
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought Biomutant expecting a game. Got a furry little fever dream instead. I have no idea what's happening, but the world is beautiful. The combat is questionable. The dialogue is questionable. I am questionable. 10/10. I have become the creature.
One of those games that had all the potential in the world.. an original setting, fun looking creatures and a colorful post-apocalyptic vibe that really stood out. That’s why it’s such a shame that the game never really received a solid update to bring its ideas together. In the end, the gameplay mostly boiled down to running around, killing random mobs and picking up random quests that never felt connected. Half the time I wasn’t even sure what was part of the main storyline and what was just some side activity thrown in because.. why not? The sense of direction simply wasn’t there and instead of feeling like I was progressing through a meaningful narrative, it often felt like I was just wandering around hoping to stumble onto something important. There’s definitely charm in its world and style, but without proper updates or clearer structure, Biomutant never managed to turn its creative ideas into a coherent, engaging experience. It’s a title that could have been so much more and that’s what makes it disappointing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 271ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I’m not sure what’s going on with game reviewers these days, because they absolutely panned this game—but I’m already hooked. The gun and melee combat feels great, the art direction is gorgeous, and, honestly, anthropomorphic animals are an instant win for me. I also appreciate how the game introduces its RPG systems gradually (with full explanation) instead of dumping everything on you at once and expecting you to figure it out. I’ll update this review as I play more, but so far this has been a reminder not to blindly trust “professional” reviews from places like IGN or GameBolt. Even PC Gamer—a source I’ve followed since the 1990's—completely dismissed it. Always play games you are interested in and judge for yourself.
Where Do I begin? This game had serious potential but it's exedingly "meh" The claim to fame was the gun crafting but I've been using the same gun and weapon for almost half the game. Components only add incremental damage and almost every gun has the same damage ranges with very little variation outside of some set peices you can find which negate having to use upgrades which is the main part of the game relegating exploration to a mundane chore lists. The game is littered with fetch quests and puzzles that are so rediculously easy it's something a toddler could solve. Meanwhile the game world just feels empty. It's not noticable at first but after 50+ hours it feels like walking around an incomplete world with only enough foliage to cover the barren landscapes that repeat over and over to mundanity. The story is weird revolving around resolving tribal differences through either genocide or group hug therapy. Throw into this mix flashbacks of a troubled childhood/family murdered and a final cutscene with your childhood BBEG that is just off putting as all heck considering the tone of the narrator through the entire game. Speaking of which the narrator is as annoying as navi as every 2-3 minutes Meanwhile the narrator and dialogue will use excessive baby talk for exposition. "Oh no! Glibby gloops are suffering from wong dingus flu! you need to obtain mush mushies to cure them from the all-blight to resolve the floptingus curse!" The game is littered with narrator babytalk mixed with these offputting mature scenarios. The gunplay and fighting is fair, nothign home to wright about its not BAD but its not GREAT either it is just blindingly "OK" The Psi powers and Mutations are limited to only a few things that are actually helpful in most situations. The main use is to just make you invulnerable to most of the elemental damages which i was able to achieve by mid game quite easily. They also allow for a lot of maneuverability in game but most of the attack powers pale in comparison to just using a gun. Im struggling to find a reason to actually complete the game as everything is just fetch quest baby talk with underleveled loot and I'm running with +75% loot find! I wanted to like this game mroe than I do but the aggressive mediocrity is hard to get past.
Recomendo, mas com muitas ressalvas. Biomutant não é pra todo mundo !! e, infelizmente, não foi pra mim Tentei gostar de verdade, joguei cerca de 6 horas, mas simplesmente não clicou. O jogo é bonito e a ideia é legal, só que tudo acontece muito devagar. É diálogo demais: o personagem fala, para, entra o narrador, você lê… isso quebra totalmente o ritmo. As missões acabam ficando repetitivas, sempre indo de um ponto a outro, e depois de um tempo cansa. Ainda assim, acho que pode agradar quem curte jogos mais calmos, com foco em exploração e narrativa, sem tanta pressa por ação. Resumo: tem estilo, mas é arrastado. Recomendo? Pra um público específico. Pra mim? Tentei, mas não deu não
This is a game that does not respect player intelligence. It's so worried you'll miss how clever and cool it is that it lays itself out like an instruction manual for the first hour and makes you read every. single. ♥♥♥♥♥♥. word. NO YOU ARE NOT ALLOWED TO GO HAVE FUN UNTIL I'VE FINISHED TEACHING AT YOU. if you're going to make a tutorial try to space it out so that a player actually gets to play the game, rather than merely pressing buttons when told. I've never seen a game take control away from a player so often to explain in exhaustive detail what doesn't need explained right that minute, or steal control away to direct your attention to where it was headed anyway. While heading to a waypoint I literally had the game stop me to explain that I needed to be heading to the waypoint. WTAF. Then, "Oh, look: here's that character you just left a few minutes ago to explain something else" [CUT-SCENE] [CUT-SCENE] [DIALOG BOX] [UNAVOIDABLE TUTORIAL] This explanation couldn't have been given while I met him the first time? If you're going to add a narrator. 1. Use them well, 2. Make their commentary interesting or helpful. 3. Make the words make sense. And I'm not talking about the silly made-up words, either. I mean the plain English. Put it in combinations that work and have meaning. OR: Give me an option to turn the Narration OFF entirely. I can't remember the last time I was so thoroughly irritated and frustrated by a game so obnoxiously hell-bent on helicopter-parenting a player.
Alexelcapo tenía razón
I'm literally unable to fathom the myriad of negative comments with like 0.5-1 hours into the game. For me Biomutant gave me a little flashback to my childhood when gaming was about exploration and fun in a setup and atmosphere that has an engaging vibe. Of course, the character customization & stats, the lore & choices and the combat & its balance are all childish, but I kinda feel that its part of the package and fits into the idea this game attempts to implement. Exploration is relaxing, the game can be even a bit of a challenge on Extreme difficulty (I'm playing an almost full Luck/Charisma build tho to keep things interesting :D) so if you are into the furry/weeb/peaceful vibes, then this game could worth it, especially on sale.
Because of games like this, I stopped preordering games. The only cool thing about it was the character creation, everything else is garbage. The gameplay feels clunky and the missions are reminiscent of soulless Ubisoft style filler. Out of frustration because I had already spent a lot of money on it, and out of hope that it would eventually get better, I forced myself to push through to the credits. Well, you learn from your mistakes. Hopefully. [h3]3/10 – Finished, but Extremely Bad[/h3] You finish it just to say you finished it.
Ao contrario das criticas esse jogo esta longe de ser o horror que todos falavam, acredito que as criticas foram de quem pagou preço cheio, nesse sentido eu entendo mas fora isso não há nada absurdamente ruim aqui a ponto de meterem tanto o pau. Dos pontos negativos que notei foram: -Quests secundarias e primarias um pouco simplórias e repetitivas (algo comum em 90% dos jogos de mundo aberto vendidos por ai). -Combate funcional mas um tanto fraco e sem "peso" nos golpes e inimigos esponja de balas. -O fato do jogo ser narrado o tempo todo torna-se enjoativo ao longo do tempo. -Do ponto técnico tem umas quedas de FPS esquisitas, mesmo na minha RTX 5070 aconteceu mas não ao ponto de não ser jogável. Eu diria que esse jogo é um 7/10 sólido, se estiverem sem nada novo pra jogar e querem passar o tempo vale a pena pegar em promoção, fiz 100% dele em cerca de 50 horas+, se forem direto ao ponto é possível terminar entre 15 a 20 horas.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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