
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything bad you've heard about this game is real: the story is bland, the narrator can be annoying (but you can dial it down), the melee combat is clunky, the missions are kind of repetitive, the puzzles are too simple, the systems are disconnected from each other and not particularly detailed. <A mile wide, an inch deep> is the phrase that you'll read the most when it comes to describe Biomutant. And yet, I can't help but loving it. The world is simply beautiful, navigating it is always interesting, exploration is very rewarding, the crafting system is FUN (now that's a first in gaming) and lets you experiment with little cost, the overall design of everything is creative and unique, the music is fitting, the main characters and the monsters are very well designed. Biomutant is a generous experience, it will give you a lot if you are willing to indulge into its world. While not being perfect, Biomutant feels like a work of love, and I had a lot of fun playing it.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 271ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Biomutant is a sweet surprise. The aesthetic of this post-apocalyptic animal world is something rare and catchy. The gameplay is fun, you will reunite animal tribes across an overpolluted world using a vast selection of skills, magic, wung-fu and handcrafted weapons. Landscapes are AMAZING, i often found myself staring at it, very colorful and brilliant. Combat is easy and a lot of fun, with frequent slow-mo and badasseries. The downside: dialogues. Animals aren't great interlopers. Had a great time playing it, won't remember the lore in a few weeks but i will remember how cool this was. Gameplay 🔲 Literally unplayable 🔲 Rage-inducing, controller-throwing levels 🔲 Early Access™ vibes / Needs serious patching 🔲 Meh-tier ✅ Kinda fun, not gonna lie 🔲 Peak gameplay, chef’s kiss Content 🔲 Barebones AF 🔲 Lore written on a napkin 🔲 Same old story, Ctrl+C Ctrl+V ✅ A few “yo, that was cool” moments 🔲 Solid stuff, devs cooked 🔲 Actually changed my life Fun 🔲 Nope. Just pain. 🔲 Fun deficit detected 🔲 Dissociating with no objective 🔲 Fun for like... 20 mins ✅ Big fun, good vibes 🔲 God-tier entertainment Graphics 🔲 Microsoft Paint core 🔲 Looks like it fell out of a PS1 dumpster 🔲 Ugly on purpose? Maybe? 🔲 Acceptable... I guess 🔲 Eye candy overload ✅ So pretty it healed my depression Immersion (Music/Vibes/Style/Mood) 🔲 Assaults all five senses 🔲 Needs a total vibe overhaul 🔲 Low effort aesthetics 🔲 A couple cool spots here and there ✅ Fully immersive, lost track of time 🔲 Straight-up cultural artifact Length & Replayability 🔲 One playthrough too many 🔲 Short and regret-inducing 🔲 Dropped it like a bad habit ✅ Feels about right 🔲 My new obsession 🔲 Keeps coming back like a boomerang of joy Personal Rating: ✅✅✅✅✅✅✅🔲🔲🔲
This game has a huge potential but the story, narration is bland and makes me sleepy, that's why I skip the dialogues most of the time. I wish there should be a neutral option here instead of putting a dislike since I like the vibe of it.
Art style is great, gameplay is not.
Какая же душная игра которая не уважает твоё время ,второстепенные задания шляпа, сюжет если проходить ,то он очень короткий часа за 4-6 вполне пройти можно. Люди, если вы читаете это не проходите второстепенные задания Боёвка тухлая самая обычная, половина транспорта нафиг не нужна. Пример:в конце игры дают большую руку которая стреляет из пальца, которая вообще не нужна я выполнил к этому времени все побочки и мне просто негде было ее использовать. Надоел рассказчик после половины игры начал скипать все диалоги и ничего не потерял.Лучше бы самую обычную озвучку сделали игра бы лучше только стала от этого. Из плюсов это разнообразный мир, графика как в мультиках Pixar и сеттинг ,а еще чемодан который даёт немного левитации очень помог добираться в некоторые труднодоступные места. В общем игру можно пропустить вы ничего не потеряете ,либо могу рекомендовать детям, но на этом все. 4/10 плюсы это вот то что я перечислил как раз входят в эти баллы.
1. It is a game for children. 2. It's very beautiful. 3. It's quite easy and relaxing. 4. I liked it.
I got this game on sale for ten bucks and it was absolutely worth it. The story is an oddly paced, clunky mess, the combat lacks weight, the graphics are meh, and I absolutely hate the feel of the glider, but there was something really charming about it that got me to lock in and finish one playthrough. If you can catch the game on sale, I'd say go for it.
[h1][b]Not recommended:[/b] Biomutant[/h1] We truly are living in the golden age of gaming. In fact, so many new titles are being released every day that it's pretty much impossible for any one gamer to keep up. Of course, the old 20-80 rule still applies - even with the glut of new releases, finding something worth playing is as challenging as ever. At first glance, [b]Biomutant[/b] seemed to fit the bill: a AA open-world ARPG sounds like something I could really sink my teeth in. However, it didn't take too long to find out how wrong I was. In Biomutant you play as a nameless… red-panda-mutant-thing, I suppose. Having just returned home from some undefined journey (the NPCs refer to him as a "wandering ronin"), our protagonist finds it in disarray. The Tree of Life, said to (quite appropriately) give life to the whole world, is slowly decaying, and the colossal mutated beasts known as the "worldeaters" are using this opportunity to try and bring it down for good. Because of all this, the six local kung fu clans are now at war, with some wanting to restore the Tree, and others trying to destroy it instead. Ultimately, it's up to our protagonist to choose who to side with in this conflict, and thus determine the fate of the clans, the Tree, and the world as we know it. Overall, the main premise is actually quite serviceable. After all, it's pretty clearly drawing inspiration from wuxia stories, especially those with wondering martial arts masters. While this is indeed a deep well to draw from, Biomutant manages to waste any potential the story had by dumbing it down and rushing the pacing. The gameplay doesn't fare much better either. The combat, which should be absolutely rock-solid in a game touted as a "post-apocalyptic kung fu fable", feels clunky and unpolished - the melee attacks lack any feeling of weight, while the ranged combat is so boring it should probably be investigated as a surefire way to medically induce a coma. The game also insists on piling up system upon system, most of which are both overly complex and completely superfluous. And while the game world is colorful and initially looks inviting, it becomes clear pretty quickly that the areas you traverse are actually very linear and there isn't really all that much point in exploration. All of this begs the question (and it's one that many other reviewers have also asked), who is this game for? On the one hand, you might think it was aimed at children, what with all the cute anthropomorphic animals and fairy-tale-like storytelling. However, I'm willing to bet that any child's eyes would glaze over from the needlessly complex systems and tedious combat. On the other hand, the game is far too hand-holdy and simplistic for an adult to take seriously. Being forced into a choice between the generic good and bad guys some five minutes after finishing the tutorial doesn't exactly scream peak RPG storytelling. Sure, you can game the system if you want to master all six schools of kung fu, but I would expect a supposedly open-world game would let me explore at least a little bit before I get to decide who I want to side with. Normally, I'm pretty strongly on the record as being a fan of 7/10 games - titles with interesting and innovative ideas that, although they may be lacking in execution, at least try to bring something new and fresh to the table. But for this to be the case, the game has to actually get at least a few things right. And unfortunately, looking at Biomutant, I honestly can't name a single element that really works.
Игра весьма нестандартна во всём. Начиная с сеттинга и заканчивая геймплеем. Нестандартная стилистика также придаёт игре определённый шарм [h3]Минусы:[/h3] 1. Микробаги. Они очень легко лечатся, но всё же. Самый заметный баг при создании персонажа. Настройка внешности зависит от выбора класса 2. Выбор класса влияет на всё и ничего одновременно. Классы отличаются друг от друга только начальным сетом и 5 пассивными навыками (псионик небольшое исключение). То есть вы можете выбрать псионика и качаться как страж. Но поскольку сбросить очки характеристик нельзя то стоит заранее определиться со стилем игры. Напр. если выбрали псионика качайте интеллект, если стража то живучесть + сила и т. д. 3. Тотальный копипаст. То что для наполнения открытого мира используется CTRL C-CTRL V это понятно, но не в таких же масштабах. Многие локации буквально под копирку. Большая часть мобов отличаются только скинами 4. Боевая система. Парирование работает только когда над головой врага появится значок, так вот этот значок зачастую появляется в момент атаки, а в случае больших боссов этот значок вообще не виден. Есть откровенно бесячие мобы которых лучше атаковать на дистанции 5. Дисбаланс оружия. Огнестрел значительно эффективнее оружия ближнего боя. Да есть бронированные враги, но они редко встречаются 6. Слабая кастомизация. Мало того что расы не сильно отличаются, так ещё и при создании персонажи практически нет гибкости. В игре много элементов брони которые сильно влияет на внешний вид, но нет возможности настроить внешность независимо от брони (хотя в игре есть целый раздел "костюмы") [h3]Плюсы:[/h3] 1. Необычный сеттинг. Несмотря на копипаст открытый мир получился интересным и его исследовать почти не надоедает 2. Сюжет и повествование. Игру называют детской, но поиграв 20 часов вы измените своё мнение. Несмотря на отсутствие озвучки повествование через рассказчика проработано весьма не плохо. Сюжетная линия главного героя также вызывает интерес 3. Боевая система. Несмотря на минусы боёвка весьма динамична, яркая и есть много вариаций боя. Большое разнообразие оружия (как ближнего так и дальнего) и брони. Помимо этого есть система рукопашного боя и "магии" 4. Система лвлинга в игре присутствует, но в боях это практически не заметно. Можно исследовать мир без проблем 5. Второстепенные персонажи и их квесты. Квесты второстепенных персонажей могут удивить, как и их истории 6. Мироеды. Главная цель игры - победить 4 мировых босса и эта часть игры одна из лучших. Подготовка к сражению и само сражение сделаны на отлично 7. Саундтрек. Музыка очень гармонична. При исследовании мира музыка меняется в зависимости от локации [h3]Вердикт:[/h3] Игра сделана небольшой командой и за скромный бюджет. Поэтому я был очень удивлён качеством многих аспектов и игры в целом. Biomutant на голову выше игр Ubisoft с их скучными открытыми мирами где тебя заставляют пылесосить уровни [h3]Моя оценка: 7/10[/h3]
Possibly one of my favorite games of the last few years. Others have complained about the narrator’s voice chiming in regularly; I actually don’t find it to be very annoying. Your mileage may vary, but I find it FAR less irritating than, for comparison, the pawns in Dragon’s Dogma Dark Arisen, who were constantly interjecting with the same phrases verbatim. The narrator here at least says something different every time he speaks, which is regularly, but not incessantly. Every single creature in the game is adorable and fun to look at. So it seriously has that going for it. Sure, combat is of a kind of lightning fast beat-em-up style, but I frankly love that kind of energy in a game. You keep learning new moves of your choice every time you level up, so there’s always a new one to add to your arsenal, which makes combat more versatile and keeps you on your toes trying to spice up your fighting style instead of mashing buttons. The world is huge, and interesting. This is on top of the fact that there are many many side quests to keep you occupied, and they don’t generally feel completely unnecessary. I actually find it hard to get myself to make progress on the main story objectives, because the side quests seem immediately more interesting most of the time. At any rate, the side quests keep you moving all the way throughout the world, and the exploration becomes fun and interesting in its own right. Your choices matter, and there are multiple ways to move through the game philosophically. I find that pretty refreshing. Highly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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