
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Biomutant is without a doubt one of the most underrated, hidden gems that exists in the entire gaming industry. This RPG is absolutely addictive in many ways - from combat, to crafting, to exploring the masterfully crafted, beautiful world. Many complaints stem from the "childish" way the mouse speak - but it makes total sense considering they're MICE from a dystopian world where humanity has destroyed it through industrial waste and mismanagement of ecosystems - causing wildlife to become irradiated and mutated. The narrater translated and is top notch - albeit he does speak A LOT, he does it WELL as this is a story being told while you create it. First of all, I can't stop praising the complex, yet fluid and addictive combat system. Every movement feels like it has purpose - every melle hit feels like it has OOMPH behind it - a very rare aspect that is missing from so many games today. You truly feel like you are a mouse ninja! Secondly, while the game gives the facade that it is for children - it tells a story that ALL people of ALL ages need to hear. That our world and life itself is the most important thing to cherish and protect - as your goal in this game is to save the Tree of Life from impending blight. You can choose to plow down the main line story quests - or venture off and do all the side ones instead ( I recommend) which adds a ton of depth and purpose to why things are the way they are in Biomutant. The absolute creativity and ability to customize nearly every aspect of your character - from weapons, and armor - to your stats and abilities. It is very complex offering infinite possibilities. No two characters will ever be the same. You must make choices all throughout the game - some can help you or haunt you as time passes. But it gives meaning to your decisions and is thoroughly immersive. If you can get past the narrator, and some of the "child" talk - this game is an absolute masterpiece and deserves far more recognition than it has. It offers endless fun with new ways to combat enemies or find new resources to craft. It has something for nearly everyone and is well worth a playthrough - even more. 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 271ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are going to do exactly what I tell you to do if you want to have the best experience possible while playing this game. This game is like Borderlands meets Fallout. Looter shooter with a crafting system. You have mutations, powers, guns and melee weapons. You'll find yourself using both guns and melee during combat. Here is what you do: During character creation you are to pick a class and a body-type build which determines your starting stats. Make sure they are compatible, but you can also go by appearance, it's not a big deal. The stats from your weapons and armor will carry you regardless. The important thing is that while you are playing and levelling up... STRAIGHT LUCK. Luck determines both your crit chance and loot chance. The loot matters. It will make this game better. If you neglect luck, you will end up like a lot of these comments I'm seeing where you can just buy everything from traders instead of loot and craft. If you want the fun and immersion, focus on looting and crafting your weapons. The armor you can get whatever looks good from shops too, since adding to the armors can kind of look dorky at times. But I do think crafting weapons makes this game feel more enjoyable. It gives you greater purpose to explore and deviate from main quests. "What about these other stats?! My strength is only at 10 because I listened to you and this melee part requires I have 20! Surely I need to dump a level into that?" No, don't do that. Around the map you'll find old world equipment such as Dumbbells or a Treadmill, ect.. These will give you the 10+ free stat points to your stats. Which is why, even as a psi-freak, I went half and half between Intelligence and Agility, I still haven't put any extra points in those besides the old world tech, and I feel perfectly balanced and fine with my powers and the gear I've collected and crafted. Every single level into Luck. Crit chance will cap, but loot quality and drops will keep going up. This is how you keep progress going. Let your weapons and armor carry your other stats. If you do this, you will have fun and start seeing enemies becoming easier with each encounter. That's the gameplay... Everything else is just flavor. Be your own person.. Choose to let the world burn or help save it, it's up to you. It is important to note, from what I've read online, you can effectively get all the powers by increasing both your light and darkness. I'm focused on light right now because I like the powers a bit better, but you'll keep getting interactions that will reward you with a light or dark point, after you get the most you need for one, you can just get the other and unlock the other powers. Not a big deal.
Graphics is good other than that terrible gameplay and crappy control
The reviews about this game ARE TRASH! This game is SO UNIQUE and beautiful, one of the few new games that really made me enjoy playing and wanting to come back. Unique feelling and nostalgia you only had in games when you were a kid and AWESOME messages too...highly reccomend it!
Estava muito dividido entre recomendar de maneira positiva ou negativa mas preciso ser honesto. Não que seja um jogo ruim, não é isso, mas tentou fazer muita coisa e o resultado final não entregou nada. O sentimento desde o começo é que o jogo não te prende e ir até o fim foi mais uma questão de persistência do que qualquer outra coisa. Começando pela história que é bem limitada e em termos simples é ruim. O mapa é bem grande e até bonito, com regiões diferentes que variam de acordo com o elemento, porém é vazio e não tem conteúdo. Os coletáveis são chatos, demorados e dependem de rng. Os diálogos são outro terror a parte pois são extremamente entediantes. O craft também é bem limitado. Por fim os puzzles são ridiculamente fácies e não apresentam nenhum desafio real, as quests e atividades de mundo são muito repetitivas. Você faz exatamente a mesma coisa do inicio ao fim do jogo. Ah, e não se deixe enganar pelo trailer, os gráficos não são iguais.. Se você estiver com muita vontade de jogar valorize seu dinheiro e compre apenas com um belo desconto. E esteja ciente que a jornada será longa...
biomutant feels like it doesnt know if it wants to be a original and interesting rpg fighting game or a cute cosy game like little big planet. and because of that the game feels very weird. sometimes you are fighting and everything is cool and fun and then out of nowhere you are pulled into a long dialogue where the characters feel weird and talk weird and they almost feel like sock puppets and... it really.... messes with the phasing.
This game could've been amazing but the devs gave up on it shortly after release and just dropped a pointless dlc that only adds a character that isnt worth the money
Эта игра выглядит привлекательно ровно до того момента, как ты начинаешь в нее играть. С каждой минутой внутри ты встречаешь все больше и больше элементов, что поражают своей криворукостью при внешнем лоске. Например: 1. Каждая строка в диалоге звучит дважды - сначала ее говорит персонаж на "местном" языке, а потом диктор томным голосом. Чтобы проскипать диалог из 10 фраз нужно 20 кликов. 2. Некоторые катсцены отбирают управление ровно через 0,04 секунды после того, как тебе его вернули с окончанием предыдущей катсцены. Сюжет звучит, как разодранная в клочья книга вторичных сказок. 3. При захвате форта ты можешь найти только пустые комнаты, но после того как в него заселятся твои союзники, то наконец-то спокойно можешь запустить руки в их сундуки (в тех же комнатах). 4. Классный ролевой концепт создания перса не влияет примерно ни на что, кроме внешности "героя" и его матери. 5. Каждый подобранный мусор будет перекрывать весь экран и выбивать из процесса, чтобы похвастаться своими характеристиками - даже если это старый ботинок. Я прощаю тебя, Ведьмак (2007).
This game ought to be rated "E for everyone," because that is the intended audience. Having said that, I don't think it warrants the mixed rating. I think a lot of people were misled about the target audience and expressed that in their reviews. Protip: just change the in-game voices to Korean or Japanese and most of the perceived problems with this game disappear.
I like this game, its pretty fun. game isn't perfect but it doesn't deserve the hate it gets at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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