
YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat 'em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu's fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

YAKUZA KIWAMI 3
Continue the story of ex-yakuza Kazuma Kiryu as he fights to protect those he loves in an extreme remake of Yakuza 3 that evolves every aspect of the beloved game.
The bustling streets of Okinawa and Tokyo come to life in stunning detail with reimagined combat taking brutal brawling action to the next level. Added scenes deliver more depth and emotion to the beloved story with new and enhanced side experiences that immerse you in the world like never before, and more.
DARK TIES
Experience the brand-new tale of Yoshitaka Mine from Yakuza 3 in an included separate game. Having once led a successful startup company, he plunged himself into the dark world of the yakuza by choice after losing everything. Left with an empty heart, the pursuit to find true bonds drives him forward once again in a dramatic journey colored by exhilarating boxing-based combat, and a variety of engaging side experiences.
Two men will walk different paths that converge to shake the very foundations of fate.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.5Kreviews | 63% | — | $3.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正片极得非常水,外传还是可以。
я фанат
늘 먹던 맛 우리가 알고 있는 맛이다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 24K | 98% | $9.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 14.3K | 90% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $547.2K | 1.1K | 82% | $19.99 | |
| $1.9M | 1.9K | 82% | $49.99 | |
| $60.1K | 1.3K | 82% | $1.99 | |
| $0 | 0 | — | $69.99 | |
| $26.2M | 25.3K | 67% | $59.99 | |
| $2.7M | 4.3K | 84% | $27.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
51个小时全成就的我只想说,这就是个傻逼游戏,完全不知道龙组重制了个什么玩意儿,原版3代做得好的内容是一点没做进重制里的,而坏的内容却又当成宝一样给保留了下来。而且还缝合了其他如龙相关作品的马桶玩法来填充游戏内容,所以你们就真觉得三代折磨人的内容才是龙3的精髓吗?甚至以此之上还加了一堆私货,如果你们认为这就是玩家们所期望的新内容,那你们龙组对自家游戏受众的理解,还真是太深奥了。 首先极3的战斗系统完全就是一坨,敌人依旧是龟盾、霸体、抽帧攻击、读指令耍起嘛,之前如龙有的这些老问题在这一部照样还是存在,就跟你妈悲惨的原生家庭一样,一玩龙引擎act如龙就甩都他妈甩不掉的那种。甚至觉得自己这些傻逼机制还不够恶心,还要在这一作去补强红光霸体的效果,要玩家去给敌人搓背才能解除这个红光霸体。所以你们龙组测试玩的时候真的就不觉得卡手吗?我他妈要破霸体要绕后,对群恶心就算了,要换就一个boss的情况,跟他妈看SCP173一样死盯着我,我不打他他要杀了我,我打他他又直接打康我。好不容易霸体破了,结果打他没红光的时候还是会有霸体的情况,还是能他妈抽帧打康我,你这换原版三代就算是一堆龟盾人,那起码也不会在你打出有效击打过后还他妈霸体打康你,感情极3一个二个都能化痛苦为力量,那我能说啥呢。然后就是你妈没前摇的抽帧攻击,你妈逼这一作删掉取消被敌人抓投的前摇,改成技能被动概率取消被抓投的情况是不是傻逼啊?你他妈你们自己看看整的这些敌人原地抓取的动作有没有超过5帧的?再回去看看原版3代是不是都是大摆手可读的抓人动作?我都不知道在极3被赖皮抓投多少次了,前摇是没有的,动作可读性也是没有的,被抓到的取消反抗也是删掉改被动的,就算我点了那个被动技能还是要看脸来取消敌人抓投, 所以非得把原版改的面目全非你们才开心吗?甚至连最为基础的游戏设计都能删了,你们到底要他妈干嘛?顺带一提,敌人精防也是无前摇的,经常都是你打着打着他小手一收就莫名其妙进慢动作被精防了,在需要前摇的动作上不加前摇,而且敌人抓投攻击帧极短,这完全就是不讲道理的死妈设计,完全不知道你们怎么想的。加之新老堂龙动作无脑混合,爆气抓投衔接纯jb脑残,一整个实际上手手感可谓是十分卡手,也完全不考虑合不合适就缝一起了。琉球风格也是完全不知道有什么存在的必要的,做这个观感上莫名其妙不说,游戏内的应对场景也几乎和堂龙0区别,所以这个做来干嘛的?纯浪费经费来的?有那逼工期整这个你不如好好打磨打磨堂龙得了。至于峰的战斗模组,简单讲就是比桐生的好一点,但也没好倒哪去就是了。就综上所述,整个极3的战斗节奏就是稀烂无比的,他并不是说难,纯粹就是恶心罢了。这玩意就是机制上烂完了,而且还不是一次两次了,前作也几乎都是相同的问题,他们也一点没有想过要改。就说真的如果你们真的那么不乐意做ACT,那真建议还不如直接做RPG得了呢,至少不用搁这丢人现眼就是了。 然后就是支线内容这块了,先说好的部分,牵牛花带娃从主线变成了支线的改动确实算是不错的,至少给了玩家通马桶的自主权。好了优点说完了,就这一个,剩下其他基本上都是缺点。相比起原版,支线内容几乎可以说被删了重做的,但与其说是重做,倒不如说是所谓的集系列大马桶之作了。先是上百个的支线直接被砍得只剩下三十来个支线,旧作有趣的支线几乎全部被删掉,极3的三十多个支线也全都是无聊的马桶任务,完全经不起推敲。夜店经营彻底被删掉了,旧作最有意思的天启也彻底删掉,就连贯穿了整个系列且人见人爱的古牧老头也彻底被删掉。然而删掉这些有趣的内容,取而代之的却是一堆超傻逼旧作马桶支线玩法的狗屎大拼盘。首先牵牛花的玩法是由维新极的种菜玩法和8代的抓鱼虫及做菜玩法以及7代的傻逼考试玩法缝合而成的,虽然确实是有一点新东西,但奈何踩缝纫机和捕鱼达人也劣质的没边了,加之牵牛花本身就是个无聊的带娃日常,这就让整个牵牛花的带娃流程玩的就让人十分窝火。然后就是本作主推的不良之龙,本质就是7外群架改出来的马桶支线,也是傻逼的没边了,完全不知道其存在意义是什么。而峰总线那边的支线更是让人觉得傻逼,帮QJ犯维护名声通马桶就算了,竞技场甚至还能把7代的垃圾迷宫拿来复用也是没谁了。当然这些还不是我最想骂的,我最想骂的还得是这宫叔到底JB是谁?古牧老头你说删就删你们是不是傻逼啊?反正这作支线也基本上是烂完了,原版支线至少还有不少印象深刻的内容,而到了本作却全是令人烦躁的傻逼马桶,可玩性几乎为0。整个额外小游戏部分最有含金量的就是街机里头的那些SEGA老游戏,可以说那些游戏甚至是可以完全吊着本作打的存在,实在是幽默至极。 再来说说剧情,龙3的剧情本身就是脑残至极,但凡智力正常点的人,也写不出退休黑道大战现任黑道,顺便也大战CIA及CIA内鬼实则军火贩的傻逼故事。说白了整个龙3的剧情线崩坏,就是横皮尔伯格脱离驰星周管控后放飞自我的结果。反正本篇剧情我也不多谈了,直接来说峰的剧情好了,一句话就是没有这段剧情反而还好的多,有了这段我只觉得更傻逼了。峰的剧情线几乎没有一处逻辑自洽的地方,首先是缺爱的峰看到街头枪战的反应不是第一时间赶紧跑路,而是站旁边思考黑道老大为什么有这么多忠心耿耿的小弟,从而有了加入黑道一探究竟的心理,就这种雷霆人物动机我都不知道你们是怎么好意思端上来的。然后峰线的最终反派也是脑残的没边,智商和神田都是坐一桌的角色,能被峰阴也是纯猪脑一个。但这人后面我都不知道是怎么召集人马去反手又把峰给阴了的,只能说过于机械降神,完全就抛弃掉逻辑来写这个故事了。然而更脑残的是后面直接来了段大吾拿着10亿救峰还吃了枪子儿,对着峰说我们都是一家人的傻逼场面,真的除了说这两人是GAY,我完全想不出来有什么可以解释这段剧情合理性的理由了。最后还让本来在原作和人同归于尽的峰,直接秽土转生加入了大道寺,看到这儿我真的已经释怀了,感觉就跟自己吃了一口超级大便一样,完全不知道自己该怎么评价这雷霆剧情了。顺带一提,本作就力也一个人挂了,像什么被爆头得刘家龙啊,本作和峰一起跳楼的CIA内鬼安德鲁啊,还有被加特林扫射的柏木修啊,统统活得好好的,至于怎么活的你别问,问就是横导机械降神之秽土转生之术。至于说横导是不是要开多元宇宙,那我是真一点不关心了,这傻逼剧情看的我都快吐了还你妈多元宇宙呢?没把横山他妈切下来做刺身寿司就不错了。总之,剧情方面虽然是加了新内容,但反而比以前还要更傻逼了。 最后简单谈谈这一作的美术,只能说也是烂的出奇。最明显的就是这游戏光影滤镜这一坨,神室町绿的让人发慌,可到冲绳就恨不得把你眼睛亮瞎,龙组的人自己看着就不觉得难受吗?而且很多东西也都是直接偷懒复用的老素材,就例如冲绳街道有不少的贴图依旧是ps3时代的原版贴图。甚至动画骨骼也是直接套的3代动作骨骼,这也导致整个极3动画过场看的十分别扭。至于换真人演员脸模吧,也实在是难评。滨崎换香川照之我倒是没意见,因为原版的滨崎长得根本不像人。石桥凌的名嘉原也算是还行吧,而力也找笠松将来演说实话多少真心不适合,看着也怪别扭的,完全就不如力也原版形象来的合适,而且配音也远没有藤原龙也来的有感情,所以我会说我不喜欢这个新的岛袋力也。反正极3的美术也几乎是烂完了,可以说完全不如原版,一整个就十分的奇异搞笑了。 最后总结,这游戏就是一坨屎,玩起来玩法一坨屎,看起来剧情一坨屎,甚至画面也是一坨屎。我都不知道该怎么夸这个游戏,一点优点没有,哪怕是打折买的我都觉得亏麻了,我也只能说这种狗屎还是赶紧被马桶冲走会比较好一点,别他妈的丢人现眼了。
kanpai for mine
è pur sempre yakuza, ma cazzarola crasha di continuo
Kiryu's side: [spoiler] Almost every character survived except Rikiya. [/spoiler] Mine's side: I'm about to unleash my dark side.
经典
mid demais, disparado o yakuza que mais me entediei jogando...
Очень хорошая часть, не уровень нулёвки, но очень неплохая. В разы лучше побочные активности чем в оригинале, особенно приют (ну чисто весёлая ферма). Но вот за удалённую побочку с транс-женщиной не прощу! То что, нытики запоносили изменённую концовку, просто поражают, новое ответвление никак не помешает серии, а оригинал всегда можно купить в бандле по старой цене. Если человек решил дальше проходить серию, он просто в интернете посмотрит оригинальную концовку и пойдёт дальше играть в 4 часть. При том, что весь то сюжет особо не тронули, и чисто поменяли сцену после титров.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.