
Xuan-Yuan Sword VII is an ARPG rooted in Chinese history and mythology. Players take on the role of Taishi Zhao, a calm and reliable swordsman who was accidentally involved in a tragic fate. To protect his beloved family, he starts a journey in this chaotic realm to find the truth.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自动保存,差 合成系统每次重新选材料,差 没有批量合成,差 角色等级升级,差 倒地没有无敌,差 攻击触碰判定,差 防御无法移动,差 堆怪和逃课跑路,差 传送点位置,差 火堆和市镇有什么区别,差 没有土地神符,差 攀爬系统需要交互,属于没时间做完的别扭感,差 ue4做游戏,我建议你们用自家的引擎去做。 地图引导做的挺好的下次别做了,ue4不做开放世界,要这个引导纯纯的扰乱视线。 要做动作游戏,还请多多努力。至少别拿系列的新作来试刀,把外传做成动作游戏都要好些,正传做成这样,体量又小,箱庭也不敢和黑魂比。游戏都做不完甚至还敢加入domo工作室这个地图,真是自信啊。这一作完全配不上系列。(杰瑞:我不想当人拉~椒椒) NPC:轩辕剑可是让我喜爱了20年,陪我度过了许多欢乐岁月。 我:我也喜欢了20年,陪我度过的时间却不过短短几部作品,你今天是真不要脸。 请问贵公司是否还招收员工,本人原本有意愿去贵司工作,如今看到domo地图新增了那么多 [奇 珍 异 兽] ,我是一点都不想去了。
玩了10小时,剧情就那样,救妹妹,结果SB妹妹发脾气,被指责,感觉之前努力喂了狗,游戏一大半时间在来回跑图,支线任务需要来回切换场景,而游戏里的传送功能就是一坨答辩,必须用石敢当传送,关键是这石敢当离城镇100多米距离,传送过去还得跑到城镇,想去下一个场景还得从城镇跑回石敢当再传送,有的任务需要来回跑好几次才能完成,你都有天书系统了,就不能出个自由飞地图的工具么,6代有,7代就扔了?支线任务同一地图找人,先从远的找,再找近的,再找远的,再交任务,就是恶心人,凑时长,战斗系统没什么好吐槽的,怪物少,掉的钱材料也就少,前期穷的要死,没钱买材料升级科技,游戏里没有什么好风景,偏暗,剧情拉跨,战斗系统一般,传送系统答辩,游戏体验极差,非情怀不推荐购买
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English, German, Russian, Japanese, Spanish - Latin America, Korean, French, Turkish*languages with full audio support
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人觉得和古剑奇谭3差不多,为啥这批国产单机处处透露着寒酸呢,反正我是很满足了
好像是我steam第一个游戏,因为当时我单位的师傅和我都想玩,我就买了一个借个他玩了,不知道啥内容,轩辕剑我好像就玩过四代和苍之涛,以及后来的穹之扉,不过也感谢steam,玩游戏很方便,让我也能确认自己到底喜欢玩哪种类型的游戏,而且云存档真的很方便,不像之前天天玩些分不清类型的盗版游戏,经常丢失存档文件,或者误删游戏本体重要文件,弄坏一次就得重下,超麻烦。
Sono rimasto colpito da questo gioco, fin da quando avevo provato la demo. L'ho comprato, e non me ne pento assolutamente: Si tratta di un ottimo action-RPG molto "story-driven", con l'esplorazione e l'azione sovente interrotti da filmati nei quali si sviluppa una trama piuttosto complessa (con lotte politiche, ma anche con avvenimenti personali dei protagonisti). Il combattimento è molto piacevole, i personaggi hanno una bella profondità. Artisticamente il lavoro svolto dagli sviluppatori è lodevole, le musiche sono meravigliose e tutto ha un fascino orientale che conquista. Davvero, davvero bello. Consigliato!
Great game, enjoyed the story and good combat.
期待轩辕剑八,国产的就是最好的
游戏是好游戏,剧情(主线很好,支线没玩)、配音(连支线都配音了)、音乐、画面都很好,建模差点意思看多了也就习惯了,打折后一张电影票的钱绝对超值,解谜建议查攻略,大佬说的最后讲背景故事重走迷宫确实恶心人(也就生生拉长了一个多小时时长,但是主体故事都讲完了,大家赶着看完番外给好评,然后最后给评价之前恶心人,太影响评价了),如果最后拖时间的部分直接传送到故事触发点附近或者把石敢当设置在绿衣女子故事触发点附近估计好评率能上升20%。听说工作室解散了,为此惋惜,希望还能有下作。
第一次给差评,情节、人物、画面无一是处。连游戏时长都骨折!
28小时全成就,比起其他类似游戏动辄100小时左右实在是太短了。
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