
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 20.2Kreviews | 66% | — | $12.7M |
| $9.99−75% | 12.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game could've been amazing but the devs gave up on it shortly after release and just dropped a pointless dlc that only adds a character that isnt worth the money
It satiated my curiosity but it was a waste of money. Let me say that I loved the overall design of the world but the lacking of any real character development, terrible optimization, and fetch quests for a story that tops out at 3 hours makes it where I cannot recommend this to anyone in good faith. 3/10 but get it if you enjoy fresh designs, willing to put up with jank, and that its on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Arabic +2 more
| $39.99 |
| 4.1Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | 272ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whilst looking amazing in some spots. The game is just disappointment after disappointment. Looting is horrible (wait 5 secs to see what you get or skip it, alot of it is just useless), never once touched the economy in the game, because its just redundant and serves absolutely no reason. Mounts are just plain terrible, DIALOGUE IS PLENTY AND ABSOLUTELY TERRIBLE. I liked the LittleBigPlanet narrator before this, I despise him now. Combat is legit trash, no joke, got a OP gun at the start and just stuck to that because the super wung fu is just unresponsive and misses its beats all the time. This game is repetitive asf as well. Once you've play 1/8 of the game, thats pretty much what you'll see for the rest of the game. Story, just woeful, they didnt even try. Very unbaked game, can tell they rushed it out the door. No wonder it got all the bad reviews it did at launch.
i don't hate or love this game. I can see the love they put in but yet at the same time it get so old so fast. I think they could have cooked it for a bit longer could have been a bit better.
⭐ Nota pessoal: 4/10 Biomutant é o exemplo perfeito da expressão: “estavam com a faca e o queijo na mão”. A ideia do jogo é excelente: um RPG de mundo aberto pós-apocalíptico, sem humanos, com animais mutantes. Um conceito extremamente promissor e que tinha tudo para ser um grande jogo. Mas infelizmente, a execução ficou muito aquém do esperado. Desde o anúncio, já havia bastante crítica, e ao jogar fica claro o motivo. A sensação é de que o jogo foi lançado inacabado, como se algo tivesse dado errado no desenvolvimento. Algumas decisões atrapalham bastante: O narrador constante, que substitui falas dos personagens, acaba sendo mais irritante do que imersivo Inimigos até variados visualmente, mas com movimentos praticamente iguais Áreas repetidas, com sensação de ctrl+c / ctrl+v As missões também sofrem com repetição. Tanto secundárias quanto principais acabam se tornando previsíveis e pouco inspiradas com as secundárias valendo mais pelas recompensas do que pela experiência em si. Ainda assim, o jogo tem seus pontos positivos. O visual é bonito, o mundo tem personalidade e, apesar de tudo, existe uma diversão básica ali especialmente para quem gosta de explorar e evoluir o personagem. No fim, Biomutant é um jogo com ótimas ideias, mas com uma execução que não acompanha seu potencial. É um jogo extremamente peculiar, se tem interesse de testar vai em frente, ele da promoção com frequencia.
我当年真是钱多人傻逼 买了不少这种垃圾游戏
[h1]hack 'n' slash simpático e cheio de carisma, porém...[/h1] Apesar das reviews mistas, resolvi testar. Sinceramente falando, Biomutant era tudo aquilo que eu já esperava (e olha que eu já nem esperava muita coisa). é um jogo q tenta criar sua própria identidade, tem alma. Dá pra jogar! Contudo, gostar de tudo o que há nele já é outra história. é um hack and slash como qualquer outro, sem comparação com grandes títulos do gênero. O jogo tem lá suas características próprias: muito carisma recheado de humor leve; criaturas mutantes falantes em vez de NPCs humanos; onomatopeias estilo HQs durante o combate (que dão para desativar nas configs); muita liberdade de customização e a chance de jogar como você quiser, seja focado em espadas ou pistolas. A estética infantil, mas q funciona para todas as idades, trazendo um toque de dilemas morais entre o bem e o mal. Outro detalhe característico do jogo: é que não tem falas: a única voz que você escuta é a do locutor, que narra todos os acontecimentos. Os demais personagens falam uma língua incompreensível e o locutor entra em ação como intérprete. [u]Aqui fica a minha forte crítica pessoal[/u]: essa ideia poderia até funcionar em outro gênero (tipo um Metroidvania ou Roguelite), mas aqui não casou bem. Quem teve a ideia de trazer isso para um mundo aberto com tantos personagens secundários? O resultado é um jogo inteiro de monólogos. Uma proposta inovadora, porém paia demais para um mundo aberto de exploração livre. Sobre desempenho e performance: possui alguns bugs aqui e ali mas nada que atrapalhe muito. só teve um que me fez voltar ao menu principal algumas vezes para corrigir, então não se estressem se o mesmo acontecer com vocês. Os gráficos são bonitos, grande destaque para a vegetação e pelagem das criaturas; iluminação top; contudo os serrilhados no jogo são perceptíveis e rolam alguns stutters constantes e imprevisíveis, na maioria das vezes em ambientes fechados. Mesmo assim, não é um jogo quebrado como muitos jogos bem mais caros ae... muitas das reviews negativas, por otimização estão sendo injustas. pode ter suas falhas e dever muita coisa mas não em qualidade técnica. Roda bem no Alto em um PC mid-end. O que mais curti e me fez ir até o fim foi o loot, a exploração e a platina fácil. A história não me prendeu nem um pouco: chata, ritmo lento e desestimulante. Fiz questão de pular a maioria dos diálogos extensos e descartáveis. Fui só aproveitando a gameplay bacana e explorando os cenários magníficos e paisagens únicas que o jogo proporciona. É um mundo rico em detalhes, nisso não há como discordar. É, possivelmente, a melhor coisa do jogo. Recomendo pegar em uma promoção. É aquele tipo de jogo que passa despercebido se você não der uma chance. É a cerveja sem álcool do churrasco: ninguém quer, ninguém pediu, mas tá lá fazendo o seu papel. Vá fundo se você quer uma platina rápida sem grind, sem conquistas coop/online, ou se só quer se distrair com belas paisagens em um mundo aberto imenso e com gameplay tranquila. Agora, se você busca uma história digna de cinema, narrativa envolvente e personagens marcantes, não é o caso aqui. Vá para algum título AAA e pare de ler essa análise. Nota geral: 6/10.
For most this game will be a meh type of game that is easy to 100% (theres a few missables though). Not a bad to get when its under $10 dollar game. Plus you can easily beat it uner 20 hours. It has a bit of everything, but in a not fully completed type of design. Good for a young audience type of player I know if it was on the playstation 2 while I was a kid i would have love it alot. Being able to watch the main character change physically looking just by which upgrades the player chooses is a really neat design. The enemies look really cool and each region has a different type. The world its self was pretty its vibrated and doesn't take away from the post apocalypticness of the story. Story wise its not a bad message, mostly about cleaning up and taking care of your environment. Dialogue definitely drove me crazy with us the players having basically being forced into two good byes when you ready to end the conversation. Also the narrator talks alot, however there is an option in the settings to tone down the narrator's speaking outside of the cutscenes. The weapon design and the players having the ability to create our own weapons with different little trinkets we find in the world is my favorite about this game. Also the outfits you can make and upgrade is fire. Alot of times you can see enemies wear similar stuff which I thought was neat and didn't feel like reuse assets either. The controls are easy to learn. Switching weapons mid battles is fluid. Battles dont take long. However this game does get repetitive quickly with the type of quests and puzzles. Even though I did enjoy how the puzzles related to the story. Music and sound wise its bland, so if you want a game you can play while listening/watching something else its good for that. Works great on the steam deck no hipcups and looks pretty too
The combat and movement are quite good, quick and fast but nearly everything else is frustrating. - Color/Gamma/Brightness and sharpening is broken and with TAA the ghosting and clarity is very bad, the world looks very bright or very dark, colors are too bright, texture and ground is fuzzy and unevenly sharp and the overall image clarity is very uneven and probably will give you a headache. There's a fog effect too which further makes it blurry. The game is also extremely taxing at max settings esp. foliage. - Combat while fun is very repetitive and camera and lock-on is wonky at best. - World is large but pointless, hardly anything worthwhile and hardly anything fun. - Quests are mostly fetch or kill X or something similar. - Characters, dialogue is very cringe, gibberish and juvenile. - Loot is randomized and you need to grind. - Decisions have no consequences. - Crafting, Menu and Quick-Menu is combat are poorly thought and need extra button mashing and don't something work, I got frustrated by the heal system in combat, the wheel doesn't fade away? This is such an unfortunate product because it wants to do so many things but nothing is executed well enough. There's a lot of systems that are just present and it's frustrating because many don't work. At best this is a fairly decent indie project but often it feels like an asset flipped college project. I don't recommend this game whatever price or discount you're getting it.
Combat and gameplay is fine but UI and dialogues were done by idiots.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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