的命运。这种时候,你会如何行动呢?纵然置身于极限状态下,仍保持着意志与尊严,此姿态堪称美妙。我向来希望能成为那样的人,而在经过数十年后的现在,还是不禁会对“她”怀抱敬畏之意。 +这部剧情流程是过去与未来相互交替推动叙事。考虑到新海诚曾经是法老控的员工,离社以后跟社长仍有联系,因此某些创意是能联想到《你的名字》的。男女虽身处不同时代而思想互通,无论是见到过去树苗变成参天大树凭空铺路还是看着古代曾经繁华的都市变成了现在衰败的模样都特别有感觉,两条时间线真正实现了互相影响,明暗交错。 错位时空的设计历来就是刮骨刀,尤其是感情戏: “亚特鲁应该是来到这里之后才认识我的,不过我很久很久以前就认识亚特鲁了哦” 换句话来说丹娜是带着对亚特鲁的思念封印了成千上万年,对吧。 +个人是极度看重游戏的音乐素养的,本部其实很多配音都是伊苏系列祖传风格,但不同的是本作很多OP都带有强烈的悲情色彩,这对一个这样结局存在抱憾的游戏来说让这份记忆刻骨铭心更上一层。 旧歌重听好像就是旧事重提,这些曲目推荐给各位曾经游玩过这款游戏的玩家。 开端是《LACRIMOSA OF DANA》,中端是梦回千年的《THE SIBYLLINE ROAD》《DANA》,穿插小曲是《TREASURE BOX》,以及终端给我带来极大震撼的真结局ED《A TO Z》初始的生命,生命的无限灵动,打破了寰宇的死寂,这份震撼也只有亲眼见证才能感受,而这曲子能照应这样宏大的格局也是我对真结局震撼的地方, +战斗爽 -镇压战跟迎击战很无聊,虽然作了进攻防守分化,但防守塔防无趣进攻踩火无趣,策略性基本等于没有基本就是八角笼打怪互殴。而且时不时主线必须要求完成一下会很不爽。 -(作为老游戏客观存在的缺点,在意程度因人而定)存在窗口模式无法切屏等问题,搜找攻略麻烦。 画质虽然经历重置,但目前年代客观而言仍然属于中下水平。 地图引导水平差,存在高低差地图并且提示基本趋于无,迷路严重。 数值膨胀,刷怪严重,等级刷级困难,肝度高。 其实这部打破了我平常认为的传统JRPG理应剧情服务于人设,伊苏8对于丹娜的塑造反而给了我人设带动剧情必须如此的看法,行云流水推进剧情的节奏是让我感觉高度舒适的。
Купил джирпг в такое сложное для страны время😡😡😡😔😔😔
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 3.3K | 64% | $34.99 | |
| $2.1M | 4.8K | 79% | $19.99 | |
| $2.1M | 11.2K | 84% | $9.59 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $6.3M | 5.8K | 91% | $49.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.7K | 67% | $19.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $5.6M | 13.4K | 89% | $14.99 |