
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.2Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1704 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't enjoy this game for the most part. The "tags" for this game is kinda misleading. Yes there is action, but very little compared to what you actually do in this game. 90% of this game consists of wandering around a big maze of levels and doing puzzle stuff. It's a glorified [b]puzzle-metroidvania[/b] (a.k.a. lots of backtracking) game with a sprinkle of action rooms (mostly near the end of the game). I actually find this game pretty boring. Yes, animations and overall pixel graphics are amazing. Sounds design is good also. But everything else is just the same stuff: find a lever, open a door, go into vents, kill a few scientists, drop your biomass, push a lever, use a few acquired skills to break some doors or go through barricades and... - rinse and repeat for several hours. Level design is confusing. You can get lost pretty easily. Sometimes (most of the time?) it's not really clear which door leads where. If you get an achivement after going through the round hole, then you know that you're progressing further. If the achievement doesn't pop up - then you're probably going back to the previously explored area(s). And most areas look nearly the same... So, Yeah. Good luck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $3.99−80% | 469ratings | 88% | #167 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was having fun with Carrion until I got hopelessly lost. This game desperately needs to be updated with a map, better signposting, a radar, or something to help players navigate the labyrinthine, similar-looking interconnected levels.
Carrion is a fairly fun and short game about being a huge ass flesh monster. The game doesn't really change much throughout the playthrough, though that's fine, as it's short enough as to where it doesn't get boring. The only gripe i have with it is the controls, once you get to the large monster level, it gets super unwieldy, annoyingly so. But still, it's fun, really fun, highly recommend!
I got this game for 90% off and for that price I can unconditionally recommend it to anyone who thinks that the premise is neat. Would I say buy it at full-price? No. But if you're looking for a few hours of fun you can certainly find it here. I should note that I did not 100% the game and get all the achievements, and I don't plan on playing again to do so. To reiterate; buy it on sale, there are much worse ways to spend 4ish hours.
What a breath of fresh air with this genre. This is such a fun idea. Im going to play the biomass outta this. Cannot believe I have never heard of this before. World and art are gorgeous. Its so fun to hear the little people scream. You feel like some sort of god. Then you start meeting the troopers and realize your mortality pretty quick. I love how the story unfolds with the alternate character controlling. Fun little break from the main game play. Super well done, really really love this game, and the controls are just great.
If playing, I absolutely would not recommend the two big breaks I took in the middle, made me so lost both times. Good experience. 7 / 10
This is a fantastic game, to be honest. You can grab it on sale for 90% off and it's incredibly worth the price. Even at full price, I'd say its a well-made game. Sure, the gore and the idea of being a monster or reverse-horror may not appeal to everybody, but to the niche audience it does appeal to, this game ticks all the boxes. The ending, especially, is mind-boggling. Trust me, give it a try.
Metroidvania where you play as the monster. You play as a red tentacled biomass which breaks out of containment and chows down on your human captors. As you gain upgrades you can reach higher levels of biomass and each of the three versions of biomass can use different abilities. You lose biomass on damage and can shed it on purpose in acid pools which is frequently used for puzzles where you need to use specific abilities to bypass. It's a fun rampage for a bit but, despite its relatively short length, Carrion starts to get a bit repetitive and has its share of flaws. There's no in game map which makes navigating and backtracking to past levels a bit of a chore and it's not much of a metroidvania, swapping open exploration in favour of smaller, self-contained and often somewhat linear biomes. The biomes have a 'special containment unit' that gives you a small upgrade that usually require you to loop back to later with a new ability but that's largely all your will need to do heavy backtracking for. The combat bounces between completely trivial to frustrating and bigger biomasses can be a bit of a pain to move through smaller sections at times. But overall it has a cool and somewhat unique concept and, despite its flaws, still a fairly enjoyable experience as you live out a killer monster power fantasy. 7/10
First playthrough review time. CARRION is a unique game with an idea you don’t see very often. Instead of playing as a hero, you control a strange creature that escapes from a lab and hunts the people inside. The visuals and dark atmosphere fit the concept really well and make the game feel different from most other action games. The gameplay is nice and you explore the facility, eat enemies to grow bigger, unlock new abilities, and use them to get through different areas. There are also puzzles that make you think about how to use your abilities instead of just fighting everything. As you progress, the creature becomes stronger and the game keeps giving you new ways to move around and attack. Overall, CARRION is a good and unusual indie game. Its simple idea works well because the gameplay, visuals, and atmosphere all support it. It may not be a huge game, but it gives you an experience that feels different from the usual horror games.
To Whom It May Concern, CARRION - 5.0 (Dropped) CARRION is not a very fun game. Oops! I think there [i]is[/i] something fun about being an unstoppable monster, ripping doors off their hinges like it was little more than bedsheets off a mattress. I also think there is something fun about getting evolutions that enhance you, allowing you to pull off even cooler feats. I also think being a big scary meat monster inherently is very cool! CARRION unfortunately, does not deliver on any of these particularly well. Every other room you get a bunch of weak humans to slaughter, it mostly amounts to flailing the joystick about until you grab one of them, and then bashing said human over the other screaming/shooting ones. Sometimes enemies will not die in one hit. That's about as interesting as the main attraction the game presents gets. The rest of the game you'll spend your time floating about, pressing the grab button to open grates, and solve """puzzles""" that are the difficulty level on putting the circle in the square hole. Seriously, [i]every single puzzle[/i] is: Find out your way forward is inaccessible, look for visual cue on how to procced with an ability, find somewhere to deposit mass so you can [i]intentionally downgrade yourself[/i], then use the web ability to grab a lever, or something. It's fun for the brief moments you do get to actually be the hyper-violent CARRION entity, then the game slams the breaks, you hit your head on the dash, and then it asks you for five real life minutes of your time to... Play a flashback as a human that... Can walk left and right...? There are definitely choices that were made when designing CARRION, but I think somewhere maybe it lost itself trying too hard become akin to a metroidvania, instead of focusing on the game's strength of a fast-paced action game about an invincible* flesh monster. Letting the scary monster die from a pistol while it can freely embed itself in walls to spread biomass across hundreds of meters is in universe power scaling that I simply cannot abide by, suspension of disbelief or not. I may go back and complete it... Someday. But that's not this year, or next year, or next year, or- With love, Penelope. P.S. I got the game for Two (2) United States Dollars.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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